| Commit message (Collapse) | Author | Age | Files | Lines |
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This just calls the texel fetch functions directly bypassing the sampling,
notes:
1: loops inside switch should be more optimal.
2: borders can be sampled though only up to border depth, outside that
its undefined.
Signed-off-by: Dave Airlie <[email protected]>
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This is a straight texel fetch with no filtering or clamping. It uses
integers to specify the i/j/k (from EXT_gpu_shader4).
To enable this I had to add another hook into the tgsi sampler so that
we could easily bypass all the filtering sample does.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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GLSL uses TXS, call the gallium TXQ opcode.
v2: fix indent from 4->3.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
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This adds the get_dims callback that is called from the tgsi exec_txq.
It returns values as per EXT_gpu_program4.
v2: fix one indent + use a switch (slighty modified from Brian)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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this adds another callback in the sampler struct containing get_dims
entry point. This is used to query the driver for the texture resource
dimensions for the resource bound to the current sampler.
v2: remove unusued variable, fix indent
Signed-off-by: Dave Airlie <[email protected]>
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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As per discussion at [0] methods shouldn't use OpenGL return types, if
they're not part of the GL API.
[0] <http://marc.info/?l=mesa3d-dev&m=130754488901774&w=2>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
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Ian Romanick explained (Message-Id: <[email protected]>),
that the return type of non-API methods shouldn't use GLboolean but a
standard C++ bool.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Kai Wasserbäch <[email protected]>
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Tested with a Radeon HD 6250. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work but some don't (with serious rendering defects).
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Put restrict in the function definitions to silence MSVC warnings
about incompatible assignments in "func = lp_tile_foobar;" when func
was declared with restrict keywords but the rhs function wasn't.
Reviewed-by: Jose Fonseca <[email protected]>
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This patch documents some Mesa coding style conventions that came up
during the discussion of commit 67b5a32 (Perform implicit type
conversions on function call out parameters).
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No driver used the eject function, or set the validate hook that made
that function do anything.
Reviewed-by: Ian Romanick <[email protected]>
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Before, if we ended up here without a BO for our image, but did choose
a miptree that had active rendering in the command buffer, our
teximage data would jump ahead of the rendering using the old texture
contents.
This showed up as breakage in gen-teximage and friends in the
following commit.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Several drivers have these fields in their subclasses of gl_texture_image.
They'll be useful for core Mesa too...
Reviewed-by: Ian Romanick <[email protected]>
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this just adds the missing opcodes as unsupported.
Signed-off-by: Dave Airlie <[email protected]>
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os_mmap() guarantees large file support across OSes.
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os_mmap() guarantees large file support across OSes.
Reviewed-by: Marek Olšák <[email protected]>
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The use of mmap() in winsys requires large file support. Not all OSes
have LFS so a wrapper should be used. In particular, os_mmap() should
call __mmap2() on Android.
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This doesn't implement any of the "cool" features of MapBufferRange.
Adding this function is necessary for the next commit in the series.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Cc: Maciej Cencora <[email protected]>
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The code previously passed GL_DYNAMIC_DRAW for the access parameter.
By inspection, I believe that all drivers would treat this as
GL_READ_WRITE because it's not GL_READ_ONLY and it's not
GL_WRITE_ONLY.
It appears the i965 code wants GL_WRITE_ONLY (it's about to write a
bunch of data in, never read data), while the arrayelt code is
GL_READ_ONLY (just dereffed as arguments to CALL_Whatever*v).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Keith Whitwell <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The old code was an obvious cut-and-paste fail from intel_bufferobj_map.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Unfortunately, since a previous efficiency improvement, we no longer
have any open-source testcases producing register spilling, so this
code was untested in the fragment shader path. That should change
when we get proper temporary array support in the fragment shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40194
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Improves performance of a GL_TEXTURE_RECTANGLE microbenchmark by 1.84%
+/- .15% (n=3)
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Also, remove the BRW_SAMPLER_MESSAGE_SIMD8_RESINFO #define because
there totally isn't a SIMD8 variant.
Unfortunately, resinfo returns FLOAT32 on Broadwater/Crestline, unlike
G45 which returns a proper UINT32. This turns out to be simple,
however: when we emit MOVs to select the desired half of the SIMD16
result, we can simply override the register type to be float so it's
converted to an integer.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Not all texturing operations return floating point data. For example,
the resinfo message (textureSize or TXS) returns integer data. In the
future, we'll also add integer texture support.
ir_texture's type field contains this information; use its base type to
appropriately type the destination register. We want to keep it as a
four component vector, however, since SIMD8 samplers always have a
response length of 4.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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One unique aspect of TXS is that it doesn't have a coordinate.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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