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* glsl: Specify the shader stage in linker errors due to too many in/outputs.Jose Fonseca2015-06-231-4/+8
* docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.Dave Airlie2015-06-231-2/+2
* draw/gallivm: add invocation ID support for llvmpipe.Dave Airlie2015-06-235-3/+14
* draw/tgsi: implement geom shader invocation support.Dave Airlie2015-06-234-18/+34
* tgsi: handle indirect sampler arrays. (v2)Dave Airlie2015-06-231-4/+38
* nir: Allow vec2/vec3/vec4 instructions in the select peephole pass.Kenneth Graunke2015-06-221-1/+3
* i965: Add and fix comments in brw_vue_map.c.Kenneth Graunke2015-06-221-1/+13
* i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.Kenneth Graunke2015-06-223-102/+137
* i965/gen9: Implement Push Constant Buffer workaroundBen Widawsky2015-06-221-7/+41
* mesa: use _mesa_lookup_enum_by_nr() in print_array()Brian Paul2015-06-221-4/+4
* ilo: emit 3DPRIMITIVE from gen6_3dprimitive_infoChia-I Wu2015-06-2211-87/+91
* ilo: align vertex buffer size in buf_create()Chia-I Wu2015-06-222-19/+20
* ilo: move ilo_format.[ch] out of coreChia-I Wu2015-06-225-8/+8
* ilo: add ilo_state_surface_valid_format()Chia-I Wu2015-06-224-284/+364
* ilo: add ilo_state_vf_valid_element_format()Chia-I Wu2015-06-223-124/+132
* nvc0: use NV_VRAM_DOMAIN() macroAlexandre Courbot2015-06-2211-22/+27
* nouveau: support for custom VRAM domainsAlexandre Courbot2015-06-222-0/+14
* ilo: add ilo_state_computeChia-I Wu2015-06-228-92/+586
* r600g: ignore sampler views for now.Dave Airlie2015-06-221-0/+1
* freedreno/ir3: pass sz to split_dest()Rob Clark2015-06-212-5/+7
* freedreno/ir3/nir: add more opcodesRob Clark2015-06-211-1/+8
* freedreno/ir3: only unminify txf coords on a3xxRob Clark2015-06-211-1/+9
* freedreno: remove int sampler shader variantsRob Clark2015-06-218-104/+7
* freedreno/ir3: block reshuffling and loops!Rob Clark2015-06-2110-126/+1025
* freedreno/ir3: a4xx encodes larger immed offsetRob Clark2015-06-214-7/+21
* freedreno/ir3: simplify find_neighbors stop conditionRob Clark2015-06-211-17/+1
* freedreno/ir3: move inputs/outputs to shaderRob Clark2015-06-2112-176/+160
* freedreno/ir3/ra: use register_allocateRob Clark2015-06-216-481/+590
* freedreno/ir3: introduce ir3_compiler objectRob Clark2015-06-2112-31/+90
* freedreno/ir3: dump nocp optionRob Clark2015-06-213-8/+0
* freedreno/ir3: silence warningsRob Clark2015-06-211-1/+10
* freedreno/ir3: remove tgsi f/eRob Clark2015-06-2112-3957/+25
* freedreno/ir3/sched: convert to priority queueRob Clark2015-06-214-229/+242
* freedreno/ir3: use standard list implementationRob Clark2015-06-218-209/+161
* freedreno/ir3: drop dot graph dumpingRob Clark2015-06-2110-525/+228
* freedreno/ir3: more builder helpersRob Clark2015-06-214-21/+16
* gallium/ttn: add missing SNERob Clark2015-06-211-0/+1
* util/list: add list_first/last_entryRob Clark2015-06-211-0/+7
* gallium/ttn: add texture-type supportRob Clark2015-06-211-1/+43
* glsl_to_tgsi: add SVIEW decl supportRob Clark2015-06-211-1/+35
* util/blitter (and friends): generate appropriate SVIEW declsRob Clark2015-06-216-47/+146
* util/pstipple: updates for SVIEW declsRob Clark2015-06-211-5/+17
* draw: updates to support SVIEW declsRob Clark2015-06-212-2/+32
* tgsi/transform: add support for SVIEW declsRob Clark2015-06-211-0/+21
* tgsi: update docs for SVIEW usage with TEX* instructionsRob Clark2015-06-211-0/+12
* mesa: Back out an accidental change I had in a VC4 commit.Eric Anholt2015-06-201-1/+0
* docs: add news item and link release notes for mesa 10.5.8Emil Velikov2015-06-202-0/+7
* docs: Add sha256sums for the 10.5.8 releaseEmil Velikov2015-06-201-1/+2
* Add release notes for the 10.5.8 releaseEmil Velikov2015-06-201-0/+111
* vc4: Use a defined t value for 1D textures.Eric Anholt2015-06-201-1/+3