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* freedreno/blitter: Save tessellation stateKristian H. Kristensen2019-11-071-0/+2
* freedreno/a6xx: Only set emit.hs/ds when we're drawing patchesKristian H. Kristensen2019-11-071-2/+3
* freedreno: Use bypass rendering for tessellationKristian H. Kristensen2019-11-071-0/+8
* freedreno/a6xx: Program state for tessellation stagesKristian H. Kristensen2019-11-074-34/+162
* freedreno/a6xx: Emit constant parameters for tessellation stagesKristian H. Kristensen2019-11-071-10/+84
* freedreno/a6xx: Allocate and program tessellation bufferKristian H. Kristensen2019-11-073-0/+44
* freedreno/a6xx: Build the right draw command for tessellationKristian H. Kristensen2019-11-073-4/+52
* freedreno/ir3: Allocate const space for tessellation parametersKristian H. Kristensen2019-11-071-0/+7
* freedreno/ir3: Pre-color TCS header and primitive ID inputsKristian H. Kristensen2019-11-071-2/+12
* freedreno/ir3: Don't assume binning shader is always VSKristian H. Kristensen2019-11-071-2/+2
* freedreno/ir3: Setup inputs and outputs for tessellation stagesKristian H. Kristensen2019-11-071-7/+52
* freedreno/ir3: Implement TCS synchronization intrinsicsKristian H. Kristensen2019-11-072-0/+41
* freedreno/ir3: Implement tess coord intrinsicKristian H. Kristensen2019-11-071-0/+12
* freedreno/ir3: End TES with chsh when using GSKristian H. Kristensen2019-11-071-1/+3
* freedreno/ir3: Add new synchronization opcodesKristian H. Kristensen2019-11-075-1/+15
* freedreno/ir3: Extend geometry lowering pass to handle tessellationKristian H. Kristensen2019-11-073-8/+520
* freedreno/ir3: Add tessellation field to shader keyKristian H. Kristensen2019-11-073-1/+51
* freedreno/ir3: Use imul24 in offset calculationsKristian H. Kristensen2019-11-071-2/+2
* freedreno/ir3: Add ir3 intrinsics for tessellationKristian H. Kristensen2019-11-077-3/+37
* freedreno: Don't count primitives for patchesKristian H. Kristensen2019-11-071-1/+8
* freedreno/ir3: Add load and store intrinsics for global ioKristian H. Kristensen2019-11-072-0/+60
* freedreno/ir3: Emit link map as byte or dwords offsets as neededKristian H. Kristensen2019-11-071-2/+16
* freedreno/a6xx: Add register offset for STG/LDGKristian H. Kristensen2019-11-075-9/+64
* freedreno/a6x: Rename z/s formatsKristian H. Kristensen2019-11-077-20/+20
* freedreno/a6xx: Fix layered texture type enumKristian H. Kristensen2019-11-072-7/+8
* freedreno: Add nogmem debug option to force bypass renderingKristian H. Kristensen2019-11-073-1/+5
* freedreno/a6xx: Clear sysmem with CP_BLITKristian H. Kristensen2019-11-075-15/+171
* freedreno/a6xx: Fix primitive counters againKristian H. Kristensen2019-11-071-47/+104
* freedreno/registers: Add comments about primitive countersKristian H. Kristensen2019-11-071-12/+10
* freedreno/registers: Move SP_PRIMITIVE_CNTL and SP_VS_VPC_DSTKristian H. Kristensen2019-11-071-28/+28
* freedreno/registers: Fix typoKristian H. Kristensen2019-11-071-1/+1
* aco: add Instruction::usesModifiers() and add more checks in the optimizerRhys Perry2019-11-082-7/+23
* radv: adjust loop unrolling heuristics for int64Rhys Perry2019-11-072-7/+16
* lima: fix bo submit memory leakErico Nunes2019-11-071-0/+1
* lima: fix nir shader memory leakErico Nunes2019-11-071-0/+2
* Meson: Remove lib prefix from graw and osmesa when building with Mingw.Prodea Alexandru-Liviu2019-11-074-0/+5
* mesa: expose SPIR-V extensions in the Compatibility profile tooMarek Olšák2019-11-071-2/+2
* st_get_external_sampler_key: improve error messageDrew DeVault2019-11-071-1/+2
* mesa/st: Make st_pipe_format_to_mesa_format an effective no-op.Eric Anholt2019-11-072-588/+3
* mesa/st: Gut most of st_mesa_format_to_pipe_format().Eric Anholt2019-11-071-629/+40
* mesa: Redefine MESA_FORMAT_* in terms of PIPE_FORMAT_*.Eric Anholt2019-11-071-329/+271
* mesa: Prepare for the MESA_FORMAT_* enum to be sparse.Eric Anholt2019-11-076-4/+29
* mesa/st: Test round-tripping of all compressed formats.Eric Anholt2019-11-071-2/+4
* mesa: Stop defining a full separate format for RGBA_UINT8.Eric Anholt2019-11-076-12/+11
* gallium: Add equivalents of packed MESA_FORMAT_*UINT formats.Eric Anholt2019-11-073-0/+111
* gallium: Add an equivalent of MESA_FORMAT_BGR_UNORM8.Eric Anholt2019-11-073-0/+6
* gallium: Add some more channel orderings of packed formats.Eric Anholt2019-11-073-0/+48
* gallium: Add defines for FXT1 texture compression.Eric Anholt2019-11-076-2/+22
* mesa/st: Add mapping of MESA_FORMAT_RGB_SNORM16 to gallium.Eric Anholt2019-11-071-0/+4
* radv/gfx10: fix primitive indices orientation for NGG GSSamuel Pitoiset2019-11-072-9/+45