| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Jean Hertel <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Initial benchmarking didn't show any performance benefits. But it might eventually.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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For example, the surfaceless platform only supports pbuffers. If the
driver supports MSAA, we would still create a config, but it would have
no supported surface types. That's meaningless, so don't do it.
Reviewed-by: Eric Engestrom <[email protected]>
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To go any further than this would be to break the current version of
Android.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
[ Michel Dänzer: Dropped jessie line from debian-install.sh again ]
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Upgrading to a newer g++ causes older LLVM/clang packages to be
removed.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Something seems to have changed in Debian buster causing installation
of the other foreign packages to fail without this.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Also update -rc4 to me.
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IIRC, designated initializers are not legal C++.
Fixes the MSVC build.
Fixes: 83fd1e58 ("glsl/nir: Add and use a gl_nir_link() function")
Reviewed-by: Neha Bhende <[email protected]>
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This is unsupported by meson and may become a hard error in the future.
Fixes: 5adfc8602c639827af0ba9a1059bd165a3ae49e7
("lima/ppir: move sin/cos input scaling into NIR")
Reviewed-by: Vasily Khoruzhick <[email protected]>
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This fixes a missing bo->reusable = false in iris_bo_export_gem_handle.
Reviewed-by: Chris Wilson <[email protected]>
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Other threads may pick it up once it's in the hash table. Not known
to fix anything currently.
Reviewed-by: Chris Wilson <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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trivial
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Looks like .out_sync wasn't set in lima_submit_start(), as result
submit completion fence was never signalled.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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This is a pipe format, not a boolean.
Fixes: 5849e0612cc ("gallium/auxiliary: Add util_format_get_depth_only() helper.")
Reviewed-by: Tapani Pälli <[email protected]>
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Fixes dEQP-GLES3.functional.texture.specification.texstorage3d.size.3d_2x2x2_2_levels
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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If the lowest (largest) mipmap level is too small to tile, then don't
bother pretending.
Note that this requires initializing pipe->screen before
fd_resource_level_linear() is called.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This will also "unlock" OpenGL 4.6 for Iris!
v2: Also enable PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS.
Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
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Perform all the NIR linking steps in order. Change iris and i965 to
use it. Suggested by Alejandro.
v2: Add gl_nir_linker_options struct.
Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
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The PIPE_CAP_GL_SPIRV capability enables ARB_gl_spirv and
ARB_spirv_extensions, and will make sure the corresponding SPIR-V
capabilities and extensions lists are initialized.
The additional PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS capability enables
the support for Variable Pointers in SPIR-V shaders. This depends on
the driver and is not mandatory for ARB_gl_spirv support.
v2: Add a PIPE_CAP for Variable Pointers. (Marek)
Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
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Reviewed-by: Timothy Arceri <[email protected]>
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There's no such case, if we load prog->nir from the shader cache, we
shouldn't hit this path.
Suggested-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The SPIR-V codepath uses NIR linking, so we have to preprocess after
the linking steps, which makes things slightly different than GLSL.
To make more clear when the preprocess is happening, I've ended up
inlining st_nir_get_mesa_program() into its caller.
The goal was to make both GLSL and SPIR-V to use the same preprocess
function, the exceptions are:
- SPIR-V codepath don't support NIR state slots yet;
- GLSL lowers shared memory early, so we don't do the deref lowering
for those.
For now I didn't bother to rename other functions and files (now that
many of them apply to both GLSL and SPIR-V), but we should do this in
further patches.
Reviewed-by: Timothy Arceri <[email protected]>
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Refactor to split the glsl_to_nir conversion from the preprocessing
NIR passes into separate functions, so we can use them in SPIR-V.
Unlike in GLSL, there we'll need to perform a few passes with the NIR
linker before doing the individual preprocess calls.
No behavior should change with this patch.
Reviewed-by: Timothy Arceri <[email protected]>
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Use the new MainUniformStorageIndex field in Parameter instead. It
was added so we could match those in the SPIR-V case, where names are
optional.
v2: Use MainUniformStorageIndex for all cases.
Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
Reviewed-by: Timothy Arceri <[email protected]>
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Use the new UniformStorageIndex field in Parameter instead. This
mechanism was added so we could match those in the SPIR-V case, where
names are optional.
v2: Use UniformStorageIndex for all cases. (Timothy)
Reviewed-by: Timothy Arceri <[email protected]>
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When creating Parameters, fill in the associated uniform storage
indices, like it is done with the NIR linker used for SPIR-V. This
will allow later code to not rely on names (which would never work for
SPIR-V where names are optional).
Reviewed-by: Timothy Arceri <[email protected]>
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The parameter lists were not being created nor filled since i965
doesn't use them. In Gallium they are used for uniform handling, so
add a way to fill them.
The gl_uniform_storage struct got two new fields that let us go
- from a Parameter to the matching UniformStorage and,
- from the variable to the *first* UniformStorage
without relying on names -- since they are optional for ARB_gl_spirv.
Later patches will make use of them.
v2: Do not fill parameters for i965. (Timothy)
Use uint32_t for the new attributes. (Marek)
v3: Serialize the new fields. (Timothy)
Reviewed-by: Timothy Arceri <[email protected]>
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The gl_register_file doesn't need 16 bits, so shorten it and use the
extra room for 'Padded' (also mark it as a single bit). This shrinks
the struct size from 32 bytes to 24 bytes.
See also 4794fbc86e3 ("mesa: reduce the size of gl_program_parameter")
that shrinked from 40 to 24 and later 7536af670b7 ("glsl: fix shader
cache for packed param list") that added `Padded`.
v2: Use just 5 bits for gl_register_file. (Timothy)
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Alejandro Piñeiro <[email protected]>
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Every uniform that have the "gl_" name also have some state slots. So
use the state_slots like we did in 57b61849310 ("i965: account for NIR
uniforms without name").
This removes the dependency on names, which are optional when using
ARB_gl_spirv.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Don't use the UNMAPPED_UNIFORM_LOC (-1) to set the unsigned
max_uniform_location. Those unmapped uniforms don't have to be
accounted at this point.
Fixes: 7a9e5cdfbb9 ("nir/linker: Add gl_nir_link_uniforms()")
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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v5: - Move is windows check down to make code more robust
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This mirrors the haiku build which uses a platform.
v2: - Fix some rebase problems
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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v4: - Don't wrap a single file in a list to match mesa style
- Use null_dep instead of empty list
Reviewed-by: Eric Anholt <[email protected]> (v3)
Reviewed-by: Eric Engestrom <[email protected]>
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v4: - Don't run checks on Windows that will always fail
Reviewed-by: Eric Anholt <[email protected]> (v3)
Reviewed-by: Eric Engestrom <[email protected]>
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Which will allow meson to build a shared glapi build with mingw.
v2: - Add symbol to symbol check test
Reviewed-by: Eric Anholt <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]>
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For Windows
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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To help windows build
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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It doesn't compile due to undefined symbols, which are in
libglapi_static, so I don't understand the problem.
Reviewed-by: Eric Engestrom <[email protected]>
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