| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This pass attempts to dectect code sequences like
if (x < y) {
z = y - x;
...
}
and replace them with sequences like
t = x - y;
if (t < 0) {
z = -t;
...
}
On architectures where the subtract can generate the flags used by the
if-statement, this saves an instruction. It's also possible that moving
an instruction out of the if-statement will allow
nir_opt_peephole_select to convert the whole thing to a bcsel.
Currently only floating point compares and adds are supported. Adding
support for integer will be a challenge due to integer overflow. There
are a couple possible solutions, but they may not apply to all
architectures.
v2: Fix a typo in the commit message and a couple typos in comments.
Fix possible NULL pointer deref from result of push_block(). Add
missing (-A + B) case. Suggested by Caio.
v3: Fix is_not_const_zero to work correctly with types other than
nir_type_float32. Suggested by Ken.
v4: Add some comments explaining how this works. Suggested by Ken.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
v2: Move bug fix in get_neg_instr from the next patch to this patch
(where it was intended to be in the first place). Noticed by Caio.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
v2: Rebase on 1-bit Boolean changes.
Reviewed-by: Thomas Helland <[email protected]> [v1]
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
No shader-db changes on any Intel platform.
v2: Use a loop to generate patterns. Suggested by Jason.
v3: Fix a copy-and-paste bug in the extract_[ui] of ishl loop that would
replace an extract_i8 with and extract_u8. This broke ~180 tests. This
bug was introduced in v2.
Reviewed-by: Matt Turner <[email protected]> [v1]
Reviewed-by: Dylan Baker <[email protected]> [v2]
Acked-by: Jason Ekstrand <[email protected]> [v2]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
No shader-db changes on any Intel platform.
v2: Use a loop to generate patterns. Suggested by Jason.
v3: Fix a copy-and-paste bug in the extract_[ui] of ishl loop that would
replace an extract_i8 with and extract_u8. This broke ~180 tests. This
bug was introduced in v2.
Reviewed-by: Matt Turner <[email protected]> [v1]
Reviewed-by: Dylan Baker <[email protected]> [v2]
Acked-by: Jason Ekstrand <[email protected]> [v2]
|
|
|
|
|
|
|
|
| |
No shader-db changes on any Intel platform.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Skylake, Broadwell, and Haswell had similar results. (Skylake shown)
total instructions in shared programs: 15256840 -> 15256837 (<.01%)
instructions in affected programs: 4713 -> 4710 (-0.06%)
helped: 3
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.06% max: 0.08% x̄: 0.06% x̃: 0.06%
total cycles in shared programs: 372286583 -> 372286583 (0.00%)
cycles in affected programs: 198516 -> 198516 (0.00%)
helped: 1
HURT: 1
helped stats (abs) min: 10 max: 10 x̄: 10.00 x̃: 10
helped stats (rel) min: <.01% max: <.01% x̄: <.01% x̃: <.01%
HURT stats (abs) min: 10 max: 10 x̄: 10.00 x̃: 10
HURT stats (rel) min: 0.01% max: 0.01% x̄: 0.01% x̃: 0.01%
No changes on any other Intel platform.
v2: Use a loop to generate patterns. Suggested by Jason.
v3: Fix a copy-and-paste bug in the extract_[ui] of ishl loop that would
replace an extract_i8 with and extract_u8. This broke ~180 tests. This
bug was introduced in v2.
Reviewed-by: Matt Turner <[email protected]> [v1]
Reviewed-by: Dylan Baker <[email protected]> [v2]
Acked-by: Jason Ekstrand <[email protected]> [v2]
|
|
|
|
|
|
|
|
|
|
|
| |
llvm/spir-v spits out some struct a { struct b {} }, but it
doesn't deref, it casts (struct a) to (struct b), reconstruct
struct derefs instead of casts for these.
v2: use ssa_def_rewrite uses, rework the type restrictions (Jason)
v3: squish more stuff into one function, drop unused temp (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
It seems pretty useless nowadays.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
h/w specification requires this bit to be always set.
See Mesa commit 5eb173304bd.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
This is no longer true since PIPE_CAP_PACKED_UNIFORMS was enabled.
Fixes: 3c8779af325 freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Not sure why new-style frag inputs start triggering this. But we
probably shouldn't consider src's from other blocks.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
For depth and stencil blits, we always want the main mask to be Z, and
the secondary pass mask to be S. If asked to blit Z+S to S, we should
handle the blit in the second pass which properly gets the stencil
resources.
Before, we were trying to handle S as the main mask, and accidentally
blitting a Z source to a S destination, which doesn't work out well.
Fixes Piglit's "framebuffer-blit-levels {draw,read} stencil" tests.
|
|
|
|
|
|
|
|
|
| |
Fixes assertion failures in Piglit's "framebuffer-blit-levels
{draw,read} stencil" tests on iris. Also fixes assert failures in
frameretrace, which tries to ReadPixels the stencil values (only)
from a Z24S8 depth/stencil attachment.
Reviewed-by: Kristian H. Kristensen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This instruction needs a workaround when used from vertex shaders.
Fixes:
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
emit_cat5() needs to check if the last optional reg is there before it
accesses it.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
| |
There are multiple `goto path_fail` with an open fd, but none that go to
`fail:` without going through `path_fail:` first, so let's just move the
`close(fd)` there.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
I don't think we should update metadata when conditional rendering
is enabled. For some reasons, some CTS breaks only on SI.
This fixes the following CTS on SI:
dEQP-VK.conditional_rendering.draw_clear.clear.depth.*
Cc: 19.0 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
i965 does this, and st's tgsi path does this. st/nir did not.
Cuts 138MB of memory from a DiRT Rally trace, which is about 44%
of the total GLSL IR memory.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
| |
This extension allows 16-bit support to Frexp/FrexpStruct.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Hardware has two instructions.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
I neglected to fill out this driver function, causing us to advertise
0 modifiers. Now we advertise the various tilings and let the driver
pick them. I've verified that X tiling works with Weston (by hacking
the list to skip Y tiling).
Y+CCS doesn't work yet because it's multiplane and the Gallium dri
state tracker isn't really prepared for that. Leave it off for now.
|
|
|
|
|
|
|
|
|
|
|
| |
v2: Lionel Landwerlin <[email protected]>
- fix missing type
- fix *_FQM_*/*_QM_* commands
- shorten some media structs using groups
- factor out memory attributes
- switch MI_FLUSH_DW fields to bool
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
v2: Lionel Landwerlin <[email protected]>
- fix missing type
- fix *_FQM_*/*_QM_* commands
- shorten some media structs using groups
- factor out memory attributes
- switch MI_FLUSH_DW fields to bool
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
v2: Lionel Landwerlin <[email protected]>
- fix missing type
- fix *_FQM_*/*_QM_* commands
- shorten some media structs using groups
- factor out memory attributes
- switch MI_FLUSH_DW fields to bool
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
v2: Lionel Landwerlin <[email protected]>
- switch MI_FLUSH_DW fields to bool
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
v2: Fixed MI_WAIT_FOR_EVENT to be for video also
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
v2: Fixed MI_WAIT_FOR_EVENT to be for blitter and video also
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
v2: Fixed MI_WAIT_FOR_EVENT to be for blitter and video also
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
headers
v2: Fixed the check for engine
v3: Changed engine into an argument given to the scripts
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
The code to handle image unit indirect was missing
Fixes piglit tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-mixed-const-non-const-uniform-index.shader_test
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes the vertex id fetch in the non-llvm drawing paths.
This vertex id in elt mode comes from the elts not just a linear
value.
Note we don't bad basevertex in the elts case as it's already included
in the elts by the looks of it (at least tests fail if I add it)
Fixes piglit end-primitive tests and some others.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
| |
We have a rather big constant file and it seems that the best way to
use it is to upload all UBOs and lower UBO access the load_uniform.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit turns on the gallium cap and adds a pass to lower the
load_ubo intrinsics for block 0 back to load_uniform intrinsics and
adjust the backend where the cap switches units from vec4s to dwords.
As we stop using ir3_glsl_type_size() for uniform layout, this also
corrects an issue where we would allocate a vec4 slot for samplers in
uniforms, fixing:
dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We don't need to determine the number of uniform slots here, it's
already available as prog->Parameters->NumParameterValues. The way we
previously determined the number of slots was also broken for
PackedDriverUniformStorage, where we would add loc (in dwords) and
type_size() (in vec4s).
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
V2: Fix L3 bank count (Vivek)
Fix simulator_id and num_eu_per_subslice (Lionel)
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
VCN supports this profile as well as UVD, so add it
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
CC: <[email protected]>
|
|
|
|
|
|
|
|
|
| |
kms_swrast can work with primary nodes out of the box, but also
with rendernodes if the build environment specifies the
EGL_FORCE_RENDERNODE flag.
Suggested-by: Emil Velikov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Now the init logic fallbacks to or forces software rendering.
v2: simplify flow (@eric)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Load the kms_swrast driver when specified.
Doesn't work with drm_gralloc.
v2: remove unneeded line (@eric)
v3: Remove swrast_loader_extensions (@evelikov)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
| |
It's good to have options.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
| |
This way, we can use primary nodes with kms_swrast too.
Also fix up some whitespace issues.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
| |
Makes things easier to follow.
Suggested-by: Emil Velikov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
| |
1) Removes a forward declaration.
2) Makes next patch easier.
Suggested-by: Emil Velikov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|