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*
r600: route indirect address register correctly for vtx fetches.
Dave Airlie
2017-06-26
1
-1
/
+1
*
radv/meta: don't need vertex info for resolve shader.
Dave Airlie
2017-06-26
1
-18
/
+2
*
drirc: whitelist glthread for a few games
Marek Olšák
2017-06-26
1
-0
/
+16
*
mesa/glthread: decrease the batch size for better perf scaling
Marek Olšák
2017-06-26
1
-3
/
+11
*
gallium/hud: add glthread counters
Marek Olšák
2017-06-26
3
-0
/
+91
*
gallium/hud: add API-thread-busy for monitoring the thread load
Marek Olšák
2017-06-26
3
-4
/
+22
*
gallium/hud: add hud_pane::hud pointer
Marek Olšák
2017-06-26
2
-3
/
+6
*
mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
Marek Olšák
2017-06-26
10
-7
/
+65
*
gallium/hud: move struct hud_context to hud_private.h
Marek Olšák
2017-06-26
2
-46
/
+48
*
gallium/hud: rename API-thread-busy to main-thread-busy
Marek Olšák
2017-06-26
3
-5
/
+5
*
mesa/glthread: switch to u_queue and redesign the batch management
Marek Olšák
2017-06-26
3
-198
/
+91
*
mesa/glthread: remove HAVE_PTHREAD guards
Marek Olšák
2017-06-26
5
-69
/
+1
*
util: move pipe_thread_is_self from gallium to src/util
Marek Olšák
2017-06-26
3
-12
/
+13
*
radv: Remove unused args of radv_image_view_init.
Bas Nieuwenhuizen
2017-06-26
11
-55
/
+23
*
radv: Use correct image layout for blit based copies.
Bas Nieuwenhuizen
2017-06-26
1
-10
/
+10
*
mesa/marshal: add custom marshalling for glNamedBuffer(Sub)Data
Grigori Goronzy
2017-06-26
3
-2
/
+128
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
6
-13
/
+65
*
radv: compile fragment shader first.
Dave Airlie
2017-06-26
1
-27
/
+27
*
radv: set prim_id for geometry shaders
Dave Airlie
2017-06-26
3
-2
/
+9
*
radv: set use_prim_id for tess shaders correctly.
Dave Airlie
2017-06-26
1
-3
/
+5
*
nv50/ir: Properly fold constants in SPLIT operation
Pierre Moreau
2017-06-25
1
-3
/
+4
*
radeonsi/gfx9: don't overallocate shader binaries
Marek Olšák
2017-06-24
1
-6
/
+0
*
st/dri2: implement image offset query
Lucas Stach
2017-06-24
1
-0
/
+6
*
mesa: only flush vertices when the viewport is different
Samuel Pitoiset
2017-06-24
1
-3
/
+3
*
mesa: remove useless comments in the viewport code path
Samuel Pitoiset
2017-06-24
1
-10
/
+2
*
llvmpipe: initialize default fb correctly in setup
Roland Scheidegger
2017-06-24
1
-0
/
+4
*
i965/miptree: Rework aux enabling
Jason Ekstrand
2017-06-23
4
-122
/
+120
*
i965: Clamp clear colors to the representable range
Jason Ekstrand
2017-06-23
1
-0
/
+40
*
i965: Don't bother with HiZ in renderbuffer_move_to_temp
Jason Ekstrand
2017-06-23
1
-4
/
+0
*
i965/miptree: Rename the non_msrt_mcs functions to _ccs
Jason Ekstrand
2017-06-23
3
-40
/
+25
*
i965/miptree: Delete the layered rendering resolve
Jason Ekstrand
2017-06-23
1
-14
/
+0
*
anv/cnl: Don't write to Cache Mode Register 1 on gen10+
Anuj Phogat
2017-06-23
1
-3
/
+1
*
i965/cnl: Don't write to Cache Mode Register 1 on gen10+
Anuj Phogat
2017-06-23
1
-2
/
+4
*
radeonsi: unreference vertex buffers when destroying the context
Marek Olšák
2017-06-23
1
-0
/
+2
*
drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2
Edmondo Tommasina
2017-06-23
1
-0
/
+4
*
radeonsi: implement the workaround for Rocket League - postponed TGSI kill
Marek Olšák
2017-06-23
5
-0
/
+37
*
gallium/radeon: pass create_screen flags to r600_common_screen_init
Marek Olšák
2017-06-23
16
-26
/
+34
*
st/dri: add a drirc workaround for Rocket League
Marek Olšák
2017-06-23
4
-0
/
+19
*
st/dri: get drirc options before creating pipe_screen
Marek Olšák
2017-06-23
4
-20
/
+38
*
gallium: allow passing 'unsigned flags' to create_screen()
Marek Olšák
2017-06-23
25
-64
/
+65
*
mesa: don't flush vertices in glClientActiveTexture
Marek Olšák
2017-06-23
1
-1
/
+1
*
mesa: don't flag _NEW_ARRAY for GL_PRIMITIVE_RESTART_NV
Marek Olšák
2017-06-23
1
-1
/
+3
*
llvmpipe:fix using 32bit rasterization mistakenly, causing overflows
Roland Scheidegger
2017-06-23
4
-31
/
+43
*
llvmpipe: fill in debug vertex info for tri rasterization
Roland Scheidegger
2017-06-23
1
-1
/
+1
*
Revert "radeonsi: don't emit partial flushes at the end of IBs (v2)"
Marek Olšák
2017-06-23
1
-9
/
+5
*
mesa: remove spurious flush in _mesa_Viewport()
Samuel Pitoiset
2017-06-23
1
-1
/
+0
*
mesa: remove spurious flush in _mesa_DepthRange()
Samuel Pitoiset
2017-06-23
1
-2
/
+0
*
mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
Samuel Pitoiset
2017-06-23
1
-2
/
+0
*
mesa: add KHR_no_error support for glViewport()
Samuel Pitoiset
2017-06-23
3
-1
/
+11
*
mesa: add viewport() helper
Samuel Pitoiset
2017-06-23
1
-21
/
+27
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