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* glapi: Update dispatch XML files for OES_texture_compression_astc.xmlAnuj Phogat2016-05-033-0/+64
* mesa: Account for block depth in _mesa_format_image_size()Anuj Phogat2016-05-031-21/+23
* mesa: Handle 3d block sizes in _mesa_compute_compressed_pixelstoreAnuj Phogat2016-05-031-3/+3
* mesa: Handle 3d block sizes in teximage error checksAnuj Phogat2016-05-031-6/+13
* mesa: Handle 3d block sizes in getteximage error checksAnuj Phogat2016-05-031-4/+17
* mesa: Add an assert for BlockDepth in _mesa_get_format_block_size()Anuj Phogat2016-05-031-0/+3
* mesa: Add a helper function to query 3D block sizesAnuj Phogat2016-05-032-0/+25
* mesa: Add block depth field in struct gl_format_infoAnuj Phogat2016-05-034-274/+279
* mesa/copyimage: make sure number of samples match.Dave Airlie2016-05-031-0/+14
* mesa/objectlabel: don't do memcpy if bufSize is 0 (v2)Dave Airlie2016-05-031-0/+5
* mesa/textureview: move error checks up higherDave Airlie2016-05-031-24/+26
* gallium/radeon: remove stencil_tile_split from metadataMarek Olšák2016-05-023-7/+0
* gallium/radeon: remove tile_mode_array_valid flagsMarek Olšák2016-05-024-8/+0
* winsys/amdgpu: pass PIPE_CONFIG to addrlib on texture importMarek Olšák2016-05-023-0/+3
* winsys/amdgpu: read NUM_BANKS from buffer metadataMarek Olšák2016-05-023-21/+3
* radeonsi: remove unused tile mode gettersMarek Olšák2016-05-022-157/+2
* radeonsi: just read tile mode arrays in SDMA setupMarek Olšák2016-05-021-51/+28
* radeonsi: just read tile mode arrays in SI DMA setupMarek Olšák2016-05-021-33/+21
* radeonsi: just read tile mode arrays in DB setupMarek Olšák2016-05-021-36/+19
* gallium/radeon: add radeon_surf::macro_tile_indexMarek Olšák2016-05-023-0/+20
* winsys/radeon: drop support for kernels lacking tile mode array queriesMarek Olšák2016-05-021-6/+14
* st/mesa: fix blit-based GetTexImage for non-finalized texturesMarek Olšák2016-05-021-1/+2
* winsys/radeon: count buffer size only onceMarek Olšák2016-05-021-2/+2
* winsys/amdgpu: count buffer size only onceMarek Olšák2016-05-021-2/+2
* winsys/amdgpu: loosen up requirements for how much memory IBs can useMarek Olšák2016-05-021-4/+10
* radeonsi: when parsing dmesg, skip empty linesMarek Olšák2016-05-021-0/+3
* radeonsi: use the hw MSAA resolving if formats are compatibleMarek Olšák2016-05-021-1/+2
* nv50,nvc0: re-bind old compute state after reading MP perf countersSamuel Pitoiset2016-05-022-0/+4
* nir: make lower_clamp_color pass work after lower i/oRob Clark2016-05-021-4/+18
* vc4: Use NIR lowering for sRGB decode.Eric Anholt2016-05-022-40/+3
* vc4: Just use NIR lowering for texture projection.Eric Anholt2016-05-021-15/+3
* vc4: Scalarize phi nodes as well.Eric Anholt2016-05-021-0/+1
* vc4: Add whitespace after each program stage dump.Eric Anholt2016-05-022-0/+3
* vc4: Remove the CSE pass.Eric Anholt2016-05-024-162/+0
* vc4: Emit only one FRAG_Z or FRAG_W QIR opcode.Eric Anholt2016-05-021-2/+19
* vc4: Use the NIR cubemap normalization instead of our own.Eric Anholt2016-05-021-6/+1
* vc4: Drop the support for DCE of texture instructions.Eric Anholt2016-05-021-22/+1
* radeonsi: fix PIPE_FORMAT_R11G11B10_FLOAT handlingNicolai Hähnle2016-05-021-8/+10
* radeonsi: correct NULL-pointer check in si_upload_const_bufferNicolai Hähnle2016-05-021-1/+1
* softpipe: bump 3D texture limit to 2048Dave Airlie2016-05-021-1/+1
* softpipe: allow r32 xchg on shader images.Dave Airlie2016-05-021-0/+40
* softpipe: avoid leaking local_mem on machines alloc failureIlia Mirkin2016-05-011-1/+3
* vbo: avoid leaking prim on vbo bind failureIlia Mirkin2016-05-011-1/+3
* mapi/glapi: Fix dup word typo in glapi_getproc.cEdward O'Callaghan2016-05-011-1/+1
* isl: automake: don't explicitly EXTRA_DIST the tests folderEmil Velikov2016-05-011-2/+0
* mesa: add LOCATION_COMPONENT support to GetProgramResourceivTimothy Arceri2016-05-013-0/+16
* glsl: add component to has_layout() helperTimothy Arceri2016-05-011-0/+1
* glsl: validate linking of intrastage component qualifiersTimothy Arceri2016-05-011-0/+7
* glsl: update explicit location matching to support component qualifierTimothy Arceri2016-05-011-4/+5
* glsl: cross validate varyings with a component qualifierTimothy Arceri2016-05-011-11/+52