| Commit message (Collapse) | Author | Age | Files | Lines |
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A little easier to understand.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This query shows the ratio of total commands vs. drawing commands sent
to the vgpu device. This gives some idea of how many state changes
are sent per draw call. The closer the ratio is to 1.0, the better.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Evidently, nobody has used PIPE_DRIVER_QUERY_TYPE_FLOAT up to this
point. Adding a driver query of this type which returns the query
value in pipe_query_result::f resulted in garbage output in the HUD.
The problem is the pipe_query_result::f field was being accessed as
through the u64 field and being added to the query_info::results_cumulative
field. This patch checks for PIPE_DRIVER_QUERY_TYPE_FLOAT in a few
places and scales the float by 1000 before converting to uint64_t.
Also, add some comments to explain the query_info::result_index field.
Reviewed-by: Marek Olšák <[email protected]>
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The hud_graph_add_value() function takes a double value, so just pass
the current/critical values as-is since they're doubles.
Reviewed-by: Marek Olšák <[email protected]>
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The hud_graph_add_value() function takes a double precision value,
so compute it that way.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Set with_dri from with_gallium when DRI GLX is explicitly configured, as
well as when DRI GLX is chosen automatically.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
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Nothing to do
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Symbol rename from dri_* to drm_intel_* introduced a number of compatability
defines within intel_bufmgr.h.
Replace the old function with the new function, consistent with the balance
of this file.
Signed-off-by: Rhys Kidd <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We still have more work to do but piglit results are looking
pretty good.
At GLSL 1.50 we have 30647/31118 piglit tests passing.
At GLSL 4.50 we have 37927/38551 piglit tests passing.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This shares more code and calls the new shared load_tess_varyings()
abi so that the radeonsi nir path now supports tcs output loads.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The code to load outputs is essentially the same as load inputs
so we make the interface more generic to maximise code sharing.
We will make use of the new support in the following patch.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This resolves a game bug in Dead Island. The game doesn't properly
handle ARB_get_program_binary with 0 supported formats, and ends up
crashing.
This will enable ARB_get_program_binary binary support for any
driver that currently enables the on-disk shader cache.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85564
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This will be used by ARB_get_program_binary.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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These will be shared between the on-disk shader cache and
ARB_get_program_binary.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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We can instead just get this from st_*_program.
V2: store tokens to to st_compute_program before attempting to
write to cache (fixes crash).
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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We will need this for ARB_get_program_binary binary support.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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We were using a sequence counter value to wait for a specific NotifyMSC
event. However, we can receive events from other clients as well, which
may already be using higher sequence numbers than us. In that case, we
could stop processing after an event from another client, which could
have been received significantly earlier. This would have multiple
undesirable effects:
* The computed MSC and UST values would be lower than they should be
* We could leave a growing number of NotifyMSC events from ourselves and
other clients in XCB's special event queue
I ran into this with Firefox and Thunderbird, whose VSync threads both
seem to use the same window. The result was sluggish screen updates and
growing memory consumption in one of them.
Fix this by checking the XCB sequence number and MSC value of NotifyMSC
events, instead of using our own sequence number.
v2:
* Use the Present event ID for the sequence parameter of the
PresentNotifyMSC request, as another safeguard against processing
events from other clients
* Rebase on drawable mutex changes
Reviewed-by: Nicolai Hähnle <[email protected]> # v1
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This is not hooked up to any messages yet, but useful for e.g.
renderdoc if you add some messages during development.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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For also using it in radv. I moved the remaining stubs back to
anv_device.c as they were just trivial.
This does not move the vk_errorf/anv_perf_warn or the object
type macros, as those depend on anv types and logging.
Reviewed-by: Tapani Pälli <[email protected]>
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Lowering these to temps makes a big mess, and results in some
piglit test failures. Also the radeonsi backend (the only backend
to support tess) has support for indirects so there is no need to
lower them anyway.
Fixes the following piglit tests on radeonsi:
tests/spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec3-index-rd.shader_test
tests/spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec4-index-rd.shader_test
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit unifies the CCS_E and CCS_D cases. This should fix a couple
of subtle issues. One is that when you use INTEL_DEBUG=norbc to disable
CCS_E, we don't get the sRGB blending workaround. By unifying the code,
we give CCS_D that workaround as well.
The second issue fixed by this refactor is that the blending workaround
was appears to be enabled on all gens but really only applies on gen9.
Due to a happy accident in the way code was laid out, it was only
getting enabled on gen9: gen8 and earlier don't support non-zero-one
clear colors, and gen10 supports sRGB for CCS_E so it got caught in the
format_ccs_e_compat_with_miptree case. This refactor moves it above the
format_ccs_e_compat_with_miptree case so it's an explicit early exit and
makes it explicitly only on gen9.
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "17.3" <[email protected]>
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This reverts commit ee57b15ec764736e2d5360beaef9fb2045ed0f68, "i965:
Disable regular fast-clears (CCS_D) on gen9+". How taht we've fixed the
issue with too many different aux usages in the render cache, it should
be safe to re-enable CCS_D for sRGB.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104163
Tested-by: Eero Tamminen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "17.3" <[email protected]>
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This lets us perform render cache flushes whenever a surface goes from
being used with one aux+format to a different aux+format.
This is the "proper" fix for https://bugs.freedesktop.org/102435.
ee57b15ec764736e2d5360beaef9fb2045ed0f68 which was really just a partial
revert of 3e57e9494c2279580ad6a83ab8c065d01e7e634e was just a hack to
get rid of a hang in a bunch of Valve games. This solves the actual
problem responsible for the hang and lets us enable CCS_E once again.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102435
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "17.3" <[email protected]>
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This makes sure we flush things out of other caches prior to using a
surface through the render cache. Currently, this is a no-op because GL
won't let you bind anything other than a color surface as color so it
should never end up in the depth cache. However, this does complete the
flush/add_bo pair for regular drawing which will be required for the
next commit.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "17.3" <[email protected]>
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Improves performance of SynMark2 OglGSCloth by a further 9.65%±0.59%
due to the reduction in overwraps of the primitive count buffer that
lead to a CPU stall on previous rendering. Cummulative performance
improvement from the series 81.50% ±0.96% (data gathered on VLV).
Tested-By: Eero Tamminen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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begin/end block.
This allows us to aggregate the primitive counts of a completed
transform feedback begin/end block lazily, which in the most typical
case (where glDrawTransformFeedback is not used) will allow us to
avoid aggregating the primitive counters on the CPU altogether,
preventing a stall on previous rendering during
glBeginTransformFeedback(), which dramatically improves performance of
applications that rely heavily on transform feedback.
Improves performance of SynMark2 OglGSCloth by 65.52% ±0.25% (data
gathered on VLV).
Tested-By: Eero Tamminen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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A primitive counter encapsulates a scalar aggregating counter for each
vertex stream along with a section within the primitive tally buffer
which hasn't been read out yet. Defining this as a separate type will
allow us to keep multiple counter objects around for the same
transform feedback object without any code duplication.
Tested-By: Eero Tamminen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'm guessing this may have been disable because of missing
component packing support. However recent nir linking changes
required nir based gallium drivers to support component packing
so this should now be ok to enable.
Reviewed-by: Marek Olšák <[email protected]>
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Just inline the little bit of code.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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vsplit_add_cache uses the post-bias index for hashing, but the
vsplit_add_cache_uint/ushort/ubyte ones used the pre-bias index, therefore
the code for handling the special case (because -1 matches the initialization
value of the cache) wasn't actually working.
Commit 78a997f72841310620d18daa9015633343d04db1 actually simplified the
cache logic somewhat, but it looks like this particular problem carried over
(and duplicated to the ushort/ubyte cases, since before only uint needed it).
This could lead to the vsplit cache doing the wrong thing, in particular
later fetch_info might indicate there are 0 values to fetch. This only really
affected edge cases which were bogus to begin with, but it could lead to a
crash with the jit vertex shader, since it cannot handle this case correctly
(the count loop is always executed at least once and we would not allocate
any memory for the shader outputs), so add another assert to catch it there.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Found with the help of following Coccinelle semantic patch:
// <smpl>
@@
expression E;
@@
\(pthread_mutex_lock\|mtx_lock\|simple_mtx_lock\)(E)
...
(
\(pthread_mutex_unlock\|mtx_unlock\|simple_mtx_unlock\)(E);
...
return ...;
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+ maybe need_unlock(E);
return ...;
)
// </smpl>
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Christian König <[email protected]>
Cc: [email protected]
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Trivial. Found by Coccinelle.
Reviewed-by: Eric Engestrom <[email protected]>
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Trivial. Found by Coccinelle.
Reviewed-by: Eric Engestrom <[email protected]>
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Trivial. Found by Coccinelle.
Reviewed-by: Eric Engestrom <[email protected]>
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This is an optimisation that is recommended by Matt Arsenault,
and used by RadeonSI, but it's not compatible with Vulkan.
Note that AC_FLOAT_MODE_UNSAFE_FP_MATH includes the no signed
zeros flag in LLVM.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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When that debug option is not used, we use the default float mode
because the no signed zeros optimisation is not Vulkan compatible.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This also replaces llvm.AMDGPU.kilp by llvm.AMDGPU.kill with
LLVM < 6. Similar to RadeonSI codepath.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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According with OpenGL GLSL 4.20 spec, section 4.3.9, page 57:
"It is a link-time error if any particular shader interface
contains:
- two different blocks, each having no instance name, and each
having a member of the same name, or
- a variable outside a block, and a block with no instance name,
where the variable has the same name as a member in the block."
This means that it is a link error if for example we have a vertex
shader with the following definition.
"layout(location=0) uniform Data { float a; float b; };"
and a fragment shader with:
"uniform float a;"
As in both cases we refer to both uniforms as "a", and thus using
glGetUniformLocation() wouldn't know which one we mean.
This fixes KHR-GL*.shaders.uniform_block.common.name_matching.
v2: add fixed tests (Tapani)
Reviewed-by: Tapani Pälli <[email protected]>
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glXGetDriverConfig parameters do not provide a context to dynamically
check for the presence of the function, so the dispatcher directly calls
glXGetDriverConfig, but in non-dri builds dri_glx.c didn't provide
glXGetDriverConfig.
This change make it just return NULL in that case.
Fixes: 84f764a7591 "glxglvnddispatch: Add missing dispatch for GetDriverConfig
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Hans de Goede <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is to fix VA-API issues with GStreamer and MPEG2.
Since gstreamer does not pass quantiser matrices with each frame, invalid
pointers were being passed to the driver. This patch addresses the same.
Signed-off-by: Indrajit Das <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Only update them when the pointers are valid.
Signed-off-by: Indrajit Das <[email protected]>
Reviewed-by: Christian König <[email protected]>
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