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* egl: add eglGetSyncAttrib (v2)Marek Olšák2015-06-055-10/+29
| | | | | | | | | v2: - don't modify "value" in eglGetSyncAttribKHR after an error - rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib - rename GetSyncAttribKHR_t -> GetSyncAttrib_t - rename _eglGetSyncAttribKHR to _eglGetSyncAttrib Reviewed-by: Chad Versace <[email protected]>
* egl: add eglWaitSyncMarek Olšák2015-06-051-0/+12
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add EGL 1.5 functions that don't need any changes from extensionsMarek Olšák2015-06-051-12/+16
| | | | | | | Declare the functions without the suffix, so that the core names are exported. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: use EGL 1.5 types without suffixesMarek Olšák2015-06-056-38/+38
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add context attribs from EGL 1.5Marek Olšák2015-06-051-0/+30
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: fix setting context flagsMarek Olšák2015-06-051-2/+3
| | | | | | Cc: 10.6 10.5 10.4 <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: combine VersionMajor and VersionMinor into one variableMarek Olšák2015-06-052-7/+5
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: set the EGL version in common codeMarek Olšák2015-06-055-24/+7
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: remove unused _egl_global::ClientExtensionsMarek Olšák2015-06-052-19/+0
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: import platform headers from registry (v2)Marek Olšák2015-06-052-13/+25
| | | | | | | v2: don't remove local Mesa changes Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: import eglext.h from registry and cleanup eglmesaext.h (v2)Marek Olšák2015-06-052-44/+247
| | | | | | | | | v2: include mesa and chromium extensions in eglext.h so as not to break existing users v3: keep PFNEGLSWAPBUFFERSREGIONNOK because piglit uses it Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: import egl.h from registry (v2)Marek Olšák2015-06-051-294/+268
| | | | | | | v2: split the commit into 3 patches Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: remove unused gl_config::colorIndexModeMarek Olšák2015-06-051-1/+0
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-058-21/+15
| | | | | | | | There's no reason to use our own definition. Tessellation will use the NV definitions too. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use _mesa_has_geometry_shader in get_programivMarek Olšák2015-06-051-1/+1
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove useless gl_compute_program_state::CurrentMarek Olšák2015-06-052-5/+0
| | | | | | | This is for user assembly shaders only (not GLSL). We won't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-054-18/+0
| | | | | | | These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* tgsi/ureg: fix a coverity defect in emit_declsMarek Olšák2015-06-051-3/+4
| | | | Reported by Ilia Mirkin.
* r600g: fix a coverity defect in streamout codeMarek Olšák2015-06-051-1/+1
| | | | Reported by Ilia Mirkin.
* glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)Marek Olšák2015-06-054-41/+103
| | | | v2: don't use PIPE_MAX_SHADER_ARRAYS
* glsl_to_tgsi: use TGSI array declarations for GS,FS arrays of inputs (v2)Marek Olšák2015-06-053-23/+201
| | | | v2: don't use PIPE_MAX_SHADER_ARRAYS
* glsl_to_tgsi: remove some emit functions by using C++ default valuesMarek Olšák2015-06-051-61/+12
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* glsl_to_tgsi: rename emit -> emit_asmMarek Olšák2015-06-051-214/+214
| | | | My editor thinks "emit" is a keyword, which breaks code indexing.
* glsl_to_tgsi: remove memset after callocMarek Olšák2015-06-051-2/+0
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* glsl_to_tgsi: don't use a static array size for st_translate::arraysMarek Olšák2015-06-051-8/+9
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* glsl_to_tgsi: don't use a static array size for "array_sizes"Marek Olšák2015-06-051-5/+13
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* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-0517-39/+161
| | | | | | Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing. Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
* tgsi/ureg: add support for output array declarationsMarek Olšák2015-06-054-31/+78
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* tgsi/ureg: add support for GS input array declarationsMarek Olšák2015-06-054-15/+30
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* tgsi/ureg: merge input and fs_input arraysMarek Olšák2015-06-051-51/+33
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* tgsi/ureg: rename and simplify ureg_DECL_gs_inputMarek Olšák2015-06-054-27/+25
| | | | | There is nothing special about it and it's used for tessellation shaders too.
* tgsi/ureg: add support for FS input array declarationsMarek Olšák2015-06-054-18/+61
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* tgsi/scan: get more information about arrays and handle arrays correctly (v2)Marek Olšák2015-06-052-3/+25
| | | | v2: use less memory for the information
* mesa: fix program resource queries for builtin variablesTapani2015-06-051-1/+24
| | | | | | | | | | | | | Patch fixes special cases with gl_VertexID and sets all builtin variables locations as '-1' as specified by the extension spec. Fixes ES 3.1 conformance test failure: ES31-CTS.program_interface_query.input-built-in v2: comments + use is_gl_identifier() (Martin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* glsl_compiler: Remove unused extra argument to printf in usage_failAlan Coopersmith2015-06-041-1/+1
| | | | | | | | | | | | Flagged by Oracle's parfait static analyzer: Error: Format string argument mismatch (CWE 628) In call to printf with format string "usage: %s [options] <file.vert | file.geom | file.frag>\n\nPossible options are:\n" Too many arguments for format string (got more than 1 arguments) at line 285 of src/glsl/main.cpp in function 'usage_fail'. Signed-off-by: Alan Coopersmith <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: add note about llvmpipe supporting GL_ARB_shader_stencil_exportRoland Scheidegger2015-06-051-1/+3
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* draw: (trivial) fix NULL pointer dereferenceRoland Scheidegger2015-06-051-2/+2
| | | | | | | | | | | This probably got broken when the samplers were converted to be indexed by shader type. Seen when looking at bug 89819 though I'm not sure if that really was what the bug was about... Cc: "10.5 10.6" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965/fs: Print mlen in dump_instructions() output.Kenneth Graunke2015-06-041-0/+3
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* prog_to_nir: Make RSQ properly take the absolute value of its argument.Kenneth Graunke2015-06-041-1/+2
| | | | | | | | | | | | | | | | | I just botched this when writing the original code. From the ARB_vertex_program specification: "The RSQ instruction approximates the reciprocal of the square root of the absolute value of the scalar operand and replicates it to all four components of the result vector." Fixes a Glean vertProg1 subtest: RSQ test 2 (reciprocal square root of negative value) Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90547 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* main: fix a regression in uniform handling introduced by 87a4bc5Martin Peres2015-06-041-1/+1
| | | | | | | | The comment was accurate but the condition was reversed... Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Martin Peres <[email protected]>
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-0414-49/+73
| | | | | | | | | | | | | | | This change introduces a new field in gl_uniform_storage to explicitely say that a uniform is built-in. In the case where it is, no storage is defined to make it clear that it is read-only from the mesa side. I fixed all the places in the code that made use of the structure that I changed. Any place making a wrong assumption and using the storage straight away will just crash. This patch seems to implement the path of least resistance towards listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs). Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Martin Peres <[email protected]>
* llvmpipe: Implement stencil exportRoland Scheidegger2015-06-044-15/+21
| | | | | | | | | | | | | Pretty trivial, fixes the issue that we're expected to be able to blit stencil surfaces (as the blit just relies on util blitter code which needs stencil export to do it). 2 piglits skip->pass, 11 fail->pass v2: prettify, keep different stencil ref value handling out of depth/stencil test itself. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* i965: Use UW-typed immediate in multiply inst.Matt Turner2015-06-032-2/+2
| | | | | | | | | | | | Some hardware reads only the low 16-bits even if the type is UD, but other hardware like Cherryview can't handle this. Fixes spec@arb_gpu_shader5@execution@sampler_array_indexing@fs-simple on Cherryview. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90830 Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* program: Replace gl_inst_opcode with enum prog_opcode.Matt Turner2015-06-034-16/+16
| | | | | | Both were introduced at the same time. I'm not sure why we needed two. Reviewed-by: Brian Paul <[email protected]>
* program: Remove dead Aux field from prog_instruction.Matt Turner2015-06-031-3/+0
| | | | | | | Appears to have been last used by the i965 driver (removed by commit 098acf6c). Reviewed-by: Brian Paul <[email protected]>
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-0312-32/+20
| | | | | | | | | | | It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit 09b566e1). A similar change was made to TGSI recently in commit e1c4e8aa. Reducing the size from 2 bits to 1 reduces the size of the bit fields from 17 bits to 16, which is a much nicer number. Reviewed-by: Brian Paul <[email protected]>
* mesa: move no-change glDepthFunc check earlierBrian Paul2015-06-031-3/+3
| | | | | | | If the incoming func matches the current state it must be a legal value so we can do this before the switch statement. Signed-off-by: Brian Paul <[email protected]>
* mesa: restore GL_EXT_depth_bounds_test state in glPopAttrib()Brian Paul2015-06-031-0/+5
| | | | | | Spotted by inspection. Untested (no piglit test). Signed-off-by: Brian Paul <[email protected]>
* mesa: fix glPushAttrib(0) / glPopAttrib() errorBrian Paul2015-06-031-0/+17
| | | | | | | | | | | If the glPushAttrib() mask value was zero we didn't actually push anything onto the attribute stack. A subsequent glPopAttrib() call would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute in that case to prevent the error. Mesa now matches nvidia's behavior. Reviewed-by: Jose Fonseca <[email protected]>
* nir: use src for ssa helperTimothy Arceri2015-06-031-5/+1
| | | | | Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Connor Abbott <[email protected]>