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* util: Cleanup symbol name resolution on Windows.José Fonseca2011-02-172-39/+1310
* docs: updated environment variable listBrian Paul2011-02-171-13/+90
* st/mesa: remove unused screen variablesBrian Paul2011-02-171-2/+0
* mesa: remove the MESA_NO_DITHER env varBrian Paul2011-02-173-16/+0
* softpipe: rename env vars to be consistentBrian Paul2011-02-171-2/+2
* egl_dri2: add swrastHaitao Feng2011-02-165-52/+395
* r600g: get s3tc working on cards with crappy 64/128 bit types.Dave Airlie2011-02-174-0/+30
* r600g: add missing type to color buffer swap.Dave Airlie2011-02-171-0/+1
* gallium/util: init key with memset()Brian Paul2011-02-161-1/+3
* svga: flush when transitioning between HW and SW rendering pathsBrian Paul2011-02-162-0/+11
* rtasm: add dummy return statement to silence MSVC warningBrian Paul2011-02-161-1/+2
* svga: use TRUE/FALSE instead of 0/1Brian Paul2011-02-161-4/+4
* svga: fix incorrect commentBrian Paul2011-02-161-1/+1
* svga: dimension the dirty[] array with SVGA_STATE_MAXBrian Paul2011-02-161-1/+3
* mesa: make _mesa_write_renderbuffer_image() non-staticBrian Paul2011-02-162-3/+14
* svga: disable a debug_printf() callBrian Paul2011-02-161-3/+6
* docs: add glsl infoSam Hocevar2011-02-161-0/+1
* docs: fix glsl_compiler nameSam Hocevar2011-02-161-1/+1
* mesa: 80-column wrapBrian Paul2011-02-161-2/+2
* svga: Proper redefine_user_buffer implementation.José Fonseca2011-02-164-1/+58
* r300g: fix a race between CS and SET_TILING ioctlsMarek Olšák2011-02-166-13/+25
* r300g: fix blitting NPOT compressed texturesMarek Olšák2011-02-162-11/+11
* mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2 and 4_4Marek Olšák2011-02-161-2/+2
* mesa: fix mipmap generation for MESA_FORMAT_AL44Marek Olšák2011-02-164-1/+61
* scons: Recognize 'AMD64' processor as well.José Fonseca2011-02-162-0/+2
* scons: Don't get fooled by 32bit python on a 64bit windows.José Fonseca2011-02-161-1/+1
* scons: Avoid depending on scons 2.0 in general.José Fonseca2011-02-161-1/+5
* mesa: Remove the DXT compression via blit path.José Fonseca2011-02-162-157/+1
* svga: Don't fake DXT compression ability.José Fonseca2011-02-162-17/+0
* nvc0: fix blend factor mappingChristoph Bumiller2011-02-161-31/+26
* nvc0: fix emit_dfdx,dfdyChristoph Bumiller2011-02-161-0/+2
* nvc0: don't swap sources if either value is not in a GPRChristoph Bumiller2011-02-161-0/+3
* nvc0: add missing break statements in constant_operandChristoph Bumiller2011-02-161-0/+2
* nvc0: fix clipping and use VIEWPORT instead of SCISSORChristoph Bumiller2011-02-165-70/+58
* nvc0: demagic the clear flags and fix region clearsChristoph Bumiller2011-02-163-32/+62
* nvc0: front stencil mask and func mask methods are swappedChristoph Bumiller2011-02-162-8/+10
* nvc0: clone memory values with multiple refs before modifying themChristoph Bumiller2011-02-161-2/+5
* nvc0: disable early fragment tests if KIL is usedChristoph Bumiller2011-02-161-1/+1
* nvc0: force vertex data through FIFO if we need to convert itChristoph Bumiller2011-02-162-1/+9
* nvc0: use format from the template on surface creationChristoph Bumiller2011-02-161-1/+1
* nvc0: update the set of formats supported by the 2D engineChristoph Bumiller2011-02-161-16/+10
* nvc0: fix user vertex buffer updatesChristoph Bumiller2011-02-164-11/+42
* mesa: use gl_format type instead of GLuintBrian Paul2011-02-161-2/+2
* r600g: fix typo in previous s3tc commitDave Airlie2011-02-161-1/+1
* r300g: fix texture border color for float formatsMarek Olšák2011-02-161-1/+14
* Revert "util: fix DXT1 RGBA texture compression if the source color is (0, 0,...Dave Airlie2011-02-161-14/+2
* r600g: add L8A8 SRGB formats.Dave Airlie2011-02-163-2/+8
* util: fix DXT1 RGBA texture compression if the source color is (0, 0, 0, 0)Marek Olšák2011-02-161-2/+14
* r600g: add L4A4 support.Dave Airlie2011-02-162-0/+12
* r600g: fix s3tc-texsubimageDave Airlie2011-02-161-0/+3