| Commit message (Collapse) | Author | Age | Files | Lines |
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SM30 is the compute capability version for GK104/GK106/GK107.
This also introduces a new signal group selection called UNK0F.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
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Move these to 'disasm' instead of the more verbose 'optmsgs' since, like
the tgsi dumps, it is useful without the more verbose compiler logging
enabled.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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For MSAA, we store full resolution tile buffer contents, which have their
own tiling format. Since they're full resolution buffers, we have to
align their size to full tiles.
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From the API perspective, writing 1 bits can't turn on pixels that were
off, so we AND it with the sample mask from the payload.
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We were checking that the blit started at 0 and was 1:1, but not that it
went to the full width of the surface, or that the width was aligned to a
tile. We then told it to blit to the full width/height of the surface,
causing contents to be stomped in a bunch of MSAA tests that happen to
include half-screen-width blits to 0,0.
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I've played with a few different approaches to tweak instruction
priority according to how much they increase/decrease register pressure,
etc. But nothing seems to change the fact that compared to original
(pre-multiple-block-support) scheduler, in some edge cases we are
generating shaders w/ 5-6x higher register usage.
The problem is that the priority queue approach completely looses the
dependency between instructions, and ends up scheduling all paths at the
same time.
Original reason for switching was that recursive approach relied on
starting from the shader outputs array. But we can achieve more or less
the same thing by starting from the depth-sorted list.
shader-db results:
total instructions in shared programs: 113350 -> 105183 (-7.21%)
total dwords in shared programs: 219328 -> 211168 (-3.72%)
total full registers used in shared programs: 7911 -> 7383 (-6.67%)
total half registers used in shader programs: 109 -> 109 (0.00%)
total const registers used in shared programs: 21294 -> 21294 (0.00%)
half full const instr dwords
helped 0 322 0 711 215
hurt 0 163 0 38 4
The shaders hurt tend to gain a register or two. While there are also a
lot of helped shaders that only loose a register or two, the more
complex ones tend to loose significanly more registers used. In some
more extreme cases, like glsl-fs-convolution-1.shader_test it is more
like 7 vs 34 registers!
Signed-off-by: Rob Clark <[email protected]>
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It causes confusion in sched if we need to split_addr() since otherwise
we wouldn't easily know which block the new addr instr will be scheduled
in. So just side-step the whole situation.
Signed-off-by: Rob Clark <[email protected]>
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We'll need to add similar for ir3_instruction, but following the pattern
to use 'id' seems confusing. Let's just go w/ generic 'data' as the
name.
Signed-off-by: Rob Clark <[email protected]>
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Undefining the NDEBUG is relevant for release build, as they are the
ones that set it.
[Emil Velikov: split from previous patch]
Signed-off-by: Emil Velikov <[email protected]>
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This follows the src/util/u_atomic_test.c model of undefining NDEBUG
unconditionally throughouth the XvMC tests, to force asserts regardless
of debug mode.
The comment on u_atomic_test.c is also fixed (read 'debug' where it
should have been 'release').
v2: s/debug/release/ in relevant comments
Signed-off-by: Giuseppe Bilotta <[email protected]>
[Emil Velikov: keep the src/util/ hunk as separate patch]
Signed-off-by: Emil Velikov <[email protected]>
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Add missing `const` specifier for pointer pointing to a const struct.
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Should have been part of commit f53f9eb8d49 "glapi: add GetPointervKHR
to the ES dispatch".
v2: comment out the ES1.1 symbol and use the same description (pattern)
as elsewhere (Matt)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93235
Fixes: f53f9eb8d49 "glapi: add GetPointervKHR to the ES dispatch".
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Vinson Lee <[email protected]> (v1)
Tested-by: Michel Dänzer <[email protected]>
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Since we're using nir_lower_outputs_to_temporaries to shadow all our
outputs, it's impossible to actually get an indirect store. The code we
had to "handle" this was pretty bogus as it created a register with a
reladdr and then stuffed it in a fixed varying slot without so much as a
MOV. Not only does this not do the MOV, it also puts the indirect on the
wrong side of the transaction. Let's just delete the broken dead code.
Reviewed-by: Kenneth Graunke <[email protected]>
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It's not really buying us anything at this point. It's just a way of
remapping one offset namespace onto another. We can just use the location
namespace the whole way through.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The original change to put zeroes directly into instructions created
conditional mov's with the zero immediate. However that can't be
emitted, so make sure to replace the zero with r63.
Fixes: 52a800a68 (nv50/ir: allow immediate 0 to be loaded anywhere)
Signed-off-by: Ilia Mirkin <[email protected]>
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This happens pretty rarely, but might as well do it when it does.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0 11.1" <[email protected]>
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A situation where there's a 128-bit load where the last component gets
DCE'd causes a 96-bit load to be generated, which no GPU can actually
emit. Avoid generating such instructions by scaling back to 64-bit on
the first load when splitting.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0 11.1" <[email protected]>
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This was just plain broken. It used always the value from v0 (for vp_index)
but would pass the value from the provoking vertex to later stages - but only
if there was a corresponding fs input, otherwise the layer/vp index would get
lost completely (as it would try to interpolate the (unsigned) values as
floats).
So, make it obey provoking vertex rules (drivers relying on draw will need to
do the same). And make sure that the default interpolation mode (when no
corresponding fs input is found) for them is constant.
Also, change the code a bit so constant inputs aren't interpolated then
copied over later.
Fixes the new piglit test gl-layer-render-clipped.
v2: more consistent whitespaces fixes for function defs, and more tab killing
(overall still not quite right however).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Same as for llvmpipe, albeit softpipe only really handles multiple layers,
not multiple viewports/scissors.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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d3d10 actually requires using provoking (first) vertex. GL is happy with
any vertex (as long as we say it's undefined in the corresponding queries).
Up to now we actually used vertex 0 for viewport index, and vertex 1 for
layer (for tris), which really didn't make sense (probably a typo). Also,$
since we reorder vertices of clockwise triangle, that actually meant we used
a different vertex depending if the traingle was cw or ccw (still ok by gl).
However, it should be consistent with what draw (clip) does, and using
provoking vertex seems like the sensible choice (draw clip will be fixed
next as it is totally broken there).
While here, also use the correct viewport always even when not needed
in setup (we pass it down to jit fragment shader it might be needed there
for getting correct near/far depth values).
No piglit changes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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We can't dump it in the real driver, since the kernel doesn't give us a
handle to it (except after a GPU hang, using a root ioctl). In the
simulator we can.
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Cc: 11.0 11.1 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Tested.
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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we don't need 2 flags for dumping texture info
Reviewed-by: Michel Dänzer <[email protected]>
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No need to dereference again, fixup for clarity.
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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It should be MSVC2008_COMPAT_CFLAGS and not MSVC2008_COMPAT_CXXFLAGS.
This is why the recent util_blitter breakage went unnoticed on autotools
builds.
Trivial.
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nir is the exception among gallium/auxiliary -- we don't need to compile
it with MSVC2008 yet. And this enables us to use
-Werror=declaration-after-statement in the next commit as we should,
without complicated fixes to tgsi_to_nir module.
Trvial. Tested with GCC and Clang.
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Currently it stores strlen(buf) whenever the user originally provided a
negative value for length.
Although I've not seen any explicit text in the spec, CTS requires that
the very same length (be that negative value or not) is returned back on
Pop.
So let's push down the length < 0 checks, tweak the meaning of
gl_debug_message::length and fix GetDebugMessageLog to add and count the
null terminators, as required by the spec.
v2: return correct total length in GetDebugMessageLog
v3: rebase (drop _mesa_shader_debug hunk).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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We're about to rework the meaning of gl_debug_message::length to only
store the user provided data. Thus we should add an explicit validation
for null terminated strings.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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These new (relative to ARB_debug_output) tokens, have been explicitly
separated from the existing ones in the spec text. With the reference
to glDebugMessageInsert was dropped.
At the same time, further down the spec says:
"The value of <type> must be one of the values from Table 5.4"
... and these two are listed in Table 5.4.
The GL 4.3 and GLES 3.2 do not give any hints on the former
'definition', plus CTS requires that the tokens are valid values for
glDebugMessageInsert.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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As per the spec quote:
"All messages are initially enabled unless their assigned severity
is DEBUG_SEVERITY_LOW"
We already had MEDIUM and HIGH set, let's toggle NOTIFICATION as well.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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We already have one group (the default) as specified in the spec. So
lets return its size, rather than the index of the current group.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The variable is used as the actual index, rather than the size of the
group stack - rename it to reflect that.
Suggested-by: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The extension requires (cough implements) GetPointervKHR (alias of
GetPointerv) which in itself is available for ES 1.1 enabled mesa.
Anyone willing to fish around and implement it for ES 1.0 is more than
welcome to revert this commit. Until then lets restrict things.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The KHR_debug extension implements this.
Strictly speaking it could be used with ES 1.0, although as the original
function is available on ES 1.1, I'm inclined to lift the KHR_debug
requirement to ES 1.1.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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