| Commit message (Collapse) | Author | Age | Files | Lines |
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This will allow us to emit the CLEAR_STATE packet instead
of a bunch of useless packets when doing CS initialization.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Based on RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Similar to RadeonSI, also only call this function for <= VI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Fixes dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
Reviewed-by: Marek Olšák <[email protected]>
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This is a left-over from my version of adding the new format
after rebasing on Eric's version.
Reviewed-by: Marek Olšák <[email protected]>
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Clarify when headers can be updated here.
Reviewed-by: Gurchetan Singh<[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The same line of code is a few lines above.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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If the app provided in-memory pipeline cache doesn't yet contain
what we are looking for, or it doesn't provide one at all then we
fallback to the on-disk cache.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is the drivers on-disk cache intended to be used as a
fallback as opposed to the pipeline cache provided by apps.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Rather than relying on size = stride * height, we can rely on
anv_image's total size.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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It's not a problem if a BO has been allocated larger than we need it
to be.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102940
Fixes: 818b857914 ("anv: Use the BO cache for DeviceMemory allocations")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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It's not used -- DFRACEXP gets array indexes of its exponent out-parameter
lowered earlier -- and it wouldn't have worked correctly anyway when both
dst and dst1 use relative addressing.
Reviewed-by: Marek Olšák <[email protected]>
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Replace the undefined destination by a new temporary register.
Cleanup merge_two_dsts while we're at it.
Reviewed-by: Marek Olšák <[email protected]>
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Make sure we actually allocate two adjacent TGSI temporaries. The
current code fails e.g. when an arithmetic operation has two
operands with indirect accesses.
I will send out a new piglit test
(arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test)
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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It's not used, and the assignment for the TGSI case was incorrect
for sampler arrays.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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texelFetch*()
See the comment for the relevant spec quote.
Fixes dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
v2: note the interaction between ARB_bindless_texture and EXT_texture_sRGB_decode
as a TODO
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes sequences like:
1. Context 1 samples from texture with sRGB decode enabled
2. Context 2 samples from texture with sRGB decode disabled
3. Context 1 samples from texture with sRGB decode disabled
Previously, step 3 would see the prev_sRGBDecode value from context 2
and would incorrectly use the old sampler view with sRGB decode enabled.
Reviewed-by: Marek Olšák <[email protected]>
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Start building vertex shaders as simd16.
Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment.
Reviewed-by: Bruce Cherniak <[email protected]>
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Increase the max allowed vector size from 256 to 512.
No piglit llvmpipe regressions running on avx2.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The original implementation allocated a new BO here, but we decided to
switch to intel_upload_space, which returns a reference to the current
upload BO. We accidentally kept the brw_bo_alloc, even though it's no
longer necessary - intel_upload_space will immediately unreference it,
causing us to allocate and immediately free a buffer.
Reviewed-by: Plamena Manolova <[email protected]>
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Section 6.3.2 of the GL 4.5 spec says:
"Any GL command which attempts to read from, write to, or change
the state of a buffer object may generate an INVALID_OPERATION error
if all or part of the buffer object is mapped ... However, only
commands which explicitly describe this error are required to do so.
If an error is not generated, such commands will have undefined
results and may result in GL interruption or termination."
Setting this flag allows us to skip walking over the buffer bindings
for every enabled vertex attribute (_mesa_all_buffers_are_unmapped).
Improves performance in GFXBench4's gl_driver2_off microbenchmark by
3.05797% +/- 0.709031% (n=33) on Apollolake.
This breaks KHR-*.draw_elements_base_vertex_tests.invalid_mapped_bos,
but that test is invalid and has been removed from the upstream CTS.
Reviewed-by: Eric Anholt <[email protected]>
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That requires a generated header that was rolled into a loop.
fixes: a47c525f3281a27 ("meson: build glx")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Previously buffer offsets were passed in explicitly as an offset, which
had to be added to the resource address. Now they are passed in via an
increased 'start' parameter. As a result, we were double-adding the
start offset in this kind of situation.
This condition was triggered by piglit's draw-elements test which has a
requisite glMultiDrawElements in combination with a small enough number
of vertices to go through the immediate push path.
Fixes: 330d0607ed6 ("gallium: remove pipe_index_buffer and set_index_buffer")
Reported-by: Karol Herbst <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected]
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Trivial. It's not used in other files.
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Commit 06bfb2d28f7a ("r600: fork and import gallium/radeon") broke the
Android build:
external/mesa3d/src/gallium/drivers/radeon/r600_pipe_common.c:43:10: fatal error: 'llvm-c/TargetMachine.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~~
Update the Android makefiles so that drivers/radeon is only built when
radeonsi (and therefore LLVM) is enabled.
Fixes: 06bfb2d28f7a (r600: fork and import gallium/radeon)
Acked-by: Marek Olšák <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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As part of Treble project in Android O, all the device specific files have
to be located in a separate vendor partition. This is done by setting
LOCAL_PROPRIETARY_MODULE (the name is misleading). This change will not
break existing platforms without a vendor partition as it will just move
files to /system/vendor.
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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ARB_enhanced_layouts allows multiple output variables to share the same
location - and these variables may not have the same sizes. For
example, consider these output variables:
// consume X/Y/Z components of 6 vectors
layout(location = 0) out vec3 a[6];
// consumes W component of the first vector
layout(location = 0, component = 3) out float b;
Looking at the first declaration, we see that VARYING_SLOT_VAR0 needs 24
components worth of space (vec3 padded out to a vec4, 4 * 6 = 24). But
looking at the second declaration, we would think that VARYING_SLOT_VAR0
needs only 4 components of space (a single float padded out to a vec4).
nir_setup_outputs() only considered the space requirements of the first
declaration it happened to see, so if 'float b' came first, it would
underallocate the output register space, causing brw_fs_validator.cpp
to assert fail about inst->dst.offset exceeding the register size.
Fixes Piglit's tests/spec/arb_enhanced_layouts/execution/component-layout/
vs-to-fs-array-interleave-single-location.shader_test.
Thanks to Tim Arceri for finding this bug and writing a test!
Reviewed-by: Timothy Arceri <[email protected]>
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With the ssao demo from Vulkan demos:
radv/rx480: 440->440fps
anv/haswell: 24->34 fps
The demo does a 0->32 loop across a ubo with 32 members.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This assert was firing just running demos.
Jason said it should be this.
Fixes: 6c7720ed78 (anv/wsi: Allocate enough memory for the entire image)
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This respects the size from the range setting like ssbo.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These paths are again 90% the same, consolidate them into
one.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These are 90% the same code, consolidate them into a couple of
common codepaths.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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One binding to bind them all, these are all the same thing.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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this adds automatic size support to the atomic buffer code,
but also realigns the code to act like the ubo/ssbo code.
v1.1:
add missing blank lines.
reindent one block properly.
check for NullBufferObj.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks has a MOV that hits
this validation path. MOVs don't have a src1 file, but calling
brw_inst_src1_type() was tripping on src1.file being BRW_IMMEDIATE_VALUE
and the hw_type being something invalid for immediates.
To work around this, just pretend src1 is src0 if there isn't a src1.
Fixes: 2572c2771d0cab0b9bc489d354ede44dfc88547b (i965: Validate "Special
Requirements for Handling Double Precision Data Types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Fixes 'KHR-GL45.copy_image.functional' on Nouveau and i965.
v2: (by Kenneth Graunke)
Rewrite patch according to Jason Ekstrand's review feedback.
This makes it handle differing strides, which i965 needed.
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is easier than making callers handle a bunch of special cases.
Reviewed-by: Kenneth Graunke <[email protected]>
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Older kernels fail the va_op with this flag set. If the kernel
supports GFX9 usefully, it will also support this flag.
Fixes: e8d57802fea "radv/gfx9: allocate events from uncached VA space"
Reviewed-by: Dave Airlie <[email protected]>
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Jason and I investigated several OpenGL CTS failures where the tests
bind the same texture for rendering and texturing, at the same time.
This has defined results as long as the reads happen before writes,
or the regions are non-overlapping. Normally, this just works out.
However, CCS can cause problems. If the shader is reading one set of
pixels, and writing to different pixels that are adjacent, they may end
up being covered by the same CCS block. So rendering may be writing a
CCS block, while the sampler is trying to read it. Corruption ensues.
Disabling CCS is unfortunate, but safe.
Fixes several KHR-GL45.texture_barrier.* subtests.
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Only r600 target used now for compute IR.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This lowers ffma to a * b + c.
This seems like it should keep Marek happiest, so
we'd never get to the fma instruction emission code.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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So it appears the Vulkan SPIR-V fma opcode can be equivalent to a
mad operation, and the fma hw opcode on AMD hw is issued like a double
opcode so is slower. Also the radeonsi stack does this.
This appears to improve performance on a number of games from Feral,
and thanks to Feral for noticing the problem.
I'm reposting this one as Marek indicated he thinks this is what
we should be doing on AMD hw.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Alex Smith <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Like vc4, we have the alpha in the low bit. Fixes a bunch of piglit
texwrap failures.
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Fixes arb_color_buffer_float-clear
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Fixes fbo-mrt-alphatest.
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I cut the line out to move it up to the top, when putting "0" in the
switch made the compiler complain that that wasn't a valid enum.
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