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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-078-31/+297
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| * mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵Brian Paul2008-11-074-3/+18
| | | | | | | | emitted yet though)
| * mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
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| * mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
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| * mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
| | | | | | | | Seems to fix a mysteriously missing build dependency.
| * mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
| | | | | | | | | | | | We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter.
| * mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
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* | gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul2008-11-061-2/+2
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* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-067-29/+360
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| * mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
| | | | | | | | Trunc is a more accurate description; there's no type conversion involved.
| * mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| | | | | | | | | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
| * i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
| | | | | | | | | | | | Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap.
| * i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
| | | | | | | | OPCODE_NOISE4 coming later.
| * mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
| | | | | | | | cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97
| * mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| | | | | | | | Expressions like array[i] + array[j] didn't work properly before.
| * mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
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| * mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
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* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-069-9/+175
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| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| | | | | | | | | | | | | | | | | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
| * | gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
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| * | gallium: debug code to print vertex array data (disabled)Brian Paul2008-11-061-0/+89
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| * | softpipe: debug code (disabled)Brian Paul2008-11-061-0/+8
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| * | gallium: check execution mask in indirect register loadsBrian2008-11-051-0/+23
| | | | | | | | | | | | | | | Zero-out the index for disabled execution channels to avoid using potential garbage values (thus avoiding bad array indexing).
| * | gallium: don't range check tgsi register index for indirect accessesBrian2008-11-051-5/+9
| | | | | | | | | | | | Fixes progs/vp/arl.txt test.
* | | gallium: actually flip the coordinatesZack Rusin2008-11-061-1/+2
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* | | cell: minor reformatting, var renamingBrian Paul2008-11-051-7/+11
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* | | use APP_CC, not CC for skinning demoBrian Paul2008-11-051-2/+2
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* | | gallium: s/mmDestroy/u_mmDestroy/Brian Paul2008-11-051-1/+1
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* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-0521-38/+299
|\| | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c
| * | gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
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| * | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵Brian Paul2008-11-051-0/+27
| | | | | | | | | | | | | | | | | | | | | draw time This will warn the user that the shader being run may be using uninitialized uniform variables.
| * | mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| | | | | | | | | | | | Expressions like array[i] + array[j] didn't work properly before.
| * | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL codeBrian Paul2008-11-054-4/+54
| | | | | | | | | | | | | | | This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments.
| * | gallium: added tgsi_set_exec_mask()Brian Paul2008-11-051-0/+25
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| * | gallium: added some sanity check assertions for constant buffer indexingBrian Paul2008-11-051-0/+4
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| * | mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
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| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
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| * | gallium: added some debug code (disabled)Brian Paul2008-11-051-0/+24
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| * | gallium: disable some debug outputBrian Paul2008-11-051-1/+2
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| * | i915: Remove faulty assertJakob Bornecrantz2008-11-051-1/+0
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| * | draw: Implement TGSI_OPCODE_TRUNC.michal2008-11-051-0/+14
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| * | tgsi: Implement OPCODE_TRUNC.michal2008-11-051-1/+17
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| * | mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
| | | | | | | | | | | | The swizzle mask for such variables wasn't set up properly.
| * | mesa: silence warningsBrian Paul2008-11-011-3/+3
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| * | mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
| | | | | | | | | | | | This fixes a function inlining bug involving vars declared inside loop bodies.
| * | mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
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| * | mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-4/+29
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| * | mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-014-53/+53
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| * | mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2379/+2456
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| * | mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
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