| Commit message (Collapse) | Author | Age | Files | Lines |
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For some reason we passed tiling by pointer, through several layers,
even though the functions only read the initial value, and never
actually change it. We even had a do-while loop that executed until
the tiling mode matched - except it always did, so it only ran once.
We then had bogus error handling in case it changed the tiling mode
to something nonsensical...which it never did.
Drop all this nonsense.
Reviewed-by: Chris Wilson <[email protected]>
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These calls look like leftover from fallback texture support first
being added to the st in 8f6d9e12be0be and then later being added
to core mesa in 00e203fe17cbf21.
The piglit test fp-incomplete-tex continues to work with this
change.
Reviewed-by: Brian Paul <[email protected]>
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The key is just an unsigned int so there is never any real hashing
done.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Fix PA NextPrim for SIMD8 on SIMD16.
Reviewed-by: Bruce Cherniak <[email protected]>
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Implement widened clipper for SIMD16.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Quick patch to remove some unused template params to cut down
rasterizer compile time.
Reviewed-by: Bruce Cherniak <[email protected]>
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cost heuristic.
The individual branches of an if/else/endif construct will be executed
some unknown number of times between 0 and 1 relative to the parent
block. Use some factor in between as weight while approximating the
cost of spill/fill instructions within a conditional if-else branch.
This favors spilling registers used within conditional branches which
are likely to be executed less frequently than registers used at the
top level.
Improves the framerate of the SynMark2 OglCSDof benchmark by ~1.9x on
my SKL GT4e. Should have a comparable effect on other platforms. No
significant regressions.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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We check these bitfields when computing the Haswell max GL version.
We need to set them ahead of time, or they won't exist, and all our
checks will fail. That sets the max core profile GL version to 4.2.
This introduces the bizarre situation where asking for a GL context
with version 4.3+ fails, but asking for a GL core profile context
with version <= 4.2 actually promotes you a 4.5 context.
GLX_MESA_query_renderer also reported the bogus 4.2 value.
Now it shows 4.5.
Cc: "17.0" <[email protected]>
Reported-and-tested-by: Rafael Ristovski <[email protected]>
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This is already invoked in the following VG_NOACCESS_READ() call.
Reviewed-by: Jason Ekstrand <[email protected]>
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Autodisable seems to cause missed rendering in some cases, but
otherwise TS seems to work properly.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Fixes a performance issue with imported winsys buffers as those are
marked with binding sampler view.
This might require a TS flush on single pipe chips that directly
sample from the rendered buffer, but otherwise seems to work fine.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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The TS surface gets cleared by a tiled RS fill. If the chip has
more than 1 pixel pipe the size of the TS surface needs to be
aligned so that each pipe address matches a tile start, otherwise
the RS will hang.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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The TS is only valid after it has been initialized by a fast
clear, so it should not be taken into account when blitting
resources that haven't been cleared. Also the blit itself
invalidates the destination TS, as it's not updated and will
retain data from the previous rendering after the blit.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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For both consistency and new bindless sampler types.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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For both consistency and new bindless sampler types.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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For both consistency and new bindless sampler types.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The devil is in the shader again, otherwise this is
fairly straightforward.
The CTS contains no pipeline statistics copy to buffer
testcases, so I did a basic smoketest.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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For using them with both occlusion and pipeline statistics queries.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The buffer sizes are specified just a few lines earlier, so don't
repeat ourselves.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Use the new occlusion query copy shader.
We don't use the shader for the waiting as a polling loop ineracts badly
with having caching enabled. I noticed on my GPU (Tonga) that the values
are written out in order, so I just use a WAIT_REG_MEM on the last value.
If it turns out other chips don't do that we may need to look a bit more
into this. Having 8 WAIT_REG_MEM packets per query doesn't sound ideal.
This also restricts the availability word in the pool to timestamp queries
only, as occlusion queries don't use it, and pipeline statistic queries
likely won't either.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Adds a shader for writing occlusion query results to a buffer, as the
CP packet isn't support on SI or secondary buffers, and doesn't handle
the availability bit (or partial results) nor truncation to 32-bit.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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If the buffer is being used, we should wait for those uses to be
complete before returning the map.
Fixes: GL45-CTS.direct_state_access.buffers_functional
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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We currently don't pass the low byte of the address via the surface
info, so in order to work with images, these have to implicitly be
aligned to 256. The proprietary driver also doesn't go out of its way to
provide lower alignment.
Fixes GL45-CTS.texture_buffer.texture_buffer_texture_buffer_range
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Reviewed-by: Samuel Pitoiset <[email protected]>
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This function should only be used with a "freshly created" renderbuffer
so assert RefCount is 1.
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This restores the performance warnings removed in:
i965: Drop brw_bo_map[_gtt] wrappers which issue perf warnings.
but adds them for nearly all BO mapping, and also for wait_rendering.
Because we add this to the core bufmgr, we automatically get stall
warnings in all callers, unlike before where only a few callsites used
the wrappers that gave stall warnings.
We also do it a bit differently: we simply measure how long set_domain
takes (the part that stalls), and complain if it's more than 0.01 ms.
We don't bother calling brw_bo_busy(), and we don't measure the mmap
time (which doesn't stall). This should be more accurate.
Reviewed-by: Daniel Vetter <[email protected]>
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Less boilerplate.
Reviewed-by: Daniel Vetter <[email protected]>
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In theory gcc is free to re-load them, and if a concurrent
execbuf races and updates bo->offset64 then we have a problem:
execbuffer api requires that the ->presumed_offset and the one
we used for the reloc matches. It does not require that the value
is sensible, which means no locks needed, just a consistent load.
Ken said his next series will nuke this, so just hand-roll the
kernel's READ_ONCE idea inline.
FIXME: Most callers of brw_emit_reloc recompute the relocation
themselves, which means this doesn't really fix the race. But the long
term plan is to move to per-context relocation handling, which will
fix this all properly. So leave this for now as just a reminder.
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This was done because the kernel has 1 global address space, shared
with all render clients, for gtt mmap offsets, and that address space
was only 32bit on 32bit kernels.
This was fixed in
commit 440fd5283a87345cdd4237bdf45fb01130ea0056
Author: Thierry Reding <[email protected]>
Date: Fri Jan 23 09:05:06 2015 +0100
drm/mm: Support 4 GiB and larger ranges
which shipped in 4.0. Of course you still want to limit the bo cache
to a reasonable size on 32bit apps to avoid ENOMEM, but that's better
solved by tuning the cache a bit. On 64bit, this was never an issue.
On top, mesa never set this, so it's all dead code. Collect an trash it.
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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is_reusable was needed by uxa because it couldn't keep track of its
scanout buffers and used this as a proxy. Disabling reuse is a silly
idea, we set this once at start. Remove both.
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Iirc this was used by uxa for persistent mmpas of the frontbuffer. For
mesa all the set_domain stuff needed before a synchronized mmap is handled
within the bufmgr, so no reason ever to call this.
Inline the implementation into its only internal user.
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Entirely unused, and really shouldn't be used. The alloc functions already
take care of this. And even in a future where we're not going to
h/v-align tiled buffers in the bufmgr, but only in isl, I think we
still want to adjust the tiling mode in the bufmgr, since that ties in
closely to mmaps and stuff like that.
get_tiling is still needed for the import paths (until we have modifiers
everywhere).
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Entirely unused, mesa instead used the BO_ALLOC_FOR_RENDER flag.
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Suggested by Chris Wilson. A tiny bit simpler.
Reviewed-by: Daniel Vetter <[email protected]>
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Matches the class name and the header file name.
Acked-by: Jason Ekstrand <[email protected]>
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indent -i3 -nut -br -brs -npcs -ce --no-tabs -Tuint32_t -Tuint64_t
plus some manual fixes because those aren't quite the right settings.
Acked-by: Jason Ekstrand <[email protected]>
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The bacon is all gone.
This renames both the class and the related functions. We're about to
run indent on the bufmgr code, so no need to worry about fixing bad
indentation.
Acked-by: Jason Ekstrand <[email protected]>
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The stupid reason for eliminating these functions is that I'm about
to rename drm_bacon_bo_map() to brw_bo_map(), which makes the real
function have the short name, rather than the wrapper.
I'm also planning on reworking our mapping code soon, so we use WC
mappings and proper unsynchronized mappings on non-LLC platforms.
It will be easier to do that without thinking about the stall
warnings and wrappers.
My eventual hope is to put the performance warnings in the BO map
function itself, so all callers gain the warning.
Acked-by: Jason Ekstrand <[email protected]>
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Less bacon.
Acked-by: Jason Ekstrand <[email protected]>
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