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*
cell: added rule to produce .s assembly files
Brian Paul
2009-01-10
1
-0
/
+3
*
gallium: s/false/FALSE/
Brian Paul
2009-01-10
1
-1
/
+1
*
mesa: Update .gitignore
Younes Manton
2009-01-10
1
-0
/
+1
*
nouveau: Update nv30 swizzling.
Younes Manton
2009-01-10
2
-9
/
+10
*
nouveau: Factor out common winsys bits into libnouveaudrm.a
Younes Manton
2009-01-10
44
-922
/
+927
*
g3dvl: Use Gallium thread wrappers.
Younes Manton
2009-01-10
1
-4
/
+4
*
g3dvl: Use Gallium MALLOC wrappers.
Younes Manton
2009-01-10
9
-31
/
+34
*
g3dvl: Get rid of old unbuffered motion compensation code.
Younes Manton
2009-01-10
4
-2365
/
+1
*
g3dvl: Map vertex bufs once per frame/flush.
Younes Manton
2009-01-10
1
-36
/
+48
*
nouveau: Catch some more leaks.
Younes Manton
2009-01-10
2
-0
/
+3
*
g3dvl: Fix some memory leaks.
Younes Manton
2009-01-10
2
-0
/
+21
*
g3dvl: Allocate one set of bufs, let winsys rename them as necessary.
Younes Manton
2009-01-10
2
-158
/
+178
*
nouveau: Add busy() query, determines if BOs can be mapped immediately.
Younes Manton
2009-01-10
2
-0
/
+37
*
nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.
Younes Manton
2009-01-10
4
-5
/
+4
*
g3dvl: Expand YCbCr to full RGB range by default.
Younes Manton
2009-01-10
1
-1
/
+1
*
g3dvl: Work around mplayer weirdness in XvMCPutSurface().
Younes Manton
2009-01-10
1
-2
/
+8
*
g3dvl: Flag textures holding incoming data as dynamic.
Younes Manton
2009-01-10
1
-1
/
+1
*
nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
Younes Manton
2009-01-10
5
-8
/
+17
*
gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
Younes Manton
2009-01-10
1
-0
/
+1
*
nouveau: Swizzle textures larger than nv04 SIFM limit in parts.
Younes Manton
2009-01-10
2
-24
/
+69
*
draw: Add missing include.
José Fonseca
2009-01-09
1
-0
/
+2
*
st: build fix
Alan Hourihane
2009-01-09
1
-1
/
+0
*
mesa: 7.3-rc-1 Makefile changes
Brian Paul
2009-01-09
1
-4
/
+4
*
mesa: latest glxext.h header, no version change
Brian Paul
2009-01-09
1
-16
/
+16
*
mesa: import glext.h version 44
Brian Paul
2009-01-09
1
-2
/
+66
*
docs: dri2proto, libdrm tweaks
Brian Paul
2009-01-09
2
-2
/
+2
*
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
2
-2
/
+2
*
mesa: set version string to 7.3-rc1
Brian Paul
2009-01-09
1
-1
/
+1
*
docs: more 7.3 doc updates
Brian Paul
2009-01-09
2
-2
/
+16
*
docs: import 7.2 relnotes, start on 7.3 relnotes
Brian Paul
2009-01-09
3
-0
/
+180
*
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
2
-737
/
+786
*
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-09
1
-1
/
+1
*
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-09
1
-1
/
+1
*
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-09
1
-4
/
+0
*
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-09
8
-41
/
+5
*
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-09
3
-61
/
+0
*
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-09
1
-2
/
+9
*
mesa: additional case in file_string()
Brian Paul
2009-01-09
1
-0
/
+2
*
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
3
-35
/
+65
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
1
-1
/
+1
*
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
1
-0
/
+11
*
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-09
1
-1
/
+2
*
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-09
1
-0
/
+5
*
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-09
1
-0
/
+42
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
1
-1
/
+8
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
1
-24
/
+58
*
glsl: remove dead code
Brian Paul
2009-01-09
1
-13
/
+2
*
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-09
1
-4
/
+3
*
glsl: loop unroll adjustments
Brian Paul
2009-01-09
1
-1
/
+20
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
1
-24
/
+205
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