Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | 2008-11-07 | 8 | -31/+297 |
|\ | |||||
| * | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | 2008-11-07 | 4 | -3/+18 |
| | | | | | | | | emitted yet though) | ||||
| * | mesa: added DP2, DP2A instructions | Brian Paul | 2008-11-07 | 3 | -2/+32 |
| | | |||||
| * | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | 2008-11-07 | 3 | -23/+199 |
| | | |||||
| * | mesa: include shader/prog_instruction.h | Brian Paul | 2008-11-07 | 1 | -0/+1 |
| | | | | | | | | Seems to fix a mysteriously missing build dependency. | ||||
| * | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | 2008-11-07 | 3 | -0/+45 |
| | | | | | | | | | | | | We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | ||||
| * | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | 2008-11-07 | 1 | -3/+2 |
| | | |||||
* | | gallium: s/OPCODE_INT/OPCODE_TRUNC/ | Brian Paul | 2008-11-06 | 1 | -2/+2 |
| | | |||||
* | | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | 2008-11-06 | 7 | -29/+360 |
|\| | |||||
| * | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | 2008-11-06 | 5 | -18/+21 |
| | | | | | | | | Trunc is a more accurate description; there's no type conversion involved. | ||||
| * | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
| | | | | | | | | | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | ||||
| * | i965: Always check vertex program. | Xiang, Haihao | 2008-11-06 | 1 | -1/+4 |
| | | | | | | | | | | | | Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | ||||
| * | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | 2008-11-05 | 2 | -10/+335 |
| | | | | | | | | OPCODE_NOISE4 coming later. | ||||
| * | mesa: Fix compiler warnings on Windows. | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | | | | | | | | cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | ||||
| * | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
| | | | | | | | | Expressions like array[i] + array[j] didn't work properly before. | ||||
| * | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | | |||||
| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | 2008-11-05 | 3 | -7/+16 |
| | | |||||
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | 2008-11-06 | 9 | -9/+175 |
|\ \ | |||||
| * | | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
| | | | | | | | | | | | | | | | | | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | ||||
| * | | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul | 2008-11-06 | 2 | -0/+20 |
| | | | |||||
| * | | gallium: debug code to print vertex array data (disabled) | Brian Paul | 2008-11-06 | 1 | -0/+89 |
| | | | |||||
| * | | softpipe: debug code (disabled) | Brian Paul | 2008-11-06 | 1 | -0/+8 |
| | | | |||||
| * | | gallium: check execution mask in indirect register loads | Brian | 2008-11-05 | 1 | -0/+23 |
| | | | | | | | | | | | | | | | Zero-out the index for disabled execution channels to avoid using potential garbage values (thus avoiding bad array indexing). | ||||
| * | | gallium: don't range check tgsi register index for indirect accesses | Brian | 2008-11-05 | 1 | -5/+9 |
| | | | | | | | | | | | | Fixes progs/vp/arl.txt test. | ||||
* | | | gallium: actually flip the coordinates | Zack Rusin | 2008-11-06 | 1 | -1/+2 |
| | | | |||||
* | | | cell: minor reformatting, var renaming | Brian Paul | 2008-11-05 | 1 | -7/+11 |
| | | | |||||
* | | | use APP_CC, not CC for skinning demo | Brian Paul | 2008-11-05 | 1 | -2/+2 |
| | | | |||||
* | | | gallium: s/mmDestroy/u_mmDestroy/ | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | | | |||||
* | | | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | 2008-11-05 | 21 | -38/+299 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c | ||||
| * | | gallium: added check for degenerate drawing calls | Brian Paul | 2008-11-05 | 1 | -0/+3 |
| | | | |||||
| * | | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵ | Brian Paul | 2008-11-05 | 1 | -0/+27 |
| | | | | | | | | | | | | | | | | | | | | | draw time This will warn the user that the shader being run may be using uninitialized uniform variables. | ||||
| * | | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
| | | | | | | | | | | | | Expressions like array[i] + array[j] didn't work properly before. | ||||
| * | | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code | Brian Paul | 2008-11-05 | 4 | -4/+54 |
| | | | | | | | | | | | | | | | This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments. | ||||
| * | | gallium: added tgsi_set_exec_mask() | Brian Paul | 2008-11-05 | 1 | -0/+25 |
| | | | |||||
| * | | gallium: added some sanity check assertions for constant buffer indexing | Brian Paul | 2008-11-05 | 1 | -0/+4 |
| | | | |||||
| * | | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | | | |||||
| * | | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | 2008-11-05 | 3 | -7/+16 |
| | | | |||||
| * | | gallium: added some debug code (disabled) | Brian Paul | 2008-11-05 | 1 | -0/+24 |
| | | | |||||
| * | | gallium: disable some debug output | Brian Paul | 2008-11-05 | 1 | -1/+2 |
| | | | |||||
| * | | i915: Remove faulty assert | Jakob Bornecrantz | 2008-11-05 | 1 | -1/+0 |
| | | | |||||
| * | | draw: Implement TGSI_OPCODE_TRUNC. | michal | 2008-11-05 | 1 | -0/+14 |
| | | | |||||
| * | | tgsi: Implement OPCODE_TRUNC. | michal | 2008-11-05 | 1 | -1/+17 |
| | | | |||||
| * | | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | 2008-11-04 | 1 | -8/+8 |
| | | | | | | | | | | | | The swizzle mask for such variables wasn't set up properly. | ||||
| * | | mesa: silence warnings | Brian Paul | 2008-11-01 | 1 | -3/+3 |
| | | | |||||
| * | | mesa: do scope replacement for while/for loops too | Brian Paul | 2008-11-01 | 1 | -3/+7 |
| | | | | | | | | | | | | This fixes a function inlining bug involving vars declared inside loop bodies. | ||||
| * | | mesa: glsl tree print improvements | Brian Paul | 2008-11-01 | 1 | -1/+17 |
| | | | |||||
| * | | mesa: fix assignment / parameter passing of sampler types | Brian Paul | 2008-11-01 | 3 | -4/+29 |
| | | | |||||
| * | | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | 2008-11-01 | 4 | -53/+53 |
| | | | |||||
| * | | mesa: fix some bugs with precision qualifier parsing | Brian Paul | 2008-10-31 | 9 | -2379/+2456 |
| | | | |||||
| * | | mesa: do scope replacement for variable initializers too | Brian Paul | 2008-10-31 | 1 | -0/+11 |
| | | |