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* r300-gallium: Moar vert shader emit.Corbin Simpson2009-03-315-16/+34
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* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-316-28/+57
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* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-315-3/+293
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* tgsi: added some helpful debug functions in the tgsi interpreterBrian Paul2009-03-311-0/+53
| | | | Check for NaN/Inf, print exec vectors, print temp registers.
* mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul2009-03-311-2/+12
| | | | | | | | | | | | | The 'dots' register wasn't getting properly un-negated and un-swizzled after emitting the code for back-face lighting. So, if more than one light source was enabled, the specular exponent for the next light source was wrong. During execution we were evaluating pow(x, y) where y was negative instead of positive. This led to the outcome being zero or NaN. This fixes the occasional black triangles seen in isosurf when hacked to enable two-sided lighting.
* draw: added Nan/Inf assertion in debug codeBrian Paul2009-03-311-0/+1
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* softpipe: use util_is_inf_or_nan()Brian Paul2009-03-311-12/+5
| | | | And print/warn NaN/Inf in print_vertex().
* gallium: added util_is_inf_or_nan() function to u_math.hBrian Paul2009-03-311-0/+12
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* mesa: minor reformatting, whitespace changesBrian Paul2009-03-311-25/+26
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* python/regress: Initial commit for vertex shader regression tests.Michal Krol2009-04-015-0/+280
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* Updated CPU_TO_LE32 to work on darwinJeremy Huddleston2009-03-311-1/+4
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* Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedJeremy Huddleston2009-03-311-0/+60
| | | | (cherry picked from commit b65bc1b6cb72df950c2e26446936804dfcdc432c)
* python/test: New test for surface copies.José Fonseca2009-03-311-0/+199
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* python/test: Ignore test output files.José Fonseca2009-03-311-0/+3
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* python/test: Cleanup.José Fonseca2009-03-311-25/+38
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* python/test: Dump classification tree to text file too.José Fonseca2009-03-312-0/+4
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* python/test: Set executable permission bit.José Fonseca2009-03-314-0/+0
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* python/test: New test for rendering into textures.José Fonseca2009-03-311-0/+315
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* util: Enable assembly breakpointt on x86_64.José Fonseca2009-03-311-1/+1
| | | | A breakpoint is much nicer than abort when gdb is attached.
* python/test: Limit tree depth.José Fonseca2009-03-311-1/+1
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* python/test: Infer type (continuous/discrete) from object type.José Fonseca2009-03-311-15/+27
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* python/test: Flush stdout to keep in sync with debug info on stderr.José Fonseca2009-03-311-5/+10
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* python/test: Dump a classification tree of the results when finished testing.José Fonseca2009-03-312-16/+102
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* python/test: New test for texture transfers.José Fonseca2009-03-311-0/+179
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* python/test: More descriptive test name.José Fonseca2009-03-311-0/+0
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* python: Make get/put_tile_raw more user friendlier.José Fonseca2009-03-311-11/+32
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* python: Add nblocksx/y members to surfaces.José Fonseca2009-03-311-0/+14
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* gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca2009-03-312-6/+7
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* fix ugly copy/paste error in mipmap generation codeRoland Scheidegger2009-03-311-1/+1
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* r300-gallium: RGBA, not ARGB, after all.Corbin Simpson2009-03-301-1/+1
| | | | Clearly, something else is wrong.
* r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.Corbin Simpson2009-03-301-0/+5
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* r300-gallium: Properly redo shaders when constant buffer changes size.Corbin Simpson2009-03-301-0/+7
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* r300-gallium: Allow surface_fill to clear depth/stencil buffers too.Corbin Simpson2009-03-302-1/+3
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* r300-gallium: Emit the "right" sequence of colors.Corbin Simpson2009-03-301-1/+1
| | | | ARGB, not RGBA.
* r300-gallium: Fix hardlock when no colors or textures are present.Corbin Simpson2009-03-301-9/+18
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* r300-gallium: Fix strange build error.Corbin Simpson2009-03-301-0/+1
| | | | Why didn't this come up before?
* r300-gallium: Handful of small leftovers.Corbin Simpson2009-03-302-2/+4
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* intel: Avoid mapping the texture image for CopyTex{,Sub}ImageAdam Jackson2009-03-301-11/+13
| | | | | | We don't upload the pixels with the CPU in that case, so the map will only serve as a way of triggering cache flushes over a bunch of data we don't touch.
* python: Use depth buffer in the triangle example.José Fonseca2009-03-301-7/+18
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* python: Read rgba8 with a single transfer.José Fonseca2009-03-301-17/+14
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* python: Cleanup.José Fonseca2009-03-301-7/+6
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* python: Don't use deprecated clear_value field.José Fonseca2009-03-301-2/+1
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* python/test: Move the test description logic to the base class.José Fonseca2009-03-302-27/+54
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* python/test: Move the image comparison logic to the base test class.José Fonseca2009-03-302-18/+21
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* python: Force unsigned comparison.José Fonseca2009-03-301-1/+1
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* python: Set correct transfer mode.José Fonseca2009-03-302-2/+2
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* python: Set the surface GPU access flags.José Fonseca2009-03-307-39/+206
| | | | Make python surface just a dumb (texture, face, level, zslice) tuple.
* python: Hide away the surface usage flags.José Fonseca2009-03-304-8/+8
| | | | | | | | Surfaces are now by definition GPU views. So CPU access flags don't make any sense when creating a surface. For now we are forcing surfaces to be GPU read/write, but that will go away soon.
* tgsi: Condition codes are implied in KILP.Michal Krol2009-03-301-3/+1
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* tgsi: Explain symbols used in instruction set documentation.Michal Krol2009-03-301-0/+71
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