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* mesa: minor clean-ups in shaderapi.cBrian Paul2015-07-231-7/+10
| | | | 80-column wrapping. Move break statements. Indentation fixes.
* mesa: fix _mesa_error() compiler warnings in shaderapi.cBrian Paul2015-07-231-33/+33
| | | | | | | | | | | | | | Fix many instances of: main/shaderapi.c: In function '_mesa_GetSubroutineUniformLocation': main/shaderapi.c:2176:7: warning: format not a string literal and no format arguments [-Wformat-security] _mesa_error(ctx, GL_INVALID_OPERATION, api_name); ^ Ideally, many of these error messages should be improved to indicate which argument is incorrect as we do in other parts of Mesa. Reviewed-by: Kai Wasserbäch <[email protected]> Tested-by: Kai Wasserbäch <[email protected]>
* st/mesa: remove unused 'samp' function parametersBrian Paul2015-07-231-5/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add comments on a few sampler view functionsBrian Paul2015-07-231-0/+10
| | | | Trivial.
* mesa: do more thorough target checking in compressed_subtexture_target_check()Brian Paul2015-07-231-26/+40
| | | | | | | When we're error-checking the target, we also need to check if the corresponding extension is supported. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: another target fix in compressed_subtexture_target_check()Brian Paul2015-07-231-1/+8
| | | | | | | | | | | | | The previous fix added GL_TEXTURE_CUBE_MAP_ARRAY but we also need to support GL_TEXTURE_CUBE_MAP (via DSA). So in the end, GL_TEXTURE_3D is the only (legal) target for glCompressedTex*SubImage3D() which needs additional compression format checking. GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY and GL_TEXTURE_CUBE_MAP are basically 2D images which support all compressed formats. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: simplify format check in compressed_subtexture_target_check()Brian Paul2015-07-231-14/+10
| | | | | | Lose the invalidformat local variable. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: initialize variables to silence compiler warningsBrian Paul2015-07-232-3/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* apiexec: remove leading gl from shader subroutine interfacesDave Airlie2015-07-241-8/+8
| | | | | | | | | Remove the gl at the start, stared at this for a while yesterday, totally missed it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91441 Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: remove expanded ARB_dsa notesIlia Mirkin2015-07-231-9/+0
| | | | | | | | This doesn't provide much value since it's all done. The qbo interaction is fairly trivial. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* nvc0/ir: tess factors are now sysvals, adapt codegen to expect thatIlia Mirkin2015-07-236-11/+24
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs/GL3.txt: ARB_shader_precisionDave Airlie2015-07-241-1/+1
| | | | | | | | This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie <[email protected]>
* i965: add support for ARB_shader_subroutineDave Airlie2015-07-249-4/+18
| | | | | | | | This just adds some missing pieces to nir/i965, it is lightly tested on my Haswell. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: rearrange texture error checking orderIlia Mirkin2015-07-231-13/+13
| | | | | | | | | | | | | This moves the width/height/depth == 0 check to the front and avoids doing any other checking when that is the case. Also moves the dimensions check after the format/type checks so that we don't bail out with success on a width/height/depth == 0 request when the format/type don't match. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91425 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: adjust error message when there's a missing teximageIlia Mirkin2015-07-231-2/+1
| | | | | | | The current message makes it seem like the zoffset is invalid. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "Match swrast modes more loosely."Marek Olšák2015-07-231-58/+1
| | | | | | This reverts commit f3728a16c9c6a02fc1f44b8069b0060e2358f22e. It broke glxgears on radeonsi. The window was just black.
* gallivm: Fix profile build.Jose Fonseca2015-07-231-1/+1
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* gallium/util: Stop bundling our snprintf implementation.Jose Fonseca2015-07-233-1485/+31
| | | | | | | | | | | Use MSVCRT functions instead. Their semantics are slightly different but they can be made to work as expected. Also, use the same code paths for both MSVCRT and MinGW. https://bugs.freedesktop.org/show_bug.cgi?id=91418 Reviewed-by: Brian Paul <[email protected]>
* Match swrast modes more loosely.Tom Hughes2015-07-231-1/+58
| | | | | | https://bugs.freedesktop.org/show_bug.cgi?id=90817 Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Fix error in target validation of glCompressedTex(ture)SubImage3D() callsEduardo Lima Mitev2015-07-231-1/+2
| | | | | | | | | | | | | | Basically, two different target error checks are chained consecutively, and the second one is executed regardless the result of the first one. This produces an incorrect error if the first check fails but is overrided by the second. This patch conditions the execution of the second check to a successful pass of the first one. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d Reviewed-by: Laura Ekstrand <[email protected]>
* gallivm: Add ifdefs so raw_debug_stream is only defined when usedTom Stellard2015-07-231-0/+2
| | | | | | | Its only use is to implement a custom version of LLVMDumpValue on some Windows and embedded platforms. Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Don't use raw_debug_ostream for dissasemblingTom Stellard2015-07-231-14/+13
| | | | | | | | All LLVM API calls that require an ostream object have been removed from the disassemble() function, so we don't need to use this class to wrap _debug_printf() we can just call this function directly. Reviewed-by: Jose Fonseca <[email protected]>
* docs: mark off tess for nvc0Ilia Mirkin2015-07-232-2/+2
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* gk110/ir: fake BAR supportIlia Mirkin2015-07-231-0/+12
| | | | | | Makes things sorta work until we figure out the real way to do this. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: cleanup private enums that have graduated to galliumIlia Mirkin2015-07-232-7/+0
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: allow tess eval output loads to be CSE'dIlia Mirkin2015-07-231-0/+2
| | | | | | These only happen for gl_TessCoord which are constant. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: add hazard for 2nd dim of vfetch/load indirect argumentIlia Mirkin2015-07-231-0/+2
| | | | | | | Apparently a multi-word load can potentially overwrite the indirect sources, so make sure that RA picks different registers for those. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: patch vertex count is stored in the upper bitsIlia Mirkin2015-07-231-0/+4
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* nvc0/ir: add support for reading outputs in tess control shadersIlia Mirkin2015-07-232-2/+18
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: set perPatch flag on load/stores to per-patch varyingsIlia Mirkin2015-07-231-2/+6
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: populate info structure based on new tess propertiesIlia Mirkin2015-07-231-0/+18
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: mark varyings as per-patch based on semantic nameIlia Mirkin2015-07-232-4/+16
| | | | | | Also add proper handling for PATCH semantics Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: TESSCOORD comes in as a sysval, not an inputIlia Mirkin2015-07-232-11/+10
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add handling for set_tess_state callbackIlia Mirkin2015-07-233-0/+34
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add support for setting patch vertices at draw timeIlia Mirkin2015-07-234-3/+8
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: support MAX_SHADER_PATCH_VARYINGSIlia Mirkin2015-07-231-1/+2
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* nvc0: preliminary tess supportIlia Mirkin2015-07-2310-54/+86
| | | | | | | Uncomment the various functionality that was already there and add in obvious missing bits that parallel vp/gp/fp functionality. Signed-off-by: Ilia Mirkin <[email protected]>
* docs/GL3.txt: update ARB_shader_subroutine status.Dave Airlie2015-07-232-1/+2
| | | | | Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: enable shader subroutineDave Airlie2015-07-231-0/+1
| | | | | | | since this touches drivers, only enable it on gallium for now for drivers reporting GLSL 1.30 or above. Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add subroutine bits (v1.1)Dave Airlie2015-07-231-1/+1
| | | | | | | | | | Just add support for the subroutine type to the glsl->tgsi convertor. v1.1: add subroutine to int support. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: fill out the ARB_shader_subroutine APIsDave Airlie2015-07-232-3/+451
| | | | | | | | | | This fleshes out the APIs, using the program resource APIs where they should match. It also sets the default values to valid subroutines. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* program: add subroutine uniform support (v1.1)Dave Airlie2015-07-231-0/+3
| | | | | | | | | Add support for the subroutine uniform type ir->mesa.cpp v1.1: add subroutine to int to switch Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* program_resource: add subroutine support (v3.1)Dave Airlie2015-07-232-22/+179
| | | | | | | | | | | | | | This fleshes out the ARB_program_query support for the APIs that ARB_shader_subroutine introduces, leaving some TODOs for later addition. v2: reworked for lots of the ARB_program_interface_query entry points and tests v3: use common function to test for subroutine support v3.1: add tess, fix missing breaks Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: add uniform and program resource support (v2)Dave Airlie2015-07-233-7/+286
| | | | | | | | | | | | | | | | | | | This adds linker support for subroutine uniforms, they have some subtle differences from real uniforms, we also hide them and they are given internal uniform names. This also adds the subroutine locations and subroutine uniforms to the program resource tracking for later use. v1.1: drop is_subroutine_def v2: handle explicit location properly, ARB_explicit_location has a lot of language for subroutine shaders. Calculate a link time the number of compatible subroutines for a uniform, to make program resource easier later. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)Dave Airlie2015-07-231-0/+28
| | | | | | | | This adds the necessary storage for subroutine info to gl_shader. v2: add comments, rename one member Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/ir: add subroutine lowering pass (v2.3)Dave Airlie2015-07-234-0/+113
| | | | | | | | | | | | | | This lowers the enhanced ir_call using the lookaside table of subroutines into an if ladder. This initially was done at the AST level but it caused some ordering issues so a separate pass was required. v2: clone return value derefs. v2.1: update for subroutine->int convert. v2.2: add a clone for the array index Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: add ast/parser support for subroutine parsing storage (v3.2)Dave Airlie2015-07-239-116/+326
| | | | | | | | | | | | | | | | | | | | | | | | | | This is the guts of the GLSL parser and AST support for shader subroutines. The code creates a subroutine type in the parser, and uses that there to validate the identifiers. The parser also distinguishes between subroutine types/function prototypes /uniforms and subroutine defintions for functions. Then in the AST conversion it recreates the types, and stores the subroutine definition info or subroutine info into the ir_function along with a side lookup table in the parser state. It also converts subroutine calls into the enhanced ir_call. v2: move to handling method calls in function handling not in field selection. v3: merge Chris's previous parser patches in here, to make it clearer what's changed in one place. v3.1: add more documentation, drop unused include v3.2: drop is_subroutine_def Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/ir: allow ir_call to handle subroutine callingDave Airlie2015-07-231-1/+20
| | | | | | | | | This adds a ir_variable which contains the subroutine uniform and an array rvalue for the deref of that uniform, these are stored in the ir_call and lowered later. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/ir: add subroutine information storage to ir_function (v1.1)Dave Airlie2015-07-234-1/+26
| | | | | | | | | | | We need to store two sets of info into the ir_function, if this is a function definition with a subroutine list (subroutine_def) or if it a subroutine prototype. v1.1: add some more documentation. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: add function to check if shader subroutines are enabled.Dave Airlie2015-07-231-0/+9
| | | | | | | | This checks if core profile and shader subroutine extension is enabled. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>