| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
There's no reason to store this there, it doesn't depend on the driver.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This probably isn't all that useful for GL, but there are apis where
sample_mask is a valid output even without msaa.
Just discard the pixel if the sample_mask doesn't include the bit for
sample 0.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fix build error.
CC vulkan/vulkan_libvulkan_common_la-anv_device.lo
In file included from vulkan/anv_device.c:33:0:
vulkan/anv_device.c: In function ‘anv_AllocateMemory’:
vulkan/anv_device.c:1562:37: error: ‘struct anv_device’ has no member named ‘instace’; did you mean ‘instance’?
result = vk_errorf(device->instace, device,
^
vulkan/anv_private.h:317:17: note: in definition of macro ‘vk_errorf’
__vk_errorf(instance, obj, REPORT_OBJECT_TYPE(obj), error,\
^~~~~~~~
Fixes: 9775894f1025 ("anv: Move size check from anv_bo_cache_import() to caller (v2)")
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103323
|
|
|
|
|
|
| |
Suggested-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Linking libvulkan_intel.so can fail, due to unresolved references to
libexpat.so.
EXPAT_CFLAGS should be moved as well.
Signed-off-by: Hongxu Jia <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Fixes: d1c9f30d7ff7 "radv: add radv_create_shaders() helper"
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Missed that when I allowed waves to be launched out-of-order.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that anvil fully implements the Vulkan HAL interface, we can install
it as the vendor HAL module at /vendor/lib/hw/vulkan.${board}.so. To do
so:
- Rename LOCAL_MODULE to vulkan.$(TARGET_BOARD_PLATFORM).
- Use LOCAL_PROPRIETARY_MODULE to install under vendor path.
Tested by running different Sascha Williams demos on Android-IA.
Signed-off-by: Tapani Pälli <[email protected]>
[chadv: Extract this hunk from Tapani's patch, and embed it as
stand-alone patch in my arc-vulkan series].
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This implementation is correct (afaict), but takes two shortcuts
regarding the import/export of Android sync fds.
Shortcut 1. When Android calls vkAcquireImageANDROID to import a sync
fd into a VkSemaphore or VkFence, the driver instead simply blocks on
the sync fd, then puts the VkSemaphore or VkFence into the signalled
state. Thanks to implicit sync, this produces correct behavior (with
extra latency overhead, perhaps) despite its ugliness.
Shortcut 2. When Android calls vkQueueSignalReleaseImageANDROID to export
a collection of wait semaphores as a sync fd, the driver instead
submits the semaphores to the queue, then returns sync fd -1, which
informs the caller that no additional synchronization is needed.
Again, thanks to implicit sync, this produces correct behavior (with
extra batch submission overhead) despite its ugliness.
I chose to take the shortcuts instead of properly importing/exporting
the sync fds for two reasons:
Reason 1. I've already tested this patch with dEQP and with demos
apps. It works. I wanted to get the tested patches into the tree now,
and polish the implementation afterwards.
Reason 2. I want to run this on a 3.18 kernel (gasp!). In 3.18, i915
supports neither Android's sync_fence, nor upstream's sync_file, nor
drm_syncobj. Again, I tested these patches on Android with a 3.18
kernel and they work.
I plan to quickly follow-up with patches that remove the shortcuts and
properly import/export the sync fds.
Non-Testing
===========
I did not test at all using the Android.mk buildsystem. I may have broke
it. Please test and review that.
Testing
=======
I tested with 64-bit ARC++ on a Skylake Chromebook and a 3.18 kernel.
The following pass (as of patchset v9):
- a little spinning cube demo APK
- several Sascha demos
- dEQP-VK.info.*
- dEQP-VK.api.wsi.android.*
(except dEQP-VK.api.wsi.android.swapchain.*.image_usage, because
dEQP wants to create swapchains with VK_IMAGE_USAGE_STORAGE_BIT)
- dEQP-VK.api.smoke.*
- dEQP-VK.api.info.instance.*
- dEQP-VK.api.info.device.*
v2:
- Reject VkNativeBufferANDROID if the dma-buf's size is too small for
the VkImage.
- Stop abusing VkNativeBufferANDROID by passing it to vkAllocateMemory
during vkCreateImage. Instead, directly import its dma-buf during
vkCreateImage with anv_bo_cache_import(). [for jekstrand]
- Rebase onto Tapani's VK_EXT_debug_report changes.
- Drop `CPPFLAGS += $(top_srcdir)/include/android`. The dir does not
exist.
v3:
- Delete duplicate #include "anv_private.h". [per Tapani]
- Try to fix the Android-IA build in Android.vulkan.mk by following
Tapani's example.
v4:
- Unset EXEC_OBJECT_ASYNC and set EXEC_OBJECT_WRITE on the imported
gralloc buffer, just as we do for all other winsys buffers in
anv_wsi.c. [found by Tapani]
v5:
- Really fix the Android-IA build by ensuring that Android.vulkan.mk
uses Mesa' vulkan.h and not Android's. Insert -I$(MESA_TOP)/include
before -Iframeworks/native/vulkan/include. [for Tapani]
- In vkAcquireImageANDROID, submit signal operations to the
VkSemaphore and VkFence. [for zhou]
v6:
- Drop copy-paste duplication in vkGetSwapchainGrallocUsageANDROID().
[found by zhou]
- Improve comments in vkGetSwapchainGrallocUsageANDROID().
v7:
- Fix vkGetSwapchainGrallocUsageANDROID() to inspect its
VkImageUsageFlags parameter. [for tfiga]
- This fix regresses dEQP-VK.api.wsi.android.swapchain.*.image_usage
because dEQP wants to create swapchains with
VK_IMAGE_USAGE_STORAGE_BIT.
v8:
- Drop unneeded goto in vkAcquireImageANDROID. [for tfiga]
v8.1: (minor changes)
- Drop errant hunks added by rerere in anv_device.c.
- Drop explicit mention of VK_ANDROID_native_buffer in
anv_entrypoints_gen.py. [for jekstrand]
v9:
- Isolate as much Android code as possible, moving it from anv_image.c
to anv_android.c. Connect the files with anv_image_from_gralloc().
Remove VkNativeBufferANDROID params from all anv_image.c
funcs. [for krh]
- Replace some intel_loge() with vk_errorf() in anv_android.c.
- Use © in copyright line. [for krh]
Reviewed-by: Tapani Pälli <[email protected]> (v5)
Reviewed-by: Kristian H. Kristensen <[email protected]> (v9)
Reviewed-by: Jason Ekstrand <[email protected]> (v9)
Cc: zhoucm1 <[email protected]>
Cc: Tomasz Figa <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This change prepares for VK_ANDROID_native_buffer. When the user imports
a gralloc hande into a VkImage using VK_ANDROID_native_buffer, the user
provides no size. The driver must infer the size from the internals of
the gralloc buffer.
The patch is essentially a refactor patch, but it does change behavior
in some edge cases, described below. In what follows, the "nominal size"
of the bo refers to anv_bo::size, which may not match the bo's "actual
size" according to the kernel.
Post-patch, the nominal size of the bo returned from
anv_bo_cache_import() is always the size of imported dma-buf according
to lseek(). Pre-patch, the bo's nominal size was difficult to predict.
If the imported dma-buf's gem handle was not resident in the cache, then
the bo's nominal size was align(VkMemoryAllocateInfo::allocationSize,
4096). If it *was* resident, then the bo's nominal size was whatever
the cache returned. As a consequence, the first cache insert decided the
bo's nominal size, which could be significantly smaller compared to the
dma-buf's actual size, as the nominal size was determined by
VkMemoryAllocationInfo::allocationSize and not lseek().
I believe this patch cleans up that messy behavior. For an imported or
exported VkDeviceMemory, anv_bo::size should now be the true size of the
bo, if I correctly understand the problem (which I possibly don't).
v2:
- Preserve behavior of aligning size to 4096 before checking. [for
jekstrand]
- Check size with < instead of <=, to match behavior of commit c0a4f56
"anv: bo_cache: allow importing a BO larger than needed". [for
chadv]
|
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
fixes: 1918c9b1627d5403 ("meson: Add support for the pl111 driver.")
Signed-off-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Here we make use of NIR the linking helpers to remove unused
varyings.
Sascha Willems demo results:
computecullandlod 39 -> 41 fps
pipelines ~6100 -> ~6200 fps
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is a combined shader creation helper than will help us to
create the shaders for each stage at once. This will allow us to
do some link time optimisations.
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This will be used to create a hash of the combined shaders in the
pipeline.
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
v2: Default vc5 to off, since it requires the simulator currently. Add
missing dep on the XML generation from libbroadcom_vc5.
Reviewed-by: Dylan Baker <[email protected]> (v1)
|
|
|
|
| |
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
| |
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer 0
if there is no other buffer there.
Benefits:
- there is no constbuf descriptor upload and shader load
It's assumed that all constant addresses are within bounds. Non-constant
addresses are clamped against the last declared CONST variable.
This only works if the state tracker ensures the bound constant buffer
matches what the shader needs.
Once we get 32-bit pointers, we can only do this for user constant buffers
where the driver is in charge of the upload so that it can guarantee a 32-bit
address.
The real performance benefit might not be measurable.
These apps get 100% theoretical benefit in all shaders (except where noted):
- antichamber
- barman arkham origins
- borderlands 2
- borderlands pre-sequel
- brutal legend
- civilization BE
- CS:GO
- deadcore
- dota 2 -- most shaders
- europa universalis
- grid autosport -- most shaders
- left 4 dead 2
- legend of grimrock
- life is strange
- payday 2
- portal
- rocket league
- serious sam 3 bfe
- talos principle
- team fortress 2
- thea
- unigine heaven
- unigine valley -- also sanctuary and tropics
- wasteland 2
- xcom: enemy unknown & enemy within
- tesseract
- unity (engine)
Changed stats only:
SGPRS: 2059998 -> 2086238 (1.27 %)
VGPRS: 1626888 -> 1626904 (0.00 %)
Spilled SGPRs: 7902 -> 7865 (-0.47 %)
Code Size: 60924520 -> 60982660 (0.10 %) bytes
Max Waves: 374539 -> 374526 (-0.00 %)
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
This allows us to change the pointer arbitrarily.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
IB size: -1.6%
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
IB size: -0.4%
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
| |
Let's use the same user data SGPRs in all stages.
(for SPI_SHADER_USER_DATA_COMMON_0)
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
It shows the sum of all IBs per frame.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
This should decrease IB fetch latency.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
i.e. don't use |=
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
| |
If there happened to be an ENOENT laying around, we would try using the
ioctls later and fail out resource allocation.
|
|
|
|
|
| |
It was calling down into i915 trying to label the BO, which is definitely
not the right thing.
|
|
|
|
| |
Fixes dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb5_a1
|
|
|
|
|
|
| |
Will use in VK_ANDROID_native_buffer.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This will allow us to implement VK_ANDROID_native_buffer without dup'ing
the fd. We must close the fd in VK_KHR_external_memory_fd, but we should
not in VK_ANDROID_native_buffer.
v2:
- Add missing close(fd) for case
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR, subcase
ANV_SEMAPHORE_TYPE_BO.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If this flag is set, then the image and the bo have the same lifetime.
vkDestroyImage will release the bo.
We need this for VK_ANDROID_native_buffer, because that extension
creates the VkImage *and* imports its memory during the same
call, vkCreateImage.
v2: Rebase onto VK_KHR_bind_memory2.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In src/intel/vulkan/*, redirect all instances of printf, vk_error,
anv_loge, anv_debug, anv_finishme, anv_perf_warn, anv_assert, and their
many variants to the new intel_log functions. I believe I caught them
all.
The other subdirs of src/intel are left for a future exercise.
v2:
- Rebase onto Tapani's VK_EXT_debug_report changes.
- Drop unused #include <cutils/log.h>.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
chadv: I made this patch by extracting the hunk from Tapani's patch in
https://lists.freedesktop.org/archives/mesa-dev/2017-September/169602.html.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
A first step to supporting Vulkan on ARC++. Mesa on ARC++ uses
Autotools, not Android.mk.
Doing this now, even before VK_ANDROID_native_buffer is implemented,
allows us to incrementally add Android support to the Autotools build.
Reviewed-by: Jason Ekstrand <[email protected]>
|