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* docs: updates from the 7.4 branchBrian Paul2009-05-153-5/+80
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* r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer2009-05-142-8/+21
| | | | Fixes potential texture object leaks.
* intel: added null ptr checkBrian Paul2009-05-131-1/+2
| | | | Fixes segfault in context tear-down when glClear was never called.
* intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul2009-05-133-29/+75
| | | | | | | | | gl_array_object encapsulates a set of vertex arrays (see the GL_APPLE_vertex_array_object extension). Create a private gl_array_object for drawing the quad for intel_clear_tris() so we don't have to worry about the user's vertex array state. This fixes the no-op glClear bug #21638 and removes the need to call _mesa_PushClientAttrib() and _mesa_PopClientAttrib().
* mesa: delete array objects before buffer objects during context tear-downBrian Paul2009-05-131-1/+2
| | | | The former may point to the later.
* mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-131-31/+33
| | | | | | Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs. (cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f)
* mesa: reference counting for gl_array_objectBrian Paul2009-05-134-13/+84
| | | | | | Every kind of object that can be shared by multiple contexts should be refcounted. (cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
* glXChooseVisual: Only consider fbconfig if we can get the corresponding visual.Michel Dänzer2009-05-121-16/+17
| | | | | | | This can fail, e.g. when XLIB_SKIP_ARGB_VISUALS=1 is set. See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=524794 and http://bugs.freedesktop.org/show_bug.cgi?id=21600 .
* Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick2009-05-111-1/+2
| | | | | | | | | | | | For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2)
* st: do proper refcounting for framebuffer surfacesBrian Paul2009-05-112-6/+17
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* trivial: destroy window upon exitBrian Paul2009-05-111-0/+1
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* mesa: Fixed a texture memory leakBrian Paul2009-05-111-0/+3
| | | | | | | | | | | | | | The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture. (cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a)
* mesa: added more gallium Makefiles to tarball listBrian Paul2009-05-091-0/+1
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* gallium: replace lib with $(LIB_DIR)Hanno Böck2009-05-091-2/+2
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* mesa: omit files that were removed from gitmesa_7_5_rc1Brian Paul2009-05-081-7/+0
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* mesa: set version to 7.5-rc1Brian Paul2009-05-082-2/+2
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* wgl: Grow the maximum number of pixel formats to cope with the new accum ↵José Fonseca2009-05-081-1/+1
| | | | | | pixel formats. Fix a segfault when using softpipe.
* mesa/st: keep surface_copy arguments positiveKeith Whitwell2009-05-082-3/+68
| | | | | | | The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down.
* mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell2009-05-081-3/+0
| | | | | Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
* wgl: Export pixelformats with accumulation bits.José Fonseca2009-05-081-6/+8
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* mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell2009-05-081-8/+15
| | | | | | Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case.
* util/upload: catch failures to map_range and return errorKeith Whitwell2009-05-081-13/+17
| | | | Caller may be able to do something about this - eg flush and retry.
* scons: mingw is broken with -O1 and higherKeith Whitwell2009-05-082-0/+4
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* stw: fix potential uninitialized use of curctxKeith Whitwell2009-05-081-1/+1
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* wgl: Enforce a minimum 1x1 framebuffer size.José Fonseca2009-05-081-8/+19
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* wgl: Add assertion for missing function.José Fonseca2009-05-081-0/+1
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* wgl: Remove unused variable.José Fonseca2009-05-081-1/+0
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* mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
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* wgl: Implement ShareLists.José Fonseca2009-05-084-7/+28
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* progs/trivial: add test for vertex program invarient transformKeith Whitwell2009-05-083-0/+149
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* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-086-11/+153
| | | | | | Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
* mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell2009-05-081-1/+1
| | | | | | | | This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
* wgl: Implemente SwapLayerBuffers.José Fonseca2009-05-084-5/+17
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* scons: Don't use deprecated Options.José Fonseca2009-05-082-9/+9
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* util: Limit the stack walk to avoid referencing undefined memory.José Fonseca2009-05-081-1/+10
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* gallium/tgsi: hack around linker/archiver breakageKeith Whitwell2009-05-081-0/+27
| | | | | | | Add a dummy function which exists only so that tgsi_text_translate() doesn't get magic-ed out of the libtgsi.a archive by the build system. Don't remove unless you know this has been fixed - check on mingw/scons builds as well.
* progs/trivial: add vbo-noninterleaved testKeith Whitwell2009-05-083-0/+141
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* wgl: Include alpha bits in pixel format's cColorBits field.José Fonseca2009-05-081-1/+1
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* gallium/draw: cope with unused vertex_elementsKeith Whitwell2009-05-083-2/+9
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* trivial: add line-flat.cKeith Whitwell2009-05-083-0/+149
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* wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL.José Fonseca2009-05-081-2/+2
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* pb: Save the stack backtrace when creating/mapping a debug buffer.José Fonseca2009-05-081-1/+101
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* pb: Dump the fenced buffer sizes.José Fonseca2009-05-081-4/+6
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* swrast: fix span clipping bugBrian Paul2009-05-072-22/+71
| | | | | If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds.
* mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
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* gallium: fix texcoords for cubemap mipmap generationBrian Paul2009-05-051-10/+86
| | | | | We need to use (s,t,r) cubemap coords when sampling from the cubemap texture so the rendered quad gets texture samples from the correct cube face.
* glx: replace Xmalloc() calls with Xcalloc()Brian Paul2009-05-042-2/+2
| | | | Fixes a bug where psp->WaitX was uninitialized. Reported by Chris Clayton.
* st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul2009-05-011-1/+11
| | | | | | Previously we created the pipe_surface during framebuffer validation. But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet have the surface. This fixes that.
* mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul2009-05-011-5/+16
| | | | | We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.
* Fix symbol list for mangled Mesa on Darwin.Tom Fogal2009-05-011-59/+59
| | | | | | | | | | | | | | When building mangled Mesa on Darwin, the exported symbols are named `_mgluWhatever' instead of simply `_gluWhatever'. When using a list of exported symbols via the system ld's `-exported_symbols_list' command line option (as done by mklib), this resulted in error messages about exporting symbols which do not exist. Fortunately the file format accepts simple wildcards. This throws a wildcard so that the symbol list will match both the mangled and non-mangled names, preventing the warning and actually exporting the correct symbols in one shot.