| Commit message (Collapse) | Author | Age | Files | Lines |
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And minor code reformatting.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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There's no need to cast to st_texture_image. Just use gl_texture_image.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Not called from any other file. Also, add a comment.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Now that the NIR casting functions have type assertions, we have a bunch of
assertions that aren't needed anymore.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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One of NIR's invariants is that control flow lists always start and end
with blocks. There's no good reason why we should return a cf_node from
these functions since we know that it's always a block. Making it a block
lets us remove a bunch of code.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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This makes calling nir_foo_as_bar a bit safer because we're no longer 100%
trusting in the caller to ensure that it's safe. The caller still needs to
do the right thing but this ensures that we catch invalid casts with an
assert rather than by reading garbage data. The one downside is that we do
use the casts a bit in nir_validate and it's not a validate_assert.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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No longer required.
Signed-off-by: Steven Toth <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise it won't be picked in the tarball and the build will fail.
Fixes: 91ec6e56649 ("radeonsi/compute: Use the HSA abi for non-TGSI
compute shaders v3")
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise it won't be picked in the tarball and the build will fail.
Fixes: 0035f7f1365 ("svga: add guest statistic gathering interface")
Signed-off-by: Emil Velikov <[email protected]>
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The function deals with fb (style) configs, thus using "visual"
in the name is misleading. Which in itself had led to the use of
fbconfig_style_tags argument.
Rename the function to reflect what it does and drop the unneeded
argument.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Return GL_FALSE if we fail to find any fb/visual configs, otherwise we
end up with all sorts of chaos further down the GLX stack.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The comment/spec says - only for pbuffer drawables, while the code
clears the window/pixmap bit. Practise what you preach and apply the
trivial tweak. In practise this should not cause functional change.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This fixes a problem where GL headers would only get installed if
glx was enabled. So if osmesa was enabled but not glx, then the
GL headers required by osmesa would be missing from the install.
v2: Dropped unneeded mesa_glinterop.h redundant osmesa.h install
Cc: [email protected]
Signed-off-by: Chuck Atkins <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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It's read-only data, so annotate it accordingly.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Similar to earlier commit - symbol was never part of the public API so
we're safe to remove it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The symbol is a no-op since, the EXTRA_DEBUG macro is not set in the
build. Unused by !Haiku people/platforms since 2010 (commit
a73c6540d9a7f6e26d8568ba2fc522cb865f0a6c) while the Haiku C++ wrapper
has no obvious users.
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Function was never part of the API/ABI and the final user was removed
with commit a73c6540d9a7f6e26d8568ba2fc522cb865f0a6c, back in 2010.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Similar to the other 'tests', enable assertions in xvmc_bench.
This silences the GCC warnings about unused-variable(s), makes the
program actually useful, as the XvMC API called. Atm the function
calls are omitted, since they're called within the assert.
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise we'll fail to (re)generate intel_icd.json.
Signed-off-by: Emil Velikov <[email protected]>
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The header was renamed with earlier commit, so update the
Makefile.sources respectively.
{vulkan/genX_multisample.h => common/gen_sample_positions.h}
Fixes: c779ad3e661("intel: Move Vulkan sample positions to common code")
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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glsl_print_type() prints arrays of arrays incorrectly. For example,
a type with name float[3][7] would be printed as float[7][3]. (This
is an array of length 3 containing arrays of 7 floats.) cdecl says
that the type name is correct.
glsl_print_type() doesn't really do anything above and beyond printing
type->name, and glsl_print_struct() wasn't used at all. So, drop them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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According to chapters 16.5. (Timestamp Queries) and 30.2 (Limits) of the
Vulkan Specification 1.0.29, the .limits.timestampPeriod field returned
by vkGetPhysicalDeviceProperties is measured in nanoseconds, not in
seconds.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This is a step towards dropping the GLSL IR version of
do_set_program_inouts() in i965 and moving towards native nir support.
This is important because we want to eventually convert to nir and
use its optimisations passes before we can call this GLSL IR pass.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is a step towards dropping the GLSL IR version of
do_set_program_inouts() in i965 and moving towards native nir support.
This is important because we want to eventually convert to nir and
use its optimisations passes before we can call this GLSL IR pass.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is a step towards dropping the GLSL IR version of
do_set_program_inouts() in i965 and moving towards native nir support.
This is important because we want to eventually convert to nir and
use its optimisations passes before we can call this GLSL IR pass.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Seems the last user of this was removed in 08bc74e69.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is a step towards dropping the GLSL IR version of
do_set_program_inouts() in i965 and moving towards native nir support.
This is important because we want to eventually convert to nir and
use its optimisations passes before we can call this GLSL IR pass.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is a step towards dropping the GLSL IR version of
do_set_program_inouts() in i965 and moving towards native nir support.
This is important because we want to eventually convert to nir and
use its optimisations passes before we can call this GLSL IR pass.
Reviewed-by: Kenneth Graunke <[email protected]>
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Just say no to:
- brw->cs.base.prog_data = &brw->cs.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_cs_prog_data as needed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Just say no to:
- brw->wm.base.prog_data = &brw->wm.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_wm_prog_data as needed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Just say no to:
- brw->gs.base.prog_data = &brw->gs.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_gs_prog_data as needed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Just say no to:
- brw->tes.base.prog_data = &brw->tes.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_tes_prog_data as needed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Just say no to:
- brw->tcs.base.prog_data = &brw->tcs.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_tcs_prog_data as needed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Just say no to:
- brw->vs.base.prog_data = &brw->vs.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_vs_prog_data as needed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Similar to brw_context(...), intel_texture_object(...), and so on.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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What is the difference between a 'driver_fence' and a 'fence'? Do the
characters 'driver_' add anything helpful? Nope. They do, though, add an
extra 7 chars and pull your eyeballs away to ask "huh? what's that?" one
microsecond too many.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is yet another patch for the great renaming begun long ago.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We locked an unitialized mutex in the callstack
glClientWaitSync
intel_gl_client_wait_sync
brw_fence_client_wait_sync
because we forgot to initialize it in intel_gl_fence_sync.
(The EGLSync codepath didn't have this bug. It initialized the mutex in
intel_dri_create_sync).
We also forgot to tear down (mtx_destroy) the mutex when destroying
the sync object.
Cc: [email protected]
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Tested-by: Mark Janes <[email protected]>
Cc: "12.0" <[email protected]>
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Currently, program binaries are only dumped at upload time, but
when the chipset has been forced via NV50_PROG_CHIPSET we might
want to show the generated code, especially with shaderdb.
Signed-off-by: Samuel Pitoiset <[email protected]>
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There are VM faults without this.
Cc: 12.0 <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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which is returned for GL_MAX_TEXTURE_BUFFER_SIZE.
It doesn't have any other use at the moment.
Bigger allocations are not rejected.
This fixes GL45-CTS.texture_buffer.texture_buffer_max_size on Bonaire.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Not returning garbage in .zw seems pretty important.
This fixes:
GL45-CTS.shader_multisample_interpolation.render.interpolate_at_*_check.*
Cc: 11.2 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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