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* zink: always allow sampling of imagesErik Faye-Lund2019-11-061-4/+3
* zink: transition resources before resolvingErik Faye-Lund2019-11-061-0/+8
* zink: disable fragment-shader texture-lodErik Faye-Lund2019-11-061-0/+2
* zink: make sure src image is transfer-src-optimalDuncan Hopkins2019-11-061-0/+4
* zink: do not advertize coherent mappingErik Faye-Lund2019-11-061-1/+1
* zink: always allow mutating the formatErik Faye-Lund2019-11-061-2/+3
* zink: use actual format for render-passErik Faye-Lund2019-11-061-3/+4
* radeonsi: fix shader disk cache keyPierre-Eric Pelloux-Prayer2019-11-061-2/+3
* radv: implement VK_EXT_subgroup_size_controlSamuel Pitoiset2019-11-065-3/+59
* radv: rely on shader's wavesize when computing NGG infoSamuel Pitoiset2019-11-061-1/+10
* radv: determine shaders wavesize at pipeline levelSamuel Pitoiset2019-11-066-19/+28
* radv: hardcode the number of waves for the GFX6 LS-HS bugSamuel Pitoiset2019-11-061-1/+1
* radv/gfx10: enable wave32 for compute based on shader's wavesizeSamuel Pitoiset2019-11-063-3/+7
* nir: fix packing of nir_variableSamuel Pitoiset2019-11-061-2/+2
* radv: fix 32-bit compiler warningsSamuel Pitoiset2019-11-061-3/+3
* radv: add a note about perftest/debug optionsSamuel Pitoiset2019-11-061-0/+1
* docs: document all RADV environment variablesSamuel Pitoiset2019-11-061-0/+105
* nir/serialize: pack nir_variable flagsMarek Olšák2019-11-051-13/+36
* nir/serialize: store 32-bit object IDs instead of 64-bitMarek Olšák2019-11-051-28/+31
* nir/serialize: don't expand 16-bit variable state slots to 32 bitsMarek Olšák2019-11-052-7/+5
* nir: pack the rest of nir_variable::dataMarek Olšák2019-11-051-33/+34
* radeonsi: keep serialized NIR instead of nir_shader in si_shader_selectorMarek Olšák2019-11-055-13/+65
* radeonsi: don't keep compute shader IR after compilationMarek Olšák2019-11-051-2/+5
* radeonsi: use IR SHA1 as the cache key for the in-memory shader cacheMarek Olšák2019-11-053-71/+55
* lima: add support for gl_PointSizeVasily Khoruzhick2019-11-057-741/+90
* mesa/imports: let the build system detect strtok_r()Eric Engestrom2019-11-053-2/+5
* meson: require `nm` again on Unix systemsEric Engestrom2019-11-051-2/+2
* meson: add windows support to symbols checksEric Engestrom2019-11-052-6/+50
* meson: move the generic symbols check arguments to a common variableEric Engestrom2019-11-059-8/+9
* meson: add variable to control the symbols checksEric Engestrom2019-11-059-8/+9
* mesa: fix call to _mesa_lookup_vao_errPierre-Eric Pelloux-Prayer2019-11-051-1/+1
* meson: Add dep_glvnd to egl deps when building with glvndDylan Baker2019-11-051-1/+2
* util/u_endian: Add error checksDylan Baker2019-11-051-0/+6
* util: rename PIPE_ARCH_*_ENDIAN to UTIL_ARCH_*_ENDIANDylan Baker2019-11-0549-122/+122
* gallium/osmesa: Use PIPE_ARCH_*_ENDIAN instead of little_endian functionDylan Baker2019-11-051-20/+15
* mesa/main: delete now unused _mesa_little_endianDylan Baker2019-11-051-12/+0
* mesa/swrast: replace instances of _mesa_little_endian with preprocessorDylan Baker2019-11-052-6/+5
* mesa/main: replace uses of _mesa_little_endian with preprocessorDylan Baker2019-11-056-21/+49
* util/u_endian: set PIPE_ARCH_*_ENDIAN to 1Dylan Baker2019-11-0541-104/+100
* util/u_endian: Use _WIN32 instead of _MSC_VERDylan Baker2019-11-051-1/+1
* dri/osmesa: use preprocessor for selecting endian code pathsDylan Baker2019-11-051-6/+9
* r100: Use preprocessor to select big vs little endian pathsDylan Baker2019-11-053-46/+51
* r200: use preprocessor for big vs little endian checksDylan Baker2019-11-052-45/+38
* svga: check return value of define_query_vgpu{9,10}Philipp Sieweck2019-11-051-8/+23
* gitlab-ci: Run only LAVA jobs in special-named branchesTomeu Vizoso2019-11-051-2/+5
* mesa: add EXT_dsa glGetVertexArray* 4 functionsPierre-Eric Pelloux-Prayer2019-11-055-4/+309
* mesa: extract helper function from _mesa_GetPointervPierre-Eric Pelloux-Prayer2019-11-052-29/+47
* mesa: add EXT_dsa EnableVertexArrayAttribEXT / DisableVertexArrayAttribEXTPierre-Eric Pelloux-Prayer2019-11-055-2/+50
* mesa: add EXT_dsa glEnableVertexArrayEXT / glDisableVertexArrayEXTPierre-Eric Pelloux-Prayer2019-11-055-2/+81
* mesa: add gl_vertex_array_object parameter to client state helpersPierre-Eric Pelloux-Prayer2019-11-051-22/+25