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* inequality tests were backwardBrian2007-10-131-6/+6
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* glDrawPixels support for GL_DEPTH_COMPONENTBrian2007-10-131-10/+115
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* Check texture format in get_texel() to handle depth textures.Brian2007-10-131-4/+17
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* get_tile() of Z surfaces returns floats nowBrian2007-10-131-13/+1
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* added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ↵Brian2007-10-131-3/+80
| | | | ignore stencil
* Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian2007-10-121-41/+30
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* added assertion to be sure we don't exceed bitfield sizeBrian2007-10-121-0/+1
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* added code to print extended swizzlesBrian2007-10-121-0/+20
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* change exec_kilp() to only touch lowest four bits in kilmaskBrian2007-10-121-3/+3
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* initial use of KIL for glBitmap renderingBrian2007-10-121-7/+44
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* Init draw->prim = ~0Brian2007-10-111-0/+2
| | | | We weren't rendering correctly if the first thing drawn was a point (PRIM_MODE_POINT=0).
* rename some vars, updated commentsBrian2007-10-111-8/+8
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* remove unused tgsi_attrib_to_mesa_attrib()Brian2007-10-111-64/+0
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* update st_feedback_draw_vbo()Brian2007-10-111-80/+58
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* streamline st_draw_vbo() a bit more, free user-space buffers at endBrian2007-10-111-44/+32
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* clean-up, streamline st_draw_vbo()Brian2007-10-111-14/+12
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* implement intel_user_buffer_create()Brian2007-10-111-0/+16
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* Initial support for user-space buffer objects.Brian2007-10-112-9/+49
| | | | | | Basically, add userBuffer/Data/Size fields to _DriBufferObject, check those fields in driBOMap/Unmap(). New driGenUserBuffer() function.
* Use winsys->user_buffer_create() to wrap user-space vertex arrays and ↵Brian2007-10-101-22/+50
| | | | | | | element buffers. Now client-side vertex arrays and glDrawElements work. More testing/debug/clean-up to come...
* implement the user_buffer_create() functionBrian2007-10-101-5/+23
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* Added user_buffer_create() methodBrian2007-10-101-0/+6
| | | | | | This is used to wrap user-space data in a pipe buffer object to allow more uniform treatment of various things. For example, wrapping client-side vertex arrays so they look like VBOs.
* added SSCALED cases in fetch_attrib4()Brian2007-10-101-0/+14
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* update comments (s/softpipe/gallium/ etc)Brian2007-10-101-20/+18
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* minor optimization for color/z resultsBrian2007-10-101-15/+30
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* disable some assertions which pop up during window resize, but can be ↵Brian2007-10-101-1/+2
| | | | ignored for now
* fix get_result_vector() since fp output slots are not fixed anymoreBrian2007-10-102-8/+25
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* fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to ↵Brian2007-10-101-2/+8
| | | | texture and level!=0)
* free/unreference pipe_surface in get_texel()Brian2007-10-101-0/+2
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* use correct mipmap level in st_render_texture()Brian2007-10-101-3/+3
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* use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount errorBrian2007-10-101-1/+1
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* fix width/height padding that caused failed assertion upon window resizeBrian2007-10-101-3/+4
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* Size of input_to_index array should be VERT_ATTRIB_MAX.Brian2007-10-101-1/+1
| | | | This fixes an out of bounds array write that was causing the glsl/bump demo to render incorrectly.
* Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ↵Brian2007-10-103-318/+45
| | | | tgsi_translate_mesa_program().
* remove unused varBrian2007-10-101-2/+0
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* start on a unified vertex/fragment program translation functionBrian2007-10-091-0/+194
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* Generate DCLs for temporaries.Brian2007-10-091-1/+77
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* Finish up decls for packed fragment program outputs.Brian2007-10-093-24/+34
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* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-094-51/+24
| | | | | | | Previously, output[0] was always Z and output[1] was color. Now output[0] will be color if Z is not written. In shade_quad() use the semantic info to determine which quantity is in which output slot.
* update some commentsBrian2007-10-091-3/+3
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* More work on flow control for CAL/RET.Brian2007-10-092-12/+31
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* New ATTRIB interpolation type for vertex program inputs/declarations.Brian2007-10-094-4/+7
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* Don't emit semantic info for vertex program inputs.Brian2007-10-091-7/+10
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* Use linked fragment shader inputs (if present) to determine which outputs ↵Brian2007-10-091-1/+8
| | | | are needed.
* use different temps in exec_tex() for biasBrian2007-10-031-5/+5
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* updated commentsBrian2007-10-031-14/+4
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* Add outputs_written bitfield to pipe_shader_state, use it to determine if ↵Brian2007-10-033-19/+37
| | | | fragment shader writes Z.
* Move XSTDCALL definition to p_compiler.hBrian2007-10-033-18/+10
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* handle frag progs that write ZBrian2007-10-031-13/+10
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* basic support for reading GL_DEPTH_COMPONENTBrian2007-10-031-3/+34
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* added s8z24_get_tile()Brian2007-10-031-0/+37
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