| Commit message (Collapse) | Author | Age | Files | Lines |
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driCreateContextAttribs() emits an error if bit
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS is set for an ES context. But,
EGL_EXT_create_context_robustness and EGL 1.5 both allow creation of
robust ES contexts. One requests a robust ES context by setting the
EGL_CONTEXT_OPENGL_ROBUST_ACCESS *attribute*, which Mesa's EGL layer
translates into the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS *bit*.
Reviewed-by: Marek Olšák <[email protected]>
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This only applies to tonga
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Unfortunately, this also means that we need to use a slightly different
algorithm for assign_constant_locations. The old algorithm worked based on
the assumption that each read of a uniform value read exactly one float.
If it encountered a MOV_INDIRECT, it would immediately bail and push the
whole thing. Since we can now read ranges using MOV_INDIRECT, we need to
be able to push a series of floats without breaking them up. To do this,
we use an algorithm similar to the on in split_virtual_grfs.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit moves us to an instruction based model rather than a
register-based model for indirects. This is more accurate anyway as we
have to emit instructions to resolve the reladdr. It's also a lot simpler
because it gets rid of the recursive reladdr problem by design.
One side-effect of this is that we need a whole new algorithm in
move_uniform_array_access_to_pull_constants. This new algorithm is much
more straightforward than the old one and is fairly similar to what we're
already doing in the FS backend.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that we have MOV_INDIRECT opcodes, we have all of the size information
we need directly in the opcode. With a little restructuring of the
algorithm used in assign_constant_locations we don't need param_size
anymore. The big thing to watch out for now, however, is that you can have
two ranges overlap where neither contains the other. In order to deal with
this, we make the first pass just flag what needs pulling and handle
assigning pull constant locations until later.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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We aren't using it anymore.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of using reladdr, this commit changes the FS backend to emit a
MOV_INDIRECT whenever we need an indirect uniform load. We also have to
rework some of the other bits of the backend to handle this new form of
uniform load. The obvious change is that demote_pull_constants now acts
more like a lowering pass when it hits a MOV_INDIRECT.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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While we're at it, we also add support for the possibility that the
indirect is, in fact, a constant. This shouldn't happen in the common case
(if it does, that means NIR failed to constant-fold something), but it's
possible so we should handle it.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The subnr field is in bytes so we don't need to multiply by type_sz.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It should work fine without it and the visitor can set it if it wants.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will fix the spurious error message: "Failed to query GPU properties."
that was unintentionally added in cc01b63d730.
This patch changes the function to return an int so that the caller is able to
do stuff based on the return value.
The equivalent of this patch was in the original series that fixed up the
warning, but I dropped it at the last moment. It is required to make the desired
behavior of not warning when trying to query GPU properties from the kernel
unless there is something the user can do about it.
v2: Use strerror (Jason)
Make EINVAL check similar in all places (Ian)
NOTE: Broadwell appears to actually have some issue where the kernel returns
ENODEV when it shouldn't be. I will investigate this separately.
Reported-by: Chris Forbes <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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I neglected to free the sampler view which was created earlier in the
function. So for each glCallLists() command that used the bitmap atlas
to draw text, we'd leak a sampler view object.
Also, check for st_create_texture_sampler_view() failure and record
GL_OUT_OF_MEMORY.
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Without this, we were getting non-deterministic VM faults under high pressure.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reveiewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I removed that return 0 by mistake. Ooops.
Fixes: 6e23fd4 ("nvc0: allow to use compute support on GM200")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This works like a charm but please not that NVF0_COMPUTE have to be set
because compute support is still not enabled by default on GK110+. This
will require more testing to make sure it won't break the 3D state.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Emil Velikov:
- Attribute the src/{glsl,compiler}/nir move
- Flesh out to separate SConscript
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Not supported by MSVC, and completely unnecessary -- inline functions
work just as well.
NIR_SRC_INIT/NIR_DEST_INIT could and probably should be replaced by the
inline functions.
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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It doesn't seem needed, and is not available on MSVC.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Not supported by MSVC and consistent through NIR.
[Emil Velikov: rebase]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Rather than having two almost identical Makefiles, with various VPATH
hacks just fold them, using COMMON_* variables and actually getting
things buildable/shipable.
v2: whitespace fixes, remove Makefile.sources-arch
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
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Need to prevent bash from interpreting whitespace between libraries
as a command line.
Reviewed-by: Emil Velikov <[email protected]>
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Prologs only look at num_input_sgprs.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes GS piglit failures after adding SI_PARAM_SHADER_BUFFERS,
which bumped NUM_USER_SGPRS and uncovered this bug on SI.
If this was fixed in LLVM, these workarounds wouldn't be needed.
LLVM would have to look at the calling convention to know how many SGPR
inputs are declared, and add VCC and the scratch wave offset (which is
enabled even if we spill SGPRs but not VGPRs, oh well).
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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not supported by hw directly, but it's still fully supported by the driver
Reviewed-by: Nicolai Hähnle <[email protected]>
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Should never have been (git) added in the first place.
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Except:
- u_cache_test -- too long
- translate_test -- unreliable (it's probably testing corner cases that
translate module doesn't care about.)
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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So it can run unattended.
Also make it silent by default.
Reviewed-by: Roland Scheidegger <[email protected]>
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createInternalizePass now takes a callback instead of a StringSet.
Reviewed-by: Francisco Jerez <[email protected]>
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The old version of the pass only worked on globals and locals and always
left inputs, outputs, uniforms, etc. alone.
Reviewed-by: Kenneth Graunke <[email protected]>
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The old GLSL IR based lowering doesn't quite work right in all cases,
and fails several dEQP-GLES31 and Vulkan CTS tests. Jason's new
approach in NIR passes all the tests. There's not likely to be a ton
of advantage to lowering early in GLSL IR anyway, so...switch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The algorithm used is different from both the naive suggestion from the
GLSL spec and the one used in GLSL IR today. Unfortunately, the GLSL IR
implementation that we have today doesn't handle denormals (for those that
care) or the case where the float source is +-inf.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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These are all needed for SPIR-V
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It's not really doing enough anymore to justify a helper function.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reveiewed-by: Kristian Høgsberg <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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There are several passes where we need to specify some set of variable
modes that the pass needs top operate on. This lets us easily do that.
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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