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* initial check-inBrian Paul2000-06-132-0/+575
* use GL_CLAMP_TO_EDGEBrian Paul2000-06-131-5/+8
* now using SGI's glext.h instead of original Mesa fileBrian Paul2000-06-131-2937/+2374
* GL_TEXTURE_BASE_LEVEL wasn't working correctlyBrian Paul2000-06-121-27/+41
* define GL_GLEXT_PROTOTYPES for glext.hBrian Paul2000-06-121-1/+2
* changed dispatch of GL_EXT_vertex_array functionsBrian Paul2000-06-121-9/+9
* added EXT version of vertex array functionsBrian Paul2000-06-121-25/+33
* added EXT version of vertex array functionsBrian Paul2000-06-123-5/+102
* Lots of small updates to GGIMesa, tracking LibGGI internals changesJon Taylor2000-06-1111-13/+62
* initial check-inBrian Paul2000-06-094-0/+348
* variety of updates to better conform to real GLXBrian Paul2000-06-083-64/+59
* clean-up in anticipation of glxext.hBrian Paul2000-06-081-84/+134
* added GL_EXT_packed_pixels extension, subset of GL 1.2Brian Paul2000-06-081-1/+2
* updated OSF/1 CFLAGS (Jeremie Petit)Brian Paul2000-06-081-3/+3
* more work on GL_ARB_texture_compressionBrian Paul2000-06-063-14/+514
* fixed bugs in fxSetupDepthTest()Brian Paul2000-06-051-4/+6
* updated 3.2 section, added 3.2.1 sectionBrian Paul2000-06-051-4/+20
* added missing GL_BGRA caseBrian Paul2000-06-051-1/+2
* added VMS files to MakefilesBrian Paul2000-06-051-1/+4
* added ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() in _mesa_Fogfv()Brian Paul2000-06-051-1/+3
* Committing in .Jouk Jansen2000-06-051-2/+6
* initial work for GL_NV_blend_square extensionBrian Paul2000-05-302-6/+81
* added cubemap demoBrian Paul2000-05-303-10/+10
* initial check-inBrian Paul2000-05-301-0/+246
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-302-20/+84
* include glheader.h instead of system headersBrian Paul2000-05-263-16/+7
* applied Eero Pajarre's patch for WindowsBrian Paul2000-05-261-4/+9
* Added GL_ARB_texture_cube_mapBrian Paul2000-05-262-2/+6
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-265-16/+32
* replaced assertion with a conditional in _glapi_add_entrypoint()Brian Paul2000-05-241-7/+8
* changed allocation/initialization of API dispatch tablesBrian Paul2000-05-246-35/+42
* always define GL_ARB_multitexture (OpenGL 1.2.1 feature)Brian Paul2000-05-241-101/+105
* more work on GL_ARB_texture_compressionBrian Paul2000-05-244-56/+437
* replaced _mesa_base_tex_format() with base_colortab_format()Brian Paul2000-05-241-3/+61
* enable and clean-up of paletted texture codeBrian Paul2000-05-232-34/+35
* register recent GL extensions for libGL compatibilityBrian Paul2000-05-231-1/+11
* set default window posBrian Paul2000-05-231-1/+5
* changed glext.h includeBrian Paul2000-05-231-2/+2
* initial work for GL_ARB_texture_compressionBrian Paul2000-05-2310-14/+339
* more texture cube work, misc code clean-upBrian Paul2000-05-236-99/+97
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-236-134/+274
* replaced __CYGWIN32__ with __CYGWIN__, misc clean-upBrian Paul2000-05-221-10/+5
* replaced __CYGWIN32__ with __CYGWIN__Brian Paul2000-05-224-11/+14
* added GL_EXT_blend_func_separateBrian Paul2000-05-222-7/+15
* initial code for GL_ARB_texture_cube_mapBrian Paul2000-05-226-16/+221
* added Window-isms previously in gl.hBrian Paul2000-05-221-1/+94
* defined APIENTRY if undefinedBrian Paul2000-05-221-0/+2
* added some Window-isms formerly in gl.hBrian Paul2000-05-221-2/+86
* update for Glide3Brian Paul2000-05-221-2/+15
* include glext.h if GL_GLEXT_LEGACY not definedBrian Paul2000-05-221-1/+9