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*
|
glsl: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-11-15
1
-2999
/
+189
*
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glsl: Implement the asinh, acosh, and atanh built-in functions.
Kenneth Graunke
2010-11-15
5
-4
/
+79
*
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generate_builtins.py: Fix inconsistent use of tabs and spaces warning.
Kenneth Graunke
2010-11-15
1
-3
/
+3
*
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glsl: Refresh autogenerated lexer and parser files.
Kenneth Graunke
2010-11-15
3
-2015
/
+2183
*
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glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
Kenneth Graunke
2010-11-15
1
-6
/
+8
*
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glsl: Add new keywords and reserved words for GLSL 1.30.
Kenneth Graunke
2010-11-15
2
-0
/
+22
*
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glsl: Rework reserved word/keyword handling in the lexer.
Kenneth Graunke
2010-11-15
1
-117
/
+122
*
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glsl: Convert glsl_type::base_type from #define'd constants to an enum.
Kenneth Graunke
2010-11-15
2
-12
/
+14
*
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glsl: Remove GLSL_TYPE_FUNCTION define.
Kenneth Graunke
2010-11-15
2
-9
/
+2
*
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r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.
Henri Verbeet
2010-11-15
1
-0
/
+2
*
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r600: Evergreen has two extra frac_bits for the sampler LOD state.
Henri Verbeet
2010-11-15
1
-3
/
+3
*
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r600g: Evergreen has two extra frac_bits for the sampler LOD state.
Henri Verbeet
2010-11-15
1
-3
/
+3
*
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r600g: Cleanup the fenced_bo list in r600_context_fini().
Henri Verbeet
2010-11-15
1
-0
/
+13
*
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gallium/noop: no operation gallium driver
Jerome Glisse
2010-11-15
9
-0
/
+1002
*
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dri/nouveau: Kill a bunch of ternary operators.
Francisco Jerez
2010-11-15
7
-24
/
+33
*
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dri/nouveau: Fix typo.
Francisco Jerez
2010-11-15
2
-2
/
+1
*
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dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
Viktor Novotný
2010-11-15
1
-4961
/
+0
*
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dri/nouveau nv20: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
8
-250
/
+248
*
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dri/nouveau: nv10: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
9
-231
/
+228
*
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dri/nouveau: nv04: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
8
-17
/
+23
*
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dri/nouveau: Import headers from rules-ng-ng
Viktor Novotný
2010-11-15
6
-0
/
+6200
*
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evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()
Brian Paul
2010-11-15
1
-0
/
+4
*
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r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
Brian Paul
2010-11-15
1
-2
/
+8
*
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r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
Brian Paul
2010-11-15
1
-2
/
+8
*
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r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
Brian Paul
2010-11-15
1
-0
/
+4
*
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radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
Brian Paul
2010-11-15
1
-2
/
+8
*
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Makefile: don't include the same files twice in the tarball
Julien Cristau
2010-11-15
1
-5
/
+1
*
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radeon: fix potential segfault in renderbuffer update
Daniel Lichtenberger
2010-11-15
1
-2
/
+1
*
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r300g: return shader caps from Draw for SWTCL vertex shaders
Marek Olšák
2010-11-14
1
-0
/
+6
*
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r300g: clean up redundancy in draw functions
Marek Olšák
2010-11-14
1
-57
/
+45
*
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i965: Fix gl_FragCoord inversion when drawing to an FBO.
Eric Anholt
2010-11-14
3
-3
/
+6
*
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i965: Silence uninitialized variable warning.
Vinson Lee
2010-11-13
1
-0
/
+1
*
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r300g: fix texture border color for all texture formats
Marek Olšák
2010-11-13
1
-33
/
+31
*
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mesa: Clean up header file inclusion in points.h.
Vinson Lee
2010-11-13
1
-1
/
+3
*
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mesa: consolidate assertions in teximage code
Brian Paul
2010-11-12
1
-10
/
+1
*
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svga: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+13
*
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r600g: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+5
*
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r300g: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+11
*
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nvfx: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+11
*
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nv50: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+5
*
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i965g: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+5
*
|
i915g: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+5
*
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tgsi: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+5
*
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gallium: add CAPs for indirect addressing and lower it in st/mesa when needed
Marek Olšák
2010-11-12
2
-0
/
+14
*
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tdfx: s/Format/_BaseFormat/
Brian Paul
2010-11-11
1
-2
/
+2
*
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glsl: Free the loop state context when we free the loop state.
Eric Anholt
2010-11-11
1
-0
/
+1
*
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mesa: fix glDeleteBuffers() regression
Brian Paul
2010-11-11
1
-2
/
+2
*
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mesa: make glIsBuffer() return false for never bound buffers
Brian Paul
2010-11-11
1
-14
/
+18
*
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glsl: fix crash in loop analysis when some controls can't be determined
Aras Pranckevicius
2010-11-11
1
-0
/
+3
*
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r600g: enforce minimum stride on render target texture images
Keith Whitwell
2010-11-11
1
-0
/
+4
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