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* r300-gallium: r500-fs: POW.Corbin Simpson2009-05-201-1/+27
| | | | I feel so unclean.
* r300-gallium: r500-fs: LRP.Corbin Simpson2009-05-201-4/+32
| | | | Goddammit. This cannot be the "easy way." :C
* r300-gallium: r500-fs: Combine function.Corbin Simpson2009-05-201-15/+6
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* r300-gallium: Prevent assert when fogcoords are present.Corbin Simpson2009-05-202-5/+14
| | | | Seems like this file is the source of all bad logic. (Pun intended.)
* r300-gallium: Another constantbuf shader recompile test.Corbin Simpson2009-05-204-2/+14
| | | | | | | Less briefly... Shaders need to be recompiled if their constantbuf offsets have changed. However, since we only change them from shaders if immediates need to be emitted, we shouldn't bother if the shader doesn't use immediates.
* r300-gallium: Raise constantbuf limits.Corbin Simpson2009-05-201-3/+3
| | | | Still not correct, but really I don't care.
* r300-gallium: fs: Remove cruft from way back when.Corbin Simpson2009-05-201-18/+0
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* radeon-gallium: Add surface_buffer_create callback.Corbin Simpson2009-05-201-1/+25
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* r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson2009-05-203-3/+4
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* r300-gallium: Add missing R481 PCI ID.Corbin Simpson2009-05-201-0/+1
| | | | Per 74cb2aba on xf86-video-ati.
* r300-gallium: Make surface_copy work, and refactor buffer validation.Corbin Simpson2009-05-202-16/+47
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* radeon-gallium: Don't permit reading and writing a BO in one CS.Corbin Simpson2009-05-202-3/+20
| | | | | | This fixes some silent problems in current libdrm_radeon. surface_copy still locks up hard.
* st: reformatting, comments, var renamingBrian Paul2009-05-191-19/+29
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* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-192-4/+15
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| * mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
| | | | | | | | See sourceforge bug #2793846.
| * mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
| | | | | | | | When we render to a depth/stencil texture there are stencil bits.
* | mesa: print more info when valid_texture_object() failsBrian Paul2009-05-191-1/+2
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* | trace: Improve shader wrappingJakob Bornecrantz2009-05-183-4/+29
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* | st/dri: Only create new textures if drawable has changedJakob Bornecrantz2009-05-182-0/+17
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* | r300-gallium: Fix (another) wrong value in MSPOS.Corbin Simpson2009-05-181-1/+1
| | | | | | | | Again, thanks to agd5f.
* | radeon-gallium: Remove BO validation debug.Corbin Simpson2009-05-181-4/+0
| | | | | | | | | | It appears that that area of code "just works" much like classic Mesa's version, so might as well not waste scrollback on it.
* | r300-gallium: Cleanup viewport state setup.Corbin Simpson2009-05-181-36/+28
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* | r300-gallium: Always do VTE, never software viewport.Corbin Simpson2009-05-184-4/+27
| | | | | | | | This makes glxgears draw properly with SW TCL.
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-1812-18/+161
|\| | | | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h
| * st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul2009-05-181-2/+6
| | | | | | | | The stride needs to be in texels, not bytes.
| * mesa: comments for _mesa_generate_mipmap_level()Brian Paul2009-05-181-0/+3
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| * softpipe: add texture target sanity check assertionBrian Paul2009-05-181-0/+5
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| * st: fix incorrect target parameter to screen->is_format_supported()Brian Paul2009-05-181-1/+1
| | | | | | | | We were passing a GL texture target instead of a pipe_texture_target enum.
| * mesa: added linux-osmesa-static configBrian Paul2009-05-182-0/+38
| | | | | | | | Contributed by Nicolas Noble. See SF bug #2792536
| * docs: link to 7.5 relnotesBrian Paul2009-05-181-0/+1
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| * docs: emphasize the incomplete status of the nouveau/R300 gallium driversBrian Paul2009-05-181-3/+5
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| * Initialize psp->waitX/waitGL for swrast_dri.so.Aidan Thornton2009-05-181-0/+2
| | | | | | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=21053 .
| * mesa: bump version to 7.5-rc2mesa_7_5_rc2Brian Paul2009-05-152-2/+2
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| * docs: updates from the 7.4 branchBrian Paul2009-05-153-5/+80
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| * r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer2009-05-142-8/+21
| | | | | | | | Fixes potential texture object leaks.
* | r300-gallium: Enable GLSL for r500.Corbin Simpson2009-05-171-2/+5
| | | | | | | | | | | | Before you get all excited, this is *not* to be construed as actual support for GLSL shaders. The GL version is still 1.3, and stuff still sucks. Just flicking it on so that it can be tested and developed a bit easier.
* | r300-gallium: r500-fs: DDX and DDY support.Corbin Simpson2009-05-171-0/+10
| | | | | | | | Oh, look, GLSL instructions. I wonder what I'll do next.
* | dri-gallium: Add GLSL support.Corbin Simpson2009-05-171-1/+10
| | | | | | | | Oh, look, it's more features. :3
* | r300-gallium: Add half-right COS and SIN.Corbin Simpson2009-05-171-0/+9
| | | | | | | | | | HW trig does a premultiply by 2pi, where Mesa does another premultiply by pi. This is a problem.
* | r300-gallium: Size mismatch.Corbin Simpson2009-05-171-1/+1
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* | r300-gallium, radeon-gallium: Nuke gb_pipes from orbit.Corbin Simpson2009-05-177-49/+2
| | | | | | | | | | See the previous commit for an explanation. This is just all the support code for GB_TILE_CONFIG.
* | r300-gallium: Don't set GB_TILE_CONFIG (in userspace.)Corbin Simpson2009-05-171-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | This accompanies kernel patches that make GB_TILE_CONFIG's various members completely controlled in DRM. GB_TILE_CONFIG has the following controls: - The number of GB (pixel) pipes enabled - The size and style of tiling - Subpixel precision (either 1/12 or 1/16) Per airlied and glisse, userspace and kernel will now agree (always) on a subpixel precision of 1/12, and tiling will always be kernel-controlled.
* | r300-gallium: Clean up more invariant state.Corbin Simpson2009-05-172-24/+13
| | | | | | | | GA_ENHANCE is now the kernel's problem.
* | r300-gallium: Update XXX.Corbin Simpson2009-05-172-20/+3
| | | | | | | | Lops work fine as long as HW TCL is off. (I think I know why.)
* | r300-gallium: Correct default MSPOS.Corbin Simpson2009-05-171-2/+2
| | | | | | | | Per agd5f.
* | r300-gallium: vs: Fix vert shader init.Corbin Simpson2009-05-171-15/+4
| | | | | | | | Makes the last three commits suck much less. :3
* | r300-gallium: r500-fs: Enable depth writes, kinda.Corbin Simpson2009-05-172-4/+31
| | | | | | | | Should work, but doesn't. Hm.
* | r300-gallium: Comment out useless debugging code.Corbin Simpson2009-05-171-12/+12
| | | | | | | | Those parts are nearly solid compared to the shaders.
* | r300-gallium: vs: Dupe tokens, better debug, count spurious insts.Corbin Simpson2009-05-173-6/+23
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* | r300-gallium: Die on bad texture formats.Corbin Simpson2009-05-161-2/+9
| | | | | | | | | | Odds are good that we'll die later anyway, so we might as well do it before we start dancing on random memory.