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* r600: route indirect address register correctly for vtx fetches.Dave Airlie2017-06-261-1/+1
* radv/meta: don't need vertex info for resolve shader.Dave Airlie2017-06-261-18/+2
* drirc: whitelist glthread for a few gamesMarek Olšák2017-06-261-0/+16
* mesa/glthread: decrease the batch size for better perf scalingMarek Olšák2017-06-261-3/+11
* gallium/hud: add glthread countersMarek Olšák2017-06-263-0/+91
* gallium/hud: add API-thread-busy for monitoring the thread loadMarek Olšák2017-06-263-4/+22
* gallium/hud: add hud_pane::hud pointerMarek Olšák2017-06-262-3/+6
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-2610-7/+65
* gallium/hud: move struct hud_context to hud_private.hMarek Olšák2017-06-262-46/+48
* gallium/hud: rename API-thread-busy to main-thread-busyMarek Olšák2017-06-263-5/+5
* mesa/glthread: switch to u_queue and redesign the batch managementMarek Olšák2017-06-263-198/+91
* mesa/glthread: remove HAVE_PTHREAD guardsMarek Olšák2017-06-265-69/+1
* util: move pipe_thread_is_self from gallium to src/utilMarek Olšák2017-06-263-12/+13
* radv: Remove unused args of radv_image_view_init.Bas Nieuwenhuizen2017-06-2611-55/+23
* radv: Use correct image layout for blit based copies.Bas Nieuwenhuizen2017-06-261-10/+10
* mesa/marshal: add custom marshalling for glNamedBuffer(Sub)DataGrigori Goronzy2017-06-263-2/+128
* radv: handle primitive id input into fragment shader with no geom shaderDave Airlie2017-06-266-13/+65
* radv: compile fragment shader first.Dave Airlie2017-06-261-27/+27
* radv: set prim_id for geometry shadersDave Airlie2017-06-263-2/+9
* radv: set use_prim_id for tess shaders correctly.Dave Airlie2017-06-261-3/+5
* nv50/ir: Properly fold constants in SPLIT operationPierre Moreau2017-06-251-3/+4
* radeonsi/gfx9: don't overallocate shader binariesMarek Olšák2017-06-241-6/+0
* st/dri2: implement image offset queryLucas Stach2017-06-241-0/+6
* mesa: only flush vertices when the viewport is differentSamuel Pitoiset2017-06-241-3/+3
* mesa: remove useless comments in the viewport code pathSamuel Pitoiset2017-06-241-10/+2
* llvmpipe: initialize default fb correctly in setupRoland Scheidegger2017-06-241-0/+4
* i965/miptree: Rework aux enablingJason Ekstrand2017-06-234-122/+120
* i965: Clamp clear colors to the representable rangeJason Ekstrand2017-06-231-0/+40
* i965: Don't bother with HiZ in renderbuffer_move_to_tempJason Ekstrand2017-06-231-4/+0
* i965/miptree: Rename the non_msrt_mcs functions to _ccsJason Ekstrand2017-06-233-40/+25
* i965/miptree: Delete the layered rendering resolveJason Ekstrand2017-06-231-14/+0
* anv/cnl: Don't write to Cache Mode Register 1 on gen10+Anuj Phogat2017-06-231-3/+1
* i965/cnl: Don't write to Cache Mode Register 1 on gen10+Anuj Phogat2017-06-231-2/+4
* radeonsi: unreference vertex buffers when destroying the contextMarek Olšák2017-06-231-0/+2
* drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2Edmondo Tommasina2017-06-231-0/+4
* radeonsi: implement the workaround for Rocket League - postponed TGSI killMarek Olšák2017-06-235-0/+37
* gallium/radeon: pass create_screen flags to r600_common_screen_initMarek Olšák2017-06-2316-26/+34
* st/dri: add a drirc workaround for Rocket LeagueMarek Olšák2017-06-234-0/+19
* st/dri: get drirc options before creating pipe_screenMarek Olšák2017-06-234-20/+38
* gallium: allow passing 'unsigned flags' to create_screen()Marek Olšák2017-06-2325-64/+65
* mesa: don't flush vertices in glClientActiveTextureMarek Olšák2017-06-231-1/+1
* mesa: don't flag _NEW_ARRAY for GL_PRIMITIVE_RESTART_NVMarek Olšák2017-06-231-1/+3
* llvmpipe:fix using 32bit rasterization mistakenly, causing overflowsRoland Scheidegger2017-06-234-31/+43
* llvmpipe: fill in debug vertex info for tri rasterizationRoland Scheidegger2017-06-231-1/+1
* Revert "radeonsi: don't emit partial flushes at the end of IBs (v2)"Marek Olšák2017-06-231-9/+5
* mesa: remove spurious flush in _mesa_Viewport()Samuel Pitoiset2017-06-231-1/+0
* mesa: remove spurious flush in _mesa_DepthRange()Samuel Pitoiset2017-06-231-2/+0
* mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()Samuel Pitoiset2017-06-231-2/+0
* mesa: add KHR_no_error support for glViewport()Samuel Pitoiset2017-06-233-1/+11
* mesa: add viewport() helperSamuel Pitoiset2017-06-231-21/+27