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* intel/tools: New i965 instruction assembler toolSagar Ghuge2019-05-075-0/+3040
| | | | | | | | | | | | | | Tool is inspired from igt's assembler tool. Thanks to Matt Turner, who mentored me through out this project. v2: Fix memory leaks and naming convention (Caio) v3: Fix meson changes (Dylan Baker) v4: Fix usage options (Matt Turner) Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Matt Turner <[email protected]> Closes: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/141
* iris: Also handle res->offset for buffer sampler/image viewsKenneth Graunke2019-05-071-8/+9
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* iris: support dmabuf imports with offsetsMike Blumenkrantz2019-05-074-12/+12
| | | | | | | | | this adds support for imports where the image data begins at an offset from the start of the buffer, as used in h/x264 fixes kwg/mesa#47 Reviewed-by: Kenneth Graunke <[email protected]>
* gallivm: fix broken 8-wide s3tc decodingRoland Scheidegger2019-05-071-17/+15
| | | | | | | | | | | | | | | | | | Brian noticed there was an uninitialized var for the 8-wide case and 128 bit blocks, which made it always crash. Likewise, the 64bit block case had another crash bug due to type mismatch. Color decode (used for all s3tc formats) also had a bogus shuffle for this case, leading to decode artifacts. Fix these all up, which makes the code actually work 8-wide. Note that it's still not used - I've verified it works, and the generated assembly does look quite a bit simpler actually (20-30% less instructions for the s3tc decode part with avx2), however in practice it still seems to be sligthly slower for some unknown reason (tested with openarena) on my haswell box, so for now continue to split things into 4-wide vectors before decoding. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* docs: Add relnotes stub for 19.2Juan A. Suarez Romero2019-05-071-0/+59
| | | | Signed-off-by: Juan A. Suarez Romero <[email protected]>
* Bump version for 19.1 branchJuan A. Suarez Romero2019-05-071-1/+1
| | | | Signed-off-by: Juan A. Suarez Romero <[email protected]>
* lima: enable sin and cos lowering for GPVasily Khoruzhick2019-05-071-0/+1
| | | | | | | | GP doesn't support sin/cos natively, so we have to lower them. Reviewed-by: Qiang Yu <[email protected]> Tested-by: Qiang Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* nir: implement lowering for fsin and fcosVasily Khoruzhick2019-05-074-0/+142
| | | | | | | | | | | | | Lower sin and cos using Nick's fast sin/cos approximation from https://web.archive.org/web/20180105155939/http://forum.devmaster.net/t/fast-and-accurate-sine-cosine/9648 It's suitable for GLES2, but it throws warnings in dEQP GLES3 precision tests. Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Qiang Yu <[email protected]> Tested-by: Qiang Yu <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* freedreno/ir3: move const_state to ir3_shaderRob Clark2019-05-0710-30/+33
| | | | | | | | | | | | | | | | | | | For a6xx, we construct/emit a single VS const state used for both binning pass and draw pass. So far we were mostly getting lucky that there were not (obvious) mismatches between the const_state (like different lowered immediates) between the binning and draw pass VS ir3_shader_variant. And I guess this situation will come up more as GS and tess is added into the equation. Since really everything about the const state is not specific to the variant, move this. The main exception is lowered immediates, but these are the last to appear in the layout, and it doesn't hurt for each new shader variant to just append any immed's it lowers to the end of the immediate state. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: split out const_state setupRob Clark2019-05-073-52/+61
| | | | | | | Next patch moves const_state to ir3_shader, before the compile context is created. So move the code around in prep to call it earlier. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: move immediates to const_stateRob Clark2019-05-075-30/+29
| | | | | | | They are really part of the constant state, and it will moving things from ir3_shader_variant to ir3_shader if we combine them. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: consolidate const stateRob Clark2019-05-079-90/+113
| | | | | | | | Combine the offsets of differenet parts of the constant space with (what was formerly known as) ir3_driver_const_layout. Bunch of churn, but no functional change. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: move ir3_pointer_size()Rob Clark2019-05-074-9/+9
| | | | | | | | Move to ir3_compiler so it doesn't depend on the compile context. Prep work for moving constant state from variant (where we have compile context) to shader (where we do not). Signed-off-by: Rob Clark <[email protected]>
* vulkan/overlay-layer: fix cast errorsLionel Landwerlin2019-05-071-7/+7
| | | | | | | | | | | Not quite sure what version of GCC/Clang produces errors (8.3.0 locally was fine). v2: also fix an integer literal issue (Karol) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> (v1) Reviewed-by: Eric Engestrom <[email protected]>
* anv: fix alphaToCoverage when there is no color attachmentSamuel Iglesias Gonsálvez2019-05-071-10/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are tests in CTS for alpha to coverage without a color attachment that are failing. This happens because we remove the shader color outputs when we don't have a valid color attachment for them, but when alpha to coverage is enabled we still want to preserve the the output at location 0 since we need the alpha component. In that case we will also need to create a null render target for RT 0. v2: - We already create a null rt when we don't have any, so reuse that for this case (Jason) - Simplify the code a bit (Iago) v3: - Take alpha to coverage from the key and don't tie this to depth-only rendering only, we want the same behavior if we have multiple render targets but the one at location 0 is not used. (Jason). - Rewrite commit message (Iago) v4: - Make sure we take into account the array length of the shader outputs, which we were no handling correctly either and make sure we also create null render targets for any invalid array entries too. v5: - Simplify removal of unused outputs by using rt_used[] so we don't have to special case alpha to coverage there too. Fixes the following CTS tests: dEQP-VK.pipeline.multisample.alpha_to_coverage_no_color_attachment.* Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Signed-off-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/compiler: Don't always require precise lowering of flrpIan Romanick2019-05-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No changes on any other Intel platforms. Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8164367 -> 8135551 (-0.35%) instructions in affected programs: 3271235 -> 3242419 (-0.88%) helped: 13636 HURT: 90 helped stats (abs) min: 1 max: 30 x̄: 2.13 x̃: 1 helped stats (rel) min: 0.04% max: 10.77% x̄: 1.16% x̃: 0.97% HURT stats (abs) min: 1 max: 4 x̄: 1.80 x̃: 2 HURT stats (rel) min: 0.26% max: 11.11% x̄: 1.76% x̃: 0.78% 95% mean confidence interval for instructions value: -2.13 -2.07 95% mean confidence interval for instructions %-change: -1.16% -1.13% Instructions are helped. total cycles in shared programs: 188719974 -> 188586222 (-0.07%) cycles in affected programs: 70415766 -> 70282014 (-0.19%) helped: 12563 HURT: 515 helped stats (abs) min: 2 max: 600 x̄: 10.90 x̃: 6 helped stats (rel) min: <.01% max: 5.48% x̄: 0.48% x̃: 0.27% HURT stats (abs) min: 2 max: 54 x̄: 6.07 x̃: 4 HURT stats (rel) min: 0.01% max: 4.48% x̄: 0.24% x̃: 0.08% 95% mean confidence interval for cycles value: -10.56 -9.90 95% mean confidence interval for cycles %-change: -0.47% -0.45% Cycles are helped. LOST: 0 GAINED: 13 Reviewed-by: Matt Turner <[email protected]>
* nir/algebraic: Reassociate open-coded flrp(1, b, c)Ian Romanick2019-05-061-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In a previous verion of this patch, Jason commented, "Re-associating based on whether or not something has a constant value of 1.0 seems a bit sneaky. I think it's well within the rules but it seems like something that could bite you." That is possibly true. The reassociation will generate different results if fabs(b) >= 2**24 and fabs(c) < 0.5. The delta increases as fabs(c) approaches 0. However, i965 has done this same reassociation indirectly for years. We would previously allow nir_op_flrp on all pre-Gen11 hardware even though Gen4 and Gen5 do not have a LRP instruction. Optimizations in nir_opt_algebraic would convert expressions like a+c(b-a) into flrp(a, b, c). On Gen7+, the hardware performs the same arithmetic as a(1-c)+bc. Gen6 seems to implement LRP as a+c(b-a). On Gen4 and Gen5, we would lower LRP to a sequence of instructions that implement a(1-c)+bc. The lowering happens after all constant folding, so we would litterally generate a 1+(-1) instruction sequence in this scenario: one instruction to load either 1 or -1 in a register, and another instruction to add either -1 or 1 to it. This patch just cuts out the middle man. Do the reassociation that we've always done, but do it explicitly at a time when we can benefit from other optimizations. A few cases that were hurt by "nir: Lower flrp(±1, b, c) and flrp(a, ±1, c) differently" are restored by this patch. This includes a few shaders in ET:QW. I tried a similar thing for open-coded flrp(-1, b, c), and it hurt instructions on 35 shaders for ILK without helping any. The helped / hurt cycles was about even. No changes on any other Intel platforms. Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8172020 -> 8164367 (-0.09%) instructions in affected programs: 1089851 -> 1082198 (-0.70%) helped: 3285 HURT: 64 helped stats (abs) min: 1 max: 6 x̄: 2.35 x̃: 2 helped stats (rel) min: 0.13% max: 12.00% x̄: 1.15% x̃: 0.83% HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 HURT stats (rel) min: 0.24% max: 0.64% x̄: 0.39% x̃: 0.38% 95% mean confidence interval for instructions value: -2.32 -2.25 95% mean confidence interval for instructions %-change: -1.16% -1.09% Instructions are helped. total cycles in shared programs: 188758338 -> 188719974 (-0.02%) cycles in affected programs: 20004922 -> 19966558 (-0.19%) helped: 3012 HURT: 477 helped stats (abs) min: 2 max: 142 x̄: 13.41 x̃: 12 helped stats (rel) min: 0.01% max: 6.37% x̄: 0.52% x̃: 0.24% HURT stats (abs) min: 2 max: 328 x̄: 4.27 x̃: 4 HURT stats (rel) min: <.01% max: 1.55% x̄: 0.14% x̃: 0.11% 95% mean confidence interval for cycles value: -11.38 -10.62 95% mean confidence interval for cycles %-change: -0.46% -0.41% Cycles are helped. Reviewed-by: Matt Turner <[email protected]>
* nir/flrp: Lower flrp(a, b, #c) differentlyIan Romanick2019-05-061-0/+17
| | | | | | | | | This doesn't help on Intel GPUs now because we always take the "always_precise" path first. It may help on other GPUs, and it does prevent a bunch of regressions in "intel/compiler: Don't always require precise lowering of flrp". Reviewed-by: Matt Turner <[email protected]>
* nir/flrp: Lower flrp(a, b, c) differently if another flrp(_, b, c) existsIan Romanick2019-05-061-1/+56
| | | | | | | | | | | | | | | | | | | | | | There is little effect on Intel GPUs now because we almost always take the "always_precise" path first. It may help on other GPUs, and it does prevent a bunch of regressions in "intel/compiler: Don't always require precise lowering of flrp". No changes on any other Intel platforms. GM45 and Iron Lake had similar results. (Iron Lake shown) total cycles in shared programs: 188852500 -> 188852484 (<.01%) cycles in affected programs: 14612 -> 14596 (-0.11%) helped: 4 HURT: 0 helped stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4 helped stats (rel) min: 0.09% max: 0.13% x̄: 0.11% x̃: 0.11% 95% mean confidence interval for cycles value: -4.00 -4.00 95% mean confidence interval for cycles %-change: -0.13% -0.09% Cycles are helped. Reviewed-by: Matt Turner <[email protected]>
* nir/flrp: Lower flrp(a, b, c) differently if another flrp(a, _, c) existsIan Romanick2019-05-061-0/+89
| | | | | | | | | | | | This doesn't help on Intel GPUs now because we always take the "always_precise" path first. It may help on other GPUs, and it does prevent a bunch of regressions in "intel/compiler: Don't always require precise lowering of flrp". No changes on any Intel platform. Before a number of large rebases this helped cycles in a couple shaders on Iron Lake and GM45. Reviewed-by: Matt Turner <[email protected]>
* nir/flrp: Lower flrp(±1, b, c) and flrp(a, ±1, c) differentlyIan Romanick2019-05-061-0/+134
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No changes on any other Intel platforms. v2: Rebase on 424372e5dd5 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic") Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8189888 -> 8153912 (-0.44%) instructions in affected programs: 1199037 -> 1163061 (-3.00%) helped: 4124 HURT: 10 helped stats (abs) min: 1 max: 40 x̄: 8.73 x̃: 9 helped stats (rel) min: 0.20% max: 86.96% x̄: 4.96% x̃: 3.02% HURT stats (abs) min: 1 max: 2 x̄: 1.20 x̃: 1 HURT stats (rel) min: 1.06% max: 3.92% x̄: 1.62% x̃: 1.06% 95% mean confidence interval for instructions value: -8.84 -8.56 95% mean confidence interval for instructions %-change: -5.12% -4.77% Instructions are helped. total cycles in shared programs: 188606710 -> 188426964 (-0.10%) cycles in affected programs: 27505596 -> 27325850 (-0.65%) helped: 4026 HURT: 77 helped stats (abs) min: 2 max: 646 x̄: 44.99 x̃: 46 helped stats (rel) min: <.01% max: 94.58% x̄: 2.35% x̃: 0.85% HURT stats (abs) min: 2 max: 376 x̄: 17.79 x̃: 6 HURT stats (rel) min: <.01% max: 2.60% x̄: 0.22% x̃: 0.04% 95% mean confidence interval for cycles value: -44.75 -42.87 95% mean confidence interval for cycles %-change: -2.44% -2.17% Cycles are helped. LOST: 3 GAINED: 35 Reviewed-by: Matt Turner <[email protected]>
* nir/flrp: Lower flrp(#a, #b, c) differentlyIan Romanick2019-05-061-0/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the magnitudes of #a and #b are such that (b-a) won't lose too much precision, lower as a+c(b-a). No changes on any other Intel platforms. v2: Rebase on 424372e5dd5 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic") Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8192503 -> 8192383 (<.01%) instructions in affected programs: 18417 -> 18297 (-0.65%) helped: 68 HURT: 0 helped stats (abs) min: 1 max: 18 x̄: 1.76 x̃: 1 helped stats (rel) min: 0.19% max: 7.89% x̄: 1.10% x̃: 0.43% 95% mean confidence interval for instructions value: -2.48 -1.05 95% mean confidence interval for instructions %-change: -1.56% -0.63% Instructions are helped. total cycles in shared programs: 188662536 -> 188661956 (<.01%) cycles in affected programs: 744476 -> 743896 (-0.08%) helped: 62 HURT: 0 helped stats (abs) min: 4 max: 60 x̄: 9.35 x̃: 6 helped stats (rel) min: 0.02% max: 4.84% x̄: 0.27% x̃: 0.06% 95% mean confidence interval for cycles value: -12.37 -6.34 95% mean confidence interval for cycles %-change: -0.48% -0.06% Cycles are helped. Reviewed-by: Matt Turner <[email protected]>
* intel/compiler: Use the flrp lowering pass for all stages on Gen4 and Gen5Ian Romanick2019-05-062-16/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously lower_flrp32 was only set for vertex shaders. Fragment shaders performed a(1-c)+bc lowering during code generation. The shaders with loops hurt are SIMD8 and SIMD16 shaders for a text-identical fragment shader. v2: Rebase on 26391cceaa1 ("intel/compiler: Lower ffma on Gen4 and Gen5"). v3: Rebase on a004e95dd73 ("radeonsi/nir: create si_nir_opts() helper") Iron Lake total instructions in shared programs: 8211385 -> 8185974 (-0.31%) instructions in affected programs: 2503898 -> 2478487 (-1.01%) helped: 9936 HURT: 921 helped stats (abs) min: 1 max: 155 x̄: 2.86 x̃: 2 helped stats (rel) min: 0.10% max: 35.48% x̄: 1.67% x̃: 1.11% HURT stats (abs) min: 1 max: 12 x̄: 3.24 x̃: 2 HURT stats (rel) min: 0.21% max: 13.64% x̄: 1.86% x̃: 0.89% 95% mean confidence interval for instructions value: -2.43 -2.25 95% mean confidence interval for instructions %-change: -1.41% -1.33% Instructions are helped. total cycles in shared programs: 188523186 -> 188401198 (-0.06%) cycles in affected programs: 71541604 -> 71419616 (-0.17%) helped: 11649 HURT: 1871 helped stats (abs) min: 2 max: 930 x̄: 12.62 x̃: 6 helped stats (rel) min: <.01% max: 44.61% x̄: 0.68% x̃: 0.25% HURT stats (abs) min: 2 max: 138 x̄: 13.38 x̃: 8 HURT stats (rel) min: <.01% max: 10.99% x̄: 0.49% x̃: 0.17% 95% mean confidence interval for cycles value: -9.42 -8.63 95% mean confidence interval for cycles %-change: -0.54% -0.50% Cycles are helped. total loops in shared programs: 852 -> 856 (0.47%) loops in affected programs: 0 -> 4 helped: 0 HURT: 4 HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 HURT stats (rel) min: 0.00% max: 0.00% x̄: 0.00% x̃: 0.00% 95% mean confidence interval for loops value: 1.00 1.00 95% mean confidence interval for loops %-change: 0.00% 0.00% Loops are HURT. LOST: 3 GAINED: 12 GM45 total instructions in shared programs: 5046407 -> 5033694 (-0.25%) instructions in affected programs: 1303584 -> 1290871 (-0.98%) helped: 5010 HURT: 464 helped stats (abs) min: 1 max: 155 x̄: 2.85 x̃: 2 helped stats (rel) min: 0.10% max: 34.38% x̄: 1.63% x̃: 1.08% HURT stats (abs) min: 1 max: 75 x̄: 3.39 x̃: 2 HURT stats (rel) min: 0.20% max: 13.04% x̄: 1.84% x̃: 0.87% 95% mean confidence interval for instructions value: -2.45 -2.20 95% mean confidence interval for instructions %-change: -1.40% -1.28% Instructions are helped. total cycles in shared programs: 128889476 -> 128812366 (-0.06%) cycles in affected programs: 44845402 -> 44768292 (-0.17%) helped: 6079 HURT: 940 helped stats (abs) min: 2 max: 930 x̄: 15.16 x̃: 8 helped stats (rel) min: <.01% max: 41.03% x̄: 0.71% x̃: 0.25% HURT stats (abs) min: 2 max: 138 x̄: 16.01 x̃: 8 HURT stats (rel) min: <.01% max: 10.99% x̄: 0.50% x̃: 0.17% 95% mean confidence interval for cycles value: -11.63 -10.34 95% mean confidence interval for cycles %-change: -0.58% -0.52% Cycles are helped. total loops in shared programs: 633 -> 635 (0.32%) loops in affected programs: 0 -> 2 helped: 0 HURT: 2 total spills in shared programs: 60 -> 69 (15.00%) spills in affected programs: 54 -> 63 (16.67%) helped: 0 HURT: 1 total fills in shared programs: 92 -> 105 (14.13%) fills in affected programs: 80 -> 93 (16.25%) helped: 0 HURT: 1 LOST: 15 GAINED: 15 Reviewed-by: Jason Ekstrand <[email protected]> [v2] Reviewed-by: Matt Turner <[email protected]> [v2]
* nir: Use the flrp lowering pass instead of nir_opt_algebraicIan Romanick2019-05-069-3/+187
| | | | | | | | | | | | | | | | | | | | | | | | | | I tried to be very careful while updating all the various drivers, but I don't have any of that hardware for testing. :( i965 is the only platform that sets always_precise = true, and it is only set true for fragment shaders. Gen4 and Gen5 both set lower_flrp32 only for vertex shaders. For fragment shaders, nir_op_flrp is lowered during code generation as a(1-c)+bc. On all other platforms 64-bit nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old nir_opt_algebraic method. No changes on any other Intel platforms. v2: Add panfrost changes. Iron Lake and GM45 had similar results. (Iron Lake shown) total cycles in shared programs: 188647754 -> 188647748 (<.01%) cycles in affected programs: 5096 -> 5090 (-0.12%) helped: 3 HURT: 0 helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2 helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12% Reviewed-by: Matt Turner <[email protected]>
* nir/flrp: Add new lowering pass for flrp instructionsIan Romanick2019-05-064-0/+293
| | | | | | | | | | | | This pass will soon grow to include some optimizations that are difficult or impossible to implement correctly within nir_opt_algebraic. It also include the ability to generate strictly correct code which the current nir_opt_algebraic lowering lacks (though that could be changed). v2: Document the parameters to nir_lower_flrp. Rebase on top of 3766334923e ("compiler/nir: add lowering for 16-bit flrp") Reviewed-by: Matt Turner <[email protected]>
* nir/algebraic: Pull common multiplication out of flrp argumentsIan Romanick2019-05-061-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | All Intel platforms had similar results. (Skylake shown) total instructions in shared programs: 15342485 -> 15337495 (-0.03%) instructions in affected programs: 217456 -> 212466 (-2.29%) helped: 1539 HURT: 1 helped stats (abs) min: 1 max: 17 x̄: 3.24 x̃: 3 helped stats (rel) min: 0.22% max: 18.75% x̄: 3.10% x̃: 1.91% HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 HURT stats (rel) min: 0.56% max: 0.56% x̄: 0.56% x̃: 0.56% 95% mean confidence interval for instructions value: -3.39 -3.09 95% mean confidence interval for instructions %-change: -3.24% -2.96% Instructions are helped. total cycles in shared programs: 355734320 -> 355728237 (<.01%) cycles in affected programs: 1851555 -> 1845472 (-0.33%) helped: 835 HURT: 575 helped stats (abs) min: 1 max: 658 x̄: 40.62 x̃: 14 helped stats (rel) min: <.01% max: 35.69% x̄: 3.78% x̃: 1.81% HURT stats (abs) min: 1 max: 322 x̄: 48.40 x̃: 14 HURT stats (rel) min: 0.04% max: 71.02% x̄: 8.06% x̃: 2.43% 95% mean confidence interval for cycles value: -8.50 -0.13 95% mean confidence interval for cycles %-change: 0.48% 1.62% Inconclusive result (value mean confidence interval and %-change mean confidence interval disagree). Reviewed-by: Matt Turner <[email protected]>
* nir/algebraic: Pull common addition out of flrp argumentsIan Romanick2019-05-061-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2: Augment the late optimization patterns with a couple pre-ffma pass patterns. All Gen7+ platforms had similar results. (Skylake shown) total instructions in shared programs: 15342982 -> 15342485 (<.01%) instructions in affected programs: 56304 -> 55807 (-0.88%) helped: 235 HURT: 0 helped stats (abs) min: 1 max: 8 x̄: 2.11 x̃: 1 helped stats (rel) min: 0.11% max: 8.82% x̄: 1.27% x̃: 0.74% 95% mean confidence interval for instructions value: -2.31 -1.92 95% mean confidence interval for instructions %-change: -1.46% -1.09% Instructions are helped. total cycles in shared programs: 355734740 -> 355734320 (<.01%) cycles in affected programs: 1028807 -> 1028387 (-0.04%) helped: 134 HURT: 104 helped stats (abs) min: 1 max: 212 x̄: 25.69 x̃: 8 helped stats (rel) min: <.01% max: 9.36% x̄: 1.33% x̃: 0.61% HURT stats (abs) min: 1 max: 203 x̄: 29.06 x̃: 8 HURT stats (rel) min: 0.02% max: 15.76% x̄: 1.76% x̃: 0.46% 95% mean confidence interval for cycles value: -8.51 4.98 95% mean confidence interval for cycles %-change: -0.35% 0.39% Inconclusive result (value mean confidence interval includes 0). Sandy Bridge total instructions in shared programs: 10886815 -> 10886390 (<.01%) instructions in affected programs: 36883 -> 36458 (-1.15%) helped: 147 HURT: 0 helped stats (abs) min: 1 max: 7 x̄: 2.89 x̃: 3 helped stats (rel) min: 0.35% max: 8.00% x̄: 1.60% x̃: 1.23% 95% mean confidence interval for instructions value: -3.12 -2.67 95% mean confidence interval for instructions %-change: -1.83% -1.38% Instructions are helped. total cycles in shared programs: 154188360 -> 154186902 (<.01%) cycles in affected programs: 388094 -> 386636 (-0.38%) helped: 90 HURT: 58 helped stats (abs) min: 1 max: 243 x̄: 36.80 x̃: 15 helped stats (rel) min: 0.04% max: 9.23% x̄: 1.26% x̃: 0.83% HURT stats (abs) min: 1 max: 684 x̄: 31.97 x̃: 10 HURT stats (rel) min: 0.03% max: 13.50% x̄: 1.15% x̃: 0.51% 95% mean confidence interval for cycles value: -22.62 2.92 95% mean confidence interval for cycles %-change: -0.68% 0.05% Inconclusive result (value mean confidence interval includes 0). Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8221239 -> 8220357 (-0.01%) instructions in affected programs: 54560 -> 53678 (-1.62%) helped: 186 HURT: 0 helped stats (abs) min: 1 max: 14 x̄: 4.74 x̃: 3 helped stats (rel) min: 0.34% max: 10.77% x̄: 1.97% x̃: 1.17% 95% mean confidence interval for instructions value: -5.21 -4.28 95% mean confidence interval for instructions %-change: -2.23% -1.72% Instructions are helped. total cycles in shared programs: 188654442 -> 188650364 (<.01%) cycles in affected programs: 1454384 -> 1450306 (-0.28%) helped: 204 HURT: 0 helped stats (abs) min: 2 max: 84 x̄: 19.99 x̃: 18 helped stats (rel) min: 0.02% max: 4.69% x̄: 0.56% x̃: 0.22% 95% mean confidence interval for cycles value: -22.38 -17.60 95% mean confidence interval for cycles %-change: -0.67% -0.46% Cycles are helped. Reviewed-by: Matt Turner <[email protected]>
* glsl_to_nir: drop supports_intsChristian Gmeiner2019-05-071-23/+8
| | | | | | | At initial nir level all drivers are supporting ints. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: nir_shader_compiler_options: drop native_integersChristian Gmeiner2019-05-0712-53/+11
| | | | | | | | Driver which do not support native integers should use a lowering pass to go from integers to floats. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* panfrost: Refactor blend descriptorsAlyssa Rosenzweig2019-05-073-120/+122
| | | | | | | | | | | | | | | | | This commit does a fairly large cleanup of blend descriptors, although there should not be any functional changes. In particular, we split apart the Midgard and Bifrost blend descriptors, since they are radically different. From there, we can identify that the Midgard descriptor as previously written was really two render targets' descriptors stuck together. From this observation, we split the Midgard descriptor into what a single RT actually needs. This enables us to correctly dump blending configuration for MRT samples on Midgard. It also allows the Midgard and Bifrost blend code to peacefully coexist, with runtime selection rather than a #ifdef. So, as a bonus, this will help the future Bifrost effort, eliminating one major source of compile-time architectural divergence. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* lima/gpir: enable lowering for ftruncVasily Khoruzhick2019-05-071-0/+1
| | | | | Reviewed-by: Qiang Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* lima/gpir: implement nir_op_fmovVasily Khoruzhick2019-05-071-0/+1
| | | | | Reviewed-by: Qiang Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* lima: use int_to_float lowering passVasily Khoruzhick2019-05-071-2/+6
| | | | | | | | Neither GP nor PP in Mali4x0 support integers, so utilize new pass and set native_integers to true for now until this flag is dropped. Reviewed-by: Qiang Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* nir: add int_to_float lowering passVasily Khoruzhick2019-05-074-0/+215
| | | | | | | | | | | | | This new pass lowers ints and bools to floats. It allows hardware that doesn't have native integers (e.g. Mali4x0) use the same code paths as modern hardware. It uses newly introduced pass to gather SSA types and should be used as late as possible. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* radeonsi: add config entry for Counter-Strike Global OffensiveTimothy Arceri2019-05-071-0/+3
| | | | | | | | | This fixes rendering issues with gun scopes which is rather important. Cc: "19.0" "19.1" <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100239
* lima/gpir: fix float uniform alignment issueVasily Khoruzhick2019-05-061-2/+1
| | | | | | | | | If PIPE_CAP_PACKED_UNIFORMS is not set uniforms are vec4 aligned, so lima_nir_lower_uniform_to_scalar should use first channel of vec4 for float uniforms. Reviewed-by: Qiang Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* draw: flush when setting stream-out targetsErik Faye-Lund2019-05-061-0/+2
| | | | | | | | | | We need to re-prepare the middle-end state to pick up changes to this state to react correctly to pausing/resuming stream-out. So let's add a flush here. Signed-off-by: Erik Faye-Lund <[email protected]> Fixes: ec8cbd79ac4 "draw/softpipe: EXT_transform_feedback support (v2)" Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: pass stream-out targets to draw-module earlyErik Faye-Lund2019-05-062-11/+8
| | | | | | | | | | | | | | | | | We currently set this state in the draw-module twice on each draw, but which trashes this state. So far that's not a problem, because we don't really do much from that function. But it turns out, we're going to have to do more; namely flush when the state changes. This will incur a large performance penalty due to the excessive setting. Instead, let's rely on the CSO caching making sure that llvmpipe_set_so_targets doesn't get called needlessly, and setup the state directly there instead. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* doc: Update GL_KHR_robustness in features.txt for r600Uros Bizjak2019-05-071-8/+8
| | | | | | | | glxinfo for Cypress XT [Radeon HD 5870] lists GL_KHR_robustness as supported extension. This was the last missing extension for GL 4.5, so Mark GL 4.5 as all DONE for r600. Reviewed-by: Dave Airlie <[email protected]>
* virgl: do not use inline writes for subdataChia-I Wu2019-05-061-4/+7
| | | | | | | | | | | | | | Inline writes skip transfer map/unamp at the cost of an extra copy on the data during execbuffer. That is generally a win for small transfers. But the heuristic to use inline writes based on buffer sizes rather than transfer sizes makes little sense. More importantly, inline writes miss optimizations that are done for buffer transfers. Let's just use transfers. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* virgl: rework queriesChia-I Wu2019-05-061-45/+71
| | | | | | | | | | | | | | | | | | virglrender has been changed such that - VIRGL_CCMD_GET_QUERY_RESULT is fenced - query buffers (PIPE_BIND_CUSTOM) are coherent We can check if a query is ready using DRM_IOCTL_VIRTGPU_WAIT, and also avoid a synchronized transfer to retrieve the query result. When running against an older virglrenderer, it falls back to the old behavior automatically. TF2 @ 640x480 for pts4.dem went from 17fps to 40fps on my testing machine. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: export resource_is_busy from winsysChia-I Wu2019-05-063-11/+16
| | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* radv: fix rowPitch for R32G32B32 formats on GFX9Samuel Pitoiset2019-05-061-1/+13
| | | | | | | | | | The pitch is actually the number of components per row. We found the problem when we implemented some meta operations for these formats and the wrong pitch has been confirmed with a small test case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108325 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* iris: Enable PIPE_CAP_SURFACE_REINTERPRET_BLOCKSKenneth Graunke2019-05-062-6/+95
| | | | | | | | | | | | | | | | This makes CompressedTexSubImage from a PBO source do proper GPU rendering to upload instead of stalling to map the PBO source on the CPU (then copying it on the CPU). Thanks Bas Nieuwenhuizen for pointing out that Vulkan includes this functionality, and to Jason Ekstrand for writing the code I adapted. Vulkan only supports a single layer, however, and this code tries to support multiple layers as long as it's miplevel 0. Improves performance in Sid Meier's Civilization VI: Average frame time (ms): -3.67423% +/- 1.46201% (n=5) 99th percentile frame time (ms): -5.09910% +/- 3.87874% (n=5)
* radv: Use given stride for images imported from Android.Bas Nieuwenhuizen2019-05-063-0/+35
| | | | | | Handled similarly as radeonsi. I checked the offsets are actually used. Acked-by: Samuel Pitoiset <[email protected]>
* lima/ppir: abort compilation in case of unsupported intrinsicErico Nunes2019-05-061-2/+4
| | | | | | | | | | | | | Currently ppir continues compilation when there is an unsupported intrinsic, resulting in a shader that will surely not work as intended. This is a problem during piglit runs as some tests don't compile properly due to this but actually still get submitted to the gpu and leave the system in an unstable state after executing, causing further tests to fail. Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Qiang Yu <[email protected]>
* lima/ir: print names of unsupported intrinsicsErico Nunes2019-05-062-2/+4
| | | | | | | | | While lima still doesn't support some kinds of intrinsics, it is more helpful to display the name of the unsupported instr->intrinsic to make debugging easier. Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Qiang Yu <[email protected]>
* mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources listJohn Stultz2019-05-061-0/+1
| | | | | | | | | | | | | | | | | | | In commit a99c360a4630 (nir: add pass to lower fb reads), a new file was added that needs to also be added to the Makefile.sources list used by the Android and SCons build system. Cc: Rob Clark <[email protected]> Cc: Emil Velikov <[email protected]> Cc: Amit Pundir <[email protected]> Cc: Sumit Semwal <[email protected]> Cc: Alistair Strachan <[email protected]> Cc: Greg Hartman <[email protected]> Cc: Tapani Pälli <[email protected]> Cc: Jason Ekstrand <[email protected]> Fixes: a99c360a463 ("nir: add pass to lower fb reads") Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: John Stultz <[email protected]>
* mesa: Makefile.sources: Add ir3_nir_lower_load_barycentric_at_sample/offset ↵John Stultz2019-05-061-0/+2
| | | | | | | | | | | | | | | | | | | | | to Makefile.sources In commit 2f0b9d22495 ("freedreno/ir3: lower load_barycentric_at_offset") a new file was added that needs to also be added to the Makefile.sources list used by Android and SCons build system. Cc: Rob Clark <[email protected]> Cc: Emil Velikov <[email protected]> Cc: Amit Pundir <[email protected]> Cc: Sumit Semwal <[email protected]> Cc: Alistair Strachan <[email protected]> Cc: Greg Hartman <[email protected]> Cc: Tapani Pälli <[email protected]> Cc: Jason Ekstrand <[email protected]> Fixes: 2f0b9d22495 ("freedreno/ir3: lower load_barycentric_at_offset") Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: John Stultz <[email protected]>
* mesa: android: freedreno: Fix build failure due to path changeJohn Stultz2019-05-061-1/+1
| | | | | | | | | | | | | | | | | | | The ir3_nir_trig.py file was moved in a previous commit, aa0fed10d3574 (freedreno: move ir3 to common location), so update the Android.gen.mk file to match. Cc: Rob Clark <[email protected]> Cc: Emil Velikov <[email protected]> Cc: Amit Pundir <[email protected]> Cc: Sumit Semwal <[email protected]> Cc: Alistair Strachan <[email protected]> Cc: Greg Hartman <[email protected]> Cc: Tapani Pälli <[email protected]> Cc: Jason Ekstrand <[email protected]> Fixes: aa0fed10d35 ("freedreno: move ir3 to common location") Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: John Stultz <[email protected]>