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* meson: set visibility flags on gbmDylan Baker2017-10-311-1/+1
* meson: Don't link gbm with threadsDylan Baker2017-10-311-1/+1
* meson: Use true and false instead of yes and no for tristate optionsDylan Baker2017-10-312-6/+6
* winsys/amdgpu: Add R600_DEBUG flag to reserve VMID per ctx.Andrey Grodzovsky2017-10-317-1/+16
* meson: do not search for needless depsErik Faye-Lund2017-10-312-12/+22
* radv: bail out when binding the same vertex buffersSamuel Pitoiset2017-10-311-2/+16
* radv: bail out when binding the same index bufferSamuel Pitoiset2017-10-312-0/+14
* meson: use dep_m in libgalliumErik Faye-Lund2017-10-311-1/+1
* radv: use correct alloc function when loading from diskTimothy Arceri2017-10-311-1/+14
* i965: Fix ARB_indirect_parameters logic.Plamena Manolova2017-10-301-31/+16
* i965: Don't flag BRW_NEW_SURFACES unless some push constants are dirty.Kenneth Graunke2017-10-301-2/+1
* intel/genxml: Fix decoding of groups with fields smaller than a DWord.Kenneth Graunke2017-10-302-10/+16
* glsl: Fix bad formatting in a commentIan Romanick2017-10-301-1/+1
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-303-7/+27
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-304-11/+30
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-302-10/+49
* broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt2017-10-301-1/+7
* broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Add some comments about the texture/output format ordering.Eric Anholt2017-10-301-7/+15
* broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt2017-10-301-1/+0
* broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Stop lowering negates to subs.Eric Anholt2017-10-301-1/+8
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-302-2/+39
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-303-8/+1
* broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt2017-10-301-0/+58
* broadcom/vc5: Use raw stores for MSAA buffers.Eric Anholt2017-10-301-15/+97
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-306-4/+96
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-302-14/+37
* broadcom/vc5: Keep output height pad out of the store TLB general address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop padding bits from the texture shader state's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from texture P1's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.Eric Anholt2017-10-301-1/+1
* broadcom/xml: Fix address packing for address with >= 8 alignment bits.Eric Anholt2017-10-301-2/+5
* broadcom/clif: Print out the contents of the generic tile list.Eric Anholt2017-10-301-0/+19
* broadcom/clif: Move the CL printing part of CL dumps to a helper.Eric Anholt2017-10-301-28/+32
* broadcom/vc5: Lower unpack_*_4x8 to normal math.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-303-4/+16
* broadcom/vc5: Disable GL_ARB_transform_feedback3.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Fix gl_FragCoord pixel center setup.Eric Anholt2017-10-301-3/+4
* broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt2017-10-301-0/+5
* broadcom/xml: Throw an #error in XML-based codegen for a >1bit boolEric Anholt2017-10-301-0/+3
* broadcom/vc4: Fix bool marking on Rasterizer Oversample Mode.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Mark lookup type as uint, not bool.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.Eric Anholt2017-10-301-4/+24
* git_sha1_gen: create empty file in fallback pathEric Engestrom2017-10-301-0/+2
* intel: common: silence compiler warningLionel Landwerlin2017-10-301-1/+1
* glsl/linker: Check that re-declared, inter-shader built-in blocks matchEduardo Lima Mitev2017-10-301-0/+29
* glsl: Use the utility function to copy symbols between symbol tablesEduardo Lima Mitev2017-10-302-31/+10
* glsl_parser_extra: Add utility to copy symbols between symbol tablesEduardo Lima Mitev2017-10-302-0/+48
* i965: remove unused variableEric Engestrom2017-10-301-3/+0