| Commit message (Collapse) | Author | Age | Files | Lines |
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There's no remaining dependency between these two packets that I can find.
Reviewed-by: Kenneth Graunke <[email protected]>
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The sampler count is set up from the gl_program at draw time, not at
sampler change time.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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All our other debug goes there.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Missed out with commit 625bdd64e5ea3327d4459b1ccccff8dab89129d0.
Cc: "10.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Samuel Li <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: name defaults to kabini for older llvm
v3: fix llvm version check
Signed-off-by: Samuel Li <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Required for Mullins.
Signed-off-by: Alex Deucher <[email protected]>
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This should have happend around the time of commit 4680d23, but Keith's
DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail.
I don't have a working DRI3 setup, so I haven't been able to actually
verify this. I'm hoping that someone can piglit this for me on DRI3...
It's also unfortunate the DRI2 and DRI3 can't share more code.
Signed-off-by: Ian Romanick <[email protected]>
Cc: Keith Packard <[email protected]>
Cc: "10.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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There are now provided by VS.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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A define is necessary, like for earlier VS versions.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Just include stdint.h.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Use the ones provided by the compiler instead.
NOTE: External trees should be updated to not include '#include/c99'
directory directly, but rather rely on scons/gallium.py to do the right
thing.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Saves the trouble of continuously needing to update.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Silence insignificant warnings so significant warnings have a chance to
stand out.
The only abundant warning that's not silenced here is "C4018:
signed/unsigned mismatch", as it could hide security issues, so it's better
to actually fix the code.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Drop the version/name tag from the script as it was never
meant to be there. Add swrast_create_screen as it is used
when loading swrast. Rename the file to pipe.sym.
v2: Rebase on top of the LD_NO_UNDEFINED changes.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Both llvm and clang polute the exported symbol table, as soon
as we try to link with either one. Other than those two
everything else looks good (clean).
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Namely drop the version/name tag of the exported symbol, and
rename the filename to egl.sym.
v2: Rebase on top of the LD_NO_UNDEFINED changes.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Using export-symbols-regex is the least desirable method of restricting
the exported symbols, as is completely messes up with the symbol table.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Suggested-by: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Using export-symbols-regex is the least desirable method of restricting
the exported symbols, as is completely messes up with the symbol table.
radeon_drm_winsys_create is not needed, avoid exporting it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Rather than having multiple (almost) identical version scripts use
a single one.
Cc: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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In the presence of LLVM the final library exports every symbol from
the llvm namespace. Resolve this by using a version script (w/o the
version/name tag).
Considering that there are only ~25 symbols, explicitly list them
to minimize the chances of rogue symbols sneaking in.
Drop the *winsys_create functions as they were only meant for
gl-vdpau interop.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The symbol is not meant to be exported, and its presence was
only a side effect due to the missing visibility flags.
Signed-off-by: Emil Velikov <[email protected]>
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The symbol is used for hardware only drivers. For swrast the
loader uses swrast_create_screen. Add VISIBILITY_CFLAGS while
we're here.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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v2 [idr]: Move declarations before code to prevent MSVC build breaks.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This can be called from locations that don't have a context pointer
handy. This patch also adds enough infrastructure so that the unit
tests for the GLSL compiler and the stand-alone compiler will build and
function.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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This allows them to be moved to .rodata, and allow us to be sure that they
will not be modified.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Using the existing driver hooks made for AMD_performance_monitor, implement
INTEL_performance_query functions.
v2: Whitespace changes.
v3: Whitespace changes, add a _mesa_warning()
Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Like AMD_performance_monitor, this extension provides an interface for
applications (and OpenGL-based tools) to access GPU performance
counters. Since the exact performance counters available vary between
vendors and hardware generations, the extension provides an API the
application can use to get the names, types, and minimum/maximum
values of all available counters.
Applications create performance queries based on available query
types, and begin/end measurement collection. Multiple queries can be
measuring simultaneously.
v2: Whitespace changes
v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2.
v4: Whitespace changes, static_dispatch="false" for all functions, fix
dispatch_sanity test for GLES2 functions
Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Acked-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This fixes textureGather(2DRect) piglit tests, and does not appear to
have any adverse effects.
Signed-off-by: Ilia Mirkin <[email protected]>
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This handles the last of the ARB_gs5 instructions currently present in
mesa.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This was a work-around to allow linking a program with only a fragment
shader in a GLES context. Now that we have GL_EXT_separate_shader_objects
in GLES contexts, we can just use that.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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