| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Compute the count since the start of the current line instead of the
count since the start of the the disassembly.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
This implies that the memory will always be at address 0, which allows
LLVM to generate slightly better code.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
These functions are now only used in LS/HS shaders (both separate and
merged).
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This will make it easier to use LDS for other purposes in geometry
shaders in the future.
The lifetime of the esgs_ring variable is as follows:
- declared as [0 x i32] while compiling shader parts or monolithic shaders
- just before uploading, gfx9_get_gs_info computes (among other things)
the final ESGS ring size (this depends on both the ES and the GS shader)
- during upload, the "esgs_ring" symbol is given to ac_rtld as a shared
LDS symbol, which will lead to correctly laying out the LDS including
other LDS objects that may be defined in the future
- si_shader_gs uses shader->config.lds_size as the LDS size
This change depends on the LLVM changes for emitting LDS symbols into
the ELF file.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Upcoming changes to LLVM will emit LDS objects as symbols in the ELF
symbol table, with relocations that will be resolved with this change.
Callers will also be able to define LDS symbols that are shared between
shader parts. This will be used by radeonsi for the ESGS ring in gfx9+
merged shaders.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
This is more convenient for changing it around during debug.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
Since it can only be used for reading the config of an individual,
non-combined shader, it is not very reusable anyway.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
v2:
- fix a memory leak
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
The compiler should be able to optimize them away, but still. There's
no point in declaring those as pointers, and if the compiler *doesn't*
optimize them away, they add unnecessary load-time relocations.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
A new variant of ac_compile_module_to_binary that allows us to
keep the entire ELF around.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
Help identify bugs related to corruption of shaders in memory,
or errors in shader upload / rtld.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
We didn't really use error codes anyway.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
We didn't really use error codes anyway.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Using an explicit linker instead of just concatenating .text
sections will allow us to start using .rodata sections and
explicit descriptions of data on LDS that is shared between
stages.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use hash_table_u64 instead of hash_table directly, since the former
will also handle the special keys (deleted and freed) and allow use
the whole u64 space.
Fixes crash in INTEL_DEBUG=bat when using a key with value 0 -- the
current value for a freed key.
Fixes: b38dab101ca "util/hash_table: Assert that keys are not reserved pointers"
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The hash_table_u64 should support any uint64_t as input. It does
special handling for the "deleted" key, storing the data in the table
itself; do the same for the "freed" key.
Fixes: b38dab101ca "util/hash_table: Assert that keys are not reserved pointers"
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The main motivation for this change is API ergonomics: most operations
on dynarrays are really on elements, not on bytes, so it's weird to have
grow and resize as the odd operations out.
The secondary motivation is memory safety. Users of the old byte-oriented
functions would often multiply a number of elements with the element size,
which could overflow, and checking for overflow is tedious.
With this change, we only need to implement the overflow checks once.
The checks are cheap: since eltsize is a compile-time constant and the
functions should be inlined, they only add a single comparison and an
unlikely branch.
v2:
- ensure operations are no-op when allocation fails
- in util_dynarray_clone, call resize_bytes with a compile-time constant element size
v3:
- fix iris, lima, panfrost
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We're not very good at handling out-of-memory conditions in general, but
this change at least gives the caller the option of handling it gracefully
and without memory leaks.
This happens to fix an error in out-of-memory handling in i965, which has
the following code in brw_bufmgr.c:
node = util_dynarray_grow(vma_list, sizeof(struct vma_bucket_node));
if (unlikely(!node))
return 0ull;
Previously, allocation failure for util_dynarray_grow wouldn't actually
return NULL when the dynarray was previously non-empty.
v2:
- make util_dynarray_ensure_cap a no-op on failure, add MUST_CHECK attribute
- simplify the new capacity calculation: aside from avoiding a useless loop
when newcap is very large, this also avoids an infinite loop when newcap
is larger than 1 << 31
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is more expressive and simplifies a subsequent change.
v2:
- fix one more call-site after rebase
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
| |
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
| |
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We do have native support for perspective division on the load/store
unit, but this is for the future, something ideally we would select
generally, not just for textures. Meanwhile, flipping on projector
lowering works now.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
| |
This follows the txb implementation, but requires an adjustment to how
the cont/last flags are set.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
| |
We refactor the main tex handling to fit a bias argument in as well.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
| |
This replaces bind_vs/fs_state calls to a unified bind_shader_state
call, removing a great deal of duplicated logic related to variant
selection.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
| |
This logic is repeated in a bunch of places and will only grow worse as
we support more job types; collect it.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
| |
Paralleling emit_uniform_read, this allows varying reads to be emitted
independent of an honest-to-goodness load vary instruction in the NIR.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
| |
I don't think these are actual structures, just figments over
cargoculting dumped memory without making any sense of it. Nothing seems
to break if the region is zeroed out, anyway.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
| |
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
History lesson! In the early days of a Panfrost, we had a library
independent of the driver called `panwrap` which would be LD_PRELOAD'ed
into a driver to decode its cmdstream in real-time. When upstreaming
Panfrost, we realized that we would much rather have this decode
functionality maintained in-tree to avoid divergence, but that we could
not upstream panwrap because of its use with the legacy API. So we
instead dumped GPU memory to the filesystem with an out-of-tree panwrap,
and decoded that with the in-tree pandecode module. When we migrated to
the new kernel, we just added support for doing this memory dump
directly from the driver (via a module "pantrace").
This works, but dumping memory every frame is sloooooooooooooow and
error-prone. I figured if we have pandecode in-tree, we might as well
link to it directly in the driver, allowing us to decode Panfrost's
command streams without dumping memory to the filesystem first. This
cleans up the code *substantially* and improves dumping performance by a
HUGE margin. I'm talking "several seconds per frame" to "dumping in
real-time" kind of jump.
Note to users: this removes the environmental option "PANTRACE_BASE".
Instead, for equivalent functionality set "PAN_MESA_DEBUG=trace" and
redirect stdout to the file of your choosing.
This should be debugging Panfrost much more pleasant.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Add missing cases for fp32 and fp16 formats.
Fixes: c68334ffc0a9 "st/mesa: add floating point formats in st_new_renderbuffer_fb()"
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The bpp in the dumb buffer creation request is hardcoded to 32, which is an
incorrect assumption as the caller is free to pick any pipe format. Use the
bpp supplied to us through util_format_get_blocksizebits().
Fixes: 3b176c441b "gallium: Add a dumb drm/kms winsys backed swrast provider"
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110901
Fixes: 7dc2f4788288ec9c7ab6 "util: emulate futex on FreeBSD using umtx"
Cc: Greg V <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
When the visible VRAM size is equal to the VRAM size only two
heaps are exposed.
This fixes dEQP-VK.api.info.device.memory_budget.
Cc: 19.0 19.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The number of render backends is 16 but the enabled mask is 0xaaaa.
As noticed by Bas, allowing disabled render backends might break
the OCCLUSION_QUERY packet. We don't use it yet but keep this in
mind.
This fixes dEQP-VK.query_pool.* and dEQP-VK.multiview.*.
Cc: 19.0 19.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
This significantly slows down the CTS runs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 32ffd90002b04b ("anv: add support for INTEL_DEBUG=bat")
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Special care is needed to ensure that when we have two consecutive
calls with the same grid size, we only bail in the second one if it
either don't need the surface state or the surface state was already
uploaded.
v2: Instead of having a new bool in ice->state to know whether we had
a surface, check whether we have state->ref. (Ken)
Clean up the logic a little bit by adding 'grid_updated' local. (Ken)
Reviewed-by: Sagar Ghuge <[email protected]> [v1]
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Sagar Ghuge <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
This implements GLSL disk shader caching for the R300-R500 series of AMD GPUs.
Signed-off-by: Rui Salvaterra <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
v1: Fix skipped slab allocators and the buffer cache.
v2: Use only 1 domain for texture allocation
v3: Added flag for the create_fence call too
Based on Marek v1 and v2 proposed fixes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=1107812.patch
Cc: 19.1 <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
| |
|
| |
|
| |
|