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* lima/ppir: handle all node types in ppir_node_replace_childErico Nunes2019-07-191-2/+30
* lima/ppir: branch regalloc fixesErico Nunes2019-07-191-0/+33
* main: Destroy static hash tableYevhenii Kolesnikov2019-07-191-0/+8
* radv: reset the window scissor with no clear state.Dave Airlie2019-07-191-1/+1
* radv: fix crash in shader tracing.Dave Airlie2019-07-193-3/+8
* iris: change last_vue_stage() to look at uncompiled shadersTimothy Arceri2019-07-191-3/+3
* nir/lower_clip: add support for geometry shadersTimothy Arceri2019-07-192-0/+58
* nir/lower_clip: add lower_clip_outputs() helperTimothy Arceri2019-07-191-42/+51
* nir/lower_clip: add create_clipdist_vars() helperTimothy Arceri2019-07-191-16/+18
* nir/lower_clip: add a find_clipvertex_and_position_outputs() helperTimothy Arceri2019-07-191-24/+35
* panfrost: Set rt_countAlyssa Rosenzweig2019-07-182-8/+11
* panfrost: Trace invisible BOsAlyssa Rosenzweig2019-07-181-1/+5
* panfrost/decode: Preserve empty tiler heap symmetryAlyssa Rosenzweig2019-07-181-5/+13
* panfrost: Zero polygon list body size for clearsAlyssa Rosenzweig2019-07-181-0/+4
* panfrost/mfbd: Unify depth-only with masked FBO pathAlyssa Rosenzweig2019-07-181-22/+24
* panfrost: Simplify set_framebuffer_stateAlyssa Rosenzweig2019-07-181-35/+9
* panfrost: Check for NULL surface in placesAlyssa Rosenzweig2019-07-185-5/+14
* panfrost: Expose 4 render targetsAlyssa Rosenzweig2019-07-181-2/+2
* panfrost: Shrink tiler heapAlyssa Rosenzweig2019-07-181-1/+1
* nir/large_constants: De-duplicate constantsCaio Marcelo de Oliveira Filho2019-07-181-21/+75
* nir/large_constants: Use ralloc for var_infosCaio Marcelo de Oliveira Filho2019-07-181-3/+3
* freedreno: Convert nir_lower_tg4_to_tex to the NIR lowering helper.Eric Anholt2019-07-181-88/+51
* freedreno: Convert load_barycentric_at_sample to the NIR lowering helper.Eric Anholt2019-07-181-48/+30
* freedreno: Convert load_barycentric_at_offset to the NIR lowering helper.Eric Anholt2019-07-181-39/+19
* v3d: Use nir_shader_lower_instructions() for txf_ms lowering.Eric Anholt2019-07-181-26/+16
* nir: Allow internal changes to the instr in nir_shader_lower_instructions().Eric Anholt2019-07-182-1/+11
* vc4: Convert vc4_nir_lower_txf_ms to nir_shader_lower_instructions().Eric Anholt2019-07-181-32/+13
* v3d: Fix assertion failures in debug builds.Eric Anholt2019-07-181-0/+2
* panfrost: Handle Z24 texturesAlyssa Rosenzweig2019-07-181-1/+1
* panfrost/ci: Update expectationsAlyssa Rosenzweig2019-07-181-14/+0
* panfrost: Make scissor test more robustAlyssa Rosenzweig2019-07-181-8/+15
* panfrost: Use correct NO_DITHER field on MFBDAlyssa Rosenzweig2019-07-183-1/+9
* panfrost: Implement Z32F(_S8) supportAlyssa Rosenzweig2019-07-182-0/+16
* panfrost/decode: Don't disassemble NULL shadersAlyssa Rosenzweig2019-07-181-2/+3
* panfrost: Copy stencil front to back if back disabledAlyssa Rosenzweig2019-07-181-5/+14
* swr/rast: Refactor memory API between rasterizer core and swrJan Zielinski2019-07-1830-185/+370
* lima/ppir: Add gl_PointCoord handlingAndreas Baierl2019-07-186-5/+34
* gallium: Add PIPE_CAP_TGSI_FS_POINT_IS_SYSVALAndreas Baierl2019-07-184-0/+6
* nir/tgsi: Extend tgsi_to_nir.c to support gl_PointCoord as a system value.Andreas Baierl2019-07-181-0/+20
* nir: Add gl_PointCoord system valueAndreas Baierl2019-07-183-0/+6
* glsl: Optionally declare gl_PointCoord as a system valueAndreas Baierl2019-07-185-3/+15
* lima/gp: Fix problem with complex movesConnor Abbott2019-07-183-9/+125
* lima/gpir: Rework the schedulerConnor Abbott2019-07-189-560/+1187
* lima/gp: Mark more add-only nodes as maybe-two-slotConnor Abbott2019-07-181-0/+8
* lima/gpir: Fix some bugs in instruction handlingConnor Abbott2019-07-181-0/+12
* lima: Reintroduce the standalone compilerConnor Abbott2019-07-187-3/+352
* nir/lower_viewport: Check variable mode firstConnor Abbott2019-07-181-1/+2
* radv/gfx10: set BREAK_WAVE_AT_EOI if TES or GS enable the primitive IDSamuel Pitoiset2019-07-181-0/+8
* radv/gfx10: move emitting VGT_PRIMITIVEID_EN into the NGG pathSamuel Pitoiset2019-07-181-6/+11
* radv/gfx10: do not always execute a barrier before the second shaderSamuel Pitoiset2019-07-181-1/+30