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* docs: Add relnotes for 10.2Chris Forbes2014-02-061-0/+61
* mesa: Bump version to 10.2.0-develChris Forbes2014-02-061-1/+1
* i965: Move intel_prepare_render() above first buffer accessKristian Høgsberg2014-02-052-4/+4
* st/mesa: add MESA_SHADER_COMPUTE case in shader_stage_to_ptarget()Brian Paul2014-02-051-0/+2
* mesa: re-wrap, fix-up comment text in formats.hBrian Paul2014-02-051-14/+19
* i965/cs: Allow ARB_compute_shader to be enabled via env var.Paul Berry2014-02-052-1/+13
* i965/cs: Create the brw_compute_program struct, and the code to initialize it.Paul Berry2014-02-052-0/+19
* glsl/cs: Prohibit mixing of compute and non-compute shaders.Paul Berry2014-02-051-0/+7
* glsl/cs: Prohibit user-defined ins/outs in compute shaders.Paul Berry2014-02-051-0/+7
* main/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.Paul Berry2014-02-051-0/+18
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-053-0/+88
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-059-36/+285
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-058-0/+25
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-056-0/+8
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-058-0/+56
* mesa/cs: Create the gl_compute_program struct, and the code to initialize it.Paul Berry2014-02-053-0/+32
* mesa/cs: Handle compute shaders in _mesa_use_program().Paul Berry2014-02-051-0/+1
* glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.Paul Berry2014-02-051-0/+2
* glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE].Paul Berry2014-02-052-0/+8
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-059-1/+52
* glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.Paul Berry2014-02-051-4/+4
* mesa/cs: Add dispatch API stubs for ARB_compute_shader.Paul Berry2014-02-059-3/+141
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-056-0/+9
* gallivm: fix F2U opcodeRoland Scheidegger2014-02-051-20/+22
* tools/trace: Handle index buffer overflow gracefully.José Fonseca2014-02-051-1/+4
* docs/GL3.txt: update r600 statusDave Airlie2014-02-051-18/+18
* r600g: add support for geom shaders to r600/r700 chipsets (v2)Dave Airlie2014-02-057-49/+313
* r600g: enable GLSL 3.30 on evergreen GPUsDave Airlie2014-02-051-1/+1
* r600g: properly propogate clip dist write valueDave Airlie2014-02-051-0/+1
* r600g: calculate a better value for array_size (v2)Dave Airlie2014-02-051-1/+1
* r600g: fix CAYMAN geometry shader supportDave Airlie2014-02-051-2/+6
* r600g: fix up shader out misc stuff for copy shaderDave Airlie2014-02-052-1/+16
* r600g: port the layered surface rendering patch from radeonsiDave Airlie2014-02-053-21/+19
* r600g: initial VS output layer supportDave Airlie2014-02-054-14/+50
* r600g: setup const texture buffers for geom shadersDave Airlie2014-02-051-0/+6
* r600g: calculate correct cut valueDave Airlie2014-02-051-1/+11
* r600g: fix dynamic_input_array_index.shader_testDave Airlie2014-02-051-4/+44
* r600g: add support for indirect geom ring writesDave Airlie2014-02-051-7/+58
* r600g: write proper output prim typeDave Airlie2014-02-052-27/+26
* r600g: enable instance cnt register with new enough kernelDave Airlie2014-02-051-6/+6
* r600g: add primitive input support for gsDave Airlie2014-02-054-1/+19
* r600g: emit streamout from dma copy shaderDave Airlie2014-02-052-2/+8
* r600g/gs: fix cases where number of gs inputs != number of gs outputsDave Airlie2014-02-051-1/+6
* r600g: increase array base for exported parametersDave Airlie2014-02-051-0/+3
* r600g: initialise the geom shader loop registers.Dave Airlie2014-02-051-0/+2
* r600g: emit NOPs at end of shaders in more casesDave Airlie2014-02-051-2/+5
* r600g: don't enable SB for geom shadersDave Airlie2014-02-051-0/+3
* r600g/sb: add MEM_RING supportDave Airlie2014-02-054-5/+8
* r600g: don't fail if we can't map VS->GS ring entriesDave Airlie2014-02-051-4/+3
* r600g: initial support for geometry shaders on evergreen (v2)Vadim Girlin2014-02-0515-206/+909