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* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
| | | | | | | If no customizer is present, 3D will be enabled by default. Otherwise the option will default to the customizer value. Signed-off-by: Thomas Hellstrom <[email protected]>
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
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* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
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* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
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* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
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* r600g: save vertex buffers in blitterMarek Olšák2010-06-091-0/+3
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* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
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* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
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* r300g: report that transfers are always supportedMarek Olšák2010-06-091-0/+6
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* r300g: fix loading compressed texturesMarek Olšák2010-06-091-2/+6
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* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-084-94/+93
| | | | The next step is to replace skipping by an actual fallback.
* intel: Flag NEW_BUFFERS when changing draw buffers.Eric Anholt2010-06-081-0/+1
| | | | | | | There were entries to this function (most imporantly, prepare_render -> update_renderbuffers) that wouldn't have had NEW_BUFFERS set, but brw_wm_surface_state (the i965 state tracking the drawing regions) expected this to change.
* intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.Eric Anholt2010-06-089-60/+41
| | | | | The new API makes so much more sense, I'd like to forget how the old one worked.
* intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt2010-06-0844-272/+277
| | | | | The slightly less mechanical change of converting the emit_reloc calls will follow.
* intel: Clean up stale comments in intel_batchbuffer.c.Eric Anholt2010-06-081-4/+1
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* intel: Remove the non-gem paths for batchbuffer upload.Eric Anholt2010-06-081-22/+4
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* intel: Update comment in intel_tex_copy from before miptree x/y rework.Eric Anholt2010-06-081-1/+1
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* softpipe: make sure we don't fallback to assert on so stats queryZack Rusin2010-06-081-0/+2
| | | | spotted by Vinson
* softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin2010-06-081-0/+7
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* r600: Make next_inst() static.Henri Verbeet2010-06-082-59/+61
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* r600: Assert output registers have a valid export index.Henri Verbeet2010-06-081-0/+4
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* r600: Process exports for all written fragment outputs.Henri Verbeet2010-06-081-26/+12
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* r600: Fill uiFP_OutputMap for all written fragment outputs.Henri Verbeet2010-06-081-16/+17
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* SConscript: don't build mesa components if mesa not in state trackersKeith Whitwell2010-06-081-5/+5
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* softpipe: added sp_state_so.c to file listBrian Paul2010-06-081-0/+1
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* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
| | | | plus used the correctly specified stride
* gallium: add basic support for stream output queriesZack Rusin2010-06-084-3/+38
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* gallium: adjust the query interface to support custom typesZack Rusin2010-06-0812-15/+22
| | | | we need to change it to support composite types
* gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin2010-06-085-5/+4
| | | | Brian spotted those
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-087-6/+43
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* gallium: add interface for DrawAuto and implement it in softpipeZack Rusin2010-06-086-1/+75
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* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-089-75/+381
| | | | | | | interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-0811-1/+161
| | | | aka transform feedback
* st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie2010-06-085-10/+63
| | | | | | | | | Okay I think this is good enough for now, I can't see any other reason for mesa to want to use a sampler view so lets just leave it at all the A->X conversions for now. I've been running gnome-shell under r300g with this for day or so and it seems fine. Signed-off-by: Dave Airlie <[email protected]>
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
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* graw: Fix file handle leaks.Vinson Lee2010-06-073-0/+3
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* graw: Remove unnecessary headers.Vinson Lee2010-06-073-3/+0
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* sw: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* glew: Drop glew now that we don't need it for the progsJakob Bornecrantz2010-06-0819-41308/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | configs/beos | 2 +- configs/darwin | 2 +- configs/default | 4 +- configs/freebsd-dri | 2 +- configs/linux-cell | 2 +- configs/linux-dri-xcb | 2 +- configs/linux-indirect | 2 +- configure.ac | 2 +- include/GL/glew.h |14435 ------------------------------------------------ include/GL/glxew.h | 1476 ----- include/GL/wglew.h | 1247 ----- src/SConscript | 1 - src/glew/LICENSE.txt | 73 - src/glew/Makefile | 54 - src/glew/SConscript | 69 - src/glew/glew.c |14320 ----------------------------------------------- src/glew/glewinfo.c | 8441 ---------------------------- src/glew/visualinfo.c | 1173 ---- 18 files changed, 8 insertions(+), 41299 deletions(-) Revert "glew: update to version 1.5.4" This reverts commit a189b1c53b6a3b6c055cc86145c8ef48c580e9d0. Revert "glew: Include X11 headers and libraries in SCons build." This reverts commit efdd33985cb38429aeae845a556db2322957e71a. Revert "scons: Fix GLEW build on Mac OS X." This reverts commit 8f81769148eab0042ffb7192a702350275648715. Revert "scons: Use static glew library on Unices to avoid binary compatability issues" This reverts commit de22c940a1df66d13825dd15c015eafabb61a11d. Revert "glew: Update to version 1.5.2." This reverts commit aaf7ecfd816f82fef314f4f772cc53bc0ced553e. Revert "scons: Build glew on all platforms." This reverts commit 52eb3e4235cc661ab9626a704c555a5f096c628a. Revert "scons: Put glut and glew shared libraries into build/xxx/bin or lib." This reverts commit 8a318edd0838ee3343be0425019d93541b621567. Didn't revert scons/gallium.py Revert "scons: Fix glew build on MSVC." This reverts commit 14a8c9dac7ea43ad8a45052e17f7127451344e5a. Revert "scons: Build progs together with everything else." This reverts commit 7bbf7f94ea786e41ff1364cedaf7dd5c0bbf605a. Only changed src/glew/SConscript Revert "mesa: include glew headers in MesaDemos tarballs" This reverts commit c57d81ddc9ba3052ff7f6b72091accab2c2db0ae. Revert "mesa: include GLEW sources in MesaDemos tarball" This reverts commit b9e2e32daf5505896a662dc8df60104c0f51b4b9. Revert "glew: correct misspelling of glFramebufferTextureLayer" This reverts commit 1b05b5b4fecd9ac8ef34abdda6c085868016ad84. Revert "glew: fix GLEW_LIB_NAME" This reverts commit c10df26a31b6af5a720fbfd06411d580cd38a2c8. Revert "Add dummy install target for glew to fix 'make install'" This reverts commit c273dfe6a28d4bb64ce167685b4053d22db5a727. Revert "autoconf: Add GLEW needed by progs when building GLUT" This reverts commit 2977cee38e21b8e5ebba1635b101185d64ee44a9. Revert "glew: Build it as a static lib." This reverts commit fcf9353fea8343a1a86c8c6e0144c8429440c648. Revert "glew: Initial import." This reverts commit 57d00016cab9afa3e7853d9830044a8ece9541c4.
* r600g: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* graw: Add gallium library to SCons build.Vinson Lee2010-06-071-1/+1
| | | | Fixes MSVC SCons build.
* r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák2010-06-071-1/+1
| | | | The drivers aborts instead, I am working on a real fix...
* graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell2010-06-078-2/+626
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* softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
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* llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
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* util: implement util_clear_depth_stencil fallbackRoland Scheidegger2010-06-072-1/+115
| | | | | | this doesn't really look terribly useful for drivers to use, but until drivers use their own implementation provide this since some state trackers really want to use these functions.
* graw: add parse_geometry_shader helperKeith Whitwell2010-06-072-0/+16
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* tgsi: null-terminate string in parse_identifierKeith Whitwell2010-06-071-0/+1
| | | | Hit this parsing geometry shader properties.
* draw: don't use llvm engine when geometry shaders activeKeith Whitwell2010-06-071-1/+1
| | | | They aren't implemented for llvm.