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* radeon/winsys: add offset support for BO import/exportChristian König2016-03-175-18/+33
| | | | | | | Add offset support to handle NV12 offsets as well. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* gallium/winsys/drm: add layer to struct winsys_handleChristian König2016-03-171-0/+5
| | | | | | | For exporting a specific layer of an array texture. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* gallium/winsys/drm: add offset to struct winsys_handleChristian König2016-03-176-0/+13
| | | | | | | We are going to need this for EGL_EXT_image_dma_buf_import. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* nir: propagate bitsize information in nir_searchConnor Abbott2016-03-173-27/+247
| | | | | | | | | | | | | | | | | | | | | | | | | | | When we replace an expresion we have to compute bitsize information for the replacement. We do this in two passes to validate that bitsize information is consistent and correct: first we propagate bitsize from child nodes to parent, then we do it the other way around, starting from the original's instruction destination bitsize. v2 (Iago): - Always use nir_type_bool32 instead of nir_type_bool when generating algebraic optimizations. Before we used nir_type_bool32 with constants and nir_type_bool with variables. - Fix bool comparisons in nir_search.c to account for bitsized types. v3 (Sam): - Unpack the double constant value as unsigned long long (8 bytes) in nir_algrebraic.py. v4 (Sam): - Use helpers to get type size and base type from nir_alu_type. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* nir: add a bit_size parameter to nir_ssa_dest_initConnor Abbott2016-03-1728-76/+137
| | | | | | | | | | | | | | | | | | | | | | v2: Squash multiple commits addressing the new parameter in different files so we don't break the build (Iago) v3: Fix tgsi (Samuel) v4: Fix nir_clone.c (Samuel) v5: Fix vc4 and freedreno (Iago) v6 (Sam) - Fix build errors in nir_lower_indirect_derefs - Use helper to get type size from nir_alu_type. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Tested-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* nir: rename nir_const_value fields to include bitsize informationIago Toral Quiroga2016-03-1724-130/+130
| | | | | Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
* nir: update opcode definitions for different bit sizesConnor Abbott2016-03-177-158/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some opcodes need explicit bitsizes, and sometimes we need to use the double version when constant folding. v2: fix output type for u2f (Iago) v3: do not change vecN opcodes to be float. The next commit will add infrastructure to enable 64-bit integer constant folding so this is isn't really necessary. Also, that created problems with source modifiers in some cases (Iago) v4 (Jason): - do not change bcsel to work in terms of floats - leave ldexp generic Squashed changes to handle different bit sizes when constant folding since otherwise we would break the build. v2: - Use the bit-size information from the opcode information if defined (Iago) - Use helpers to get type size and base type of nir_alu_type enum (Sam) - Do not fallback to sized types to guess bit-size information. (Jason) Squashed changes in i965 and gallium/nir drivers to support sized types. These functions should only see sized types, but we can't make that change until we make sure that nir uses the sized versions in all the relevant places. A later commit will address this. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* nir: add nir_{src,dest}_bit_size() helpersConnor Abbott2016-03-171-0/+12
| | | | | | | | v2: use a ternary (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* nir: Add a bit_size to nir_register and nir_ssa_defJason Ekstrand2016-03-173-4/+46
| | | | | | | | | | | | | | | | | | | | | This really hacky commit adds a bit size to registers and SSA values. It also adds rules in the validator to validate that they do the right things. It's still an open question as to whether or not we want a bit_size in nir_alu_instr or if we just want to let it inherit from the destination. I'm inclined to just let it inherit from the destination. A similar question needs to be asked about intrinsics. v2 (Connor): - Relax validation: comparisons have explicit destination sizes and implicit source sizes. v3 (Sam): - Use helpers to get size and base types of nir_alu_type enum. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* nir/types: add a function to get the bitsize of a base typeConnor Abbott2016-03-171-0/+21
| | | | | | | | | v2: fix it for GLSL_TYPE_SUBROUTINE (Iago) Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* i965/nir: fix check to resolve booleans to work with sized nir_alu_typeSamuel Iglesias Gonsálvez2016-03-171-1/+1
| | | | | | | | | | As nir_alu_type has now embedded the data size, the check for the instruction's output type (to see if a boolean resolve is required) should ignore the data size part. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* nir: Add explicitly sized typesJason Ekstrand2016-03-171-1/+28
| | | | | | | | | | | | v2: Fix size/type mask to properly handle 8-bit types. v3: Add helpers to get the bitsize and base type of a nir_alu_type enum. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* i965/nir: Lower nir compute shader shared variablesJordan Justen2016-03-173-0/+11
| | | | | Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* nir: Lower shared var atomics during nir_lower_ioJordan Justen2016-03-171-2/+85
| | | | | Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* nir: Add support for lowering load/stores of shared variablesJordan Justen2016-03-175-8/+32
| | | | | Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* nir: Add atomic operations on variablesJordan Justen2016-03-171-0/+27
| | | | | | | | | This allows us to first generate atomic operations for shared variables using these opcodes, and then later we can lower those to the shared atomics intrinsics with nir_lower_io. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* nir: Add compute shader shared variable storage classJordan Justen2016-03-177-3/+26
| | | | | | | | | Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* nir/print: Add space after shader_storage var modeJordan Justen2016-03-171-1/+1
| | | | | Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* i965: Skip execution size adjustment for instructions of width 4Iago Toral Quiroga2016-03-171-1/+13
| | | | | | | | | | | | | | | | | | | | This code in brw_set_dest adjusts the execution size of any instruction with a dst.width < 8. However, we don't want to do this with instructions operating on doubles, since these will have a width of 4, but still need an execution size of 8 (for SIMD8). Unfortunately, we can't just check the size of the operands involved to detect if we are doing an operation on doubles, because we can have instructions that do operations on double operands interpreted as UD, operating on any of its 2 32-bit components. Previous commits have made it so we never emit instructions with a horizontal width of 4 that don't have the correct execution size set for gen6+, so we can skip it in this case, avoiding the conflicts with fp64 requirements. Expanding the same fix to other hardware generations requires many more changes but since we are not targetting fp64 support on them wer don't really care for now. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/vec4/gen6: fix exec_size for MOV with a width of 4 in generate_gs_ff_sync()Samuel Iglesias Gonsalvez2016-03-171-1/+3
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/vec4/gen6: fix exec_size for instructions with destination width of 4Samuel Iglesias Gonsalvez2016-03-171-0/+6
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/vec4/gen6: fix exec_size for instructions with width of 4 in ↵Samuel Iglesias Gonsalvez2016-03-171-0/+3
| | | | | | | generate_gs_svb_write() Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/gs/gen6: fix execsize for instructions with width of 4 in ↵Samuel Iglesias Gonsalvez2016-03-171-1/+10
| | | | | | | | | | gen6_sol_program() v2: - Add assert (Topi). Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965: set correct execsize for MOVS with a width of 4 in brw_find_live_channelIago Toral Quiroga2016-03-171-0/+3
| | | | Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/eu: set execution size for SEND message in brw_send_indirect_messageIago Toral Quiroga2016-03-171-0/+3
| | | | Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/fs: Set exec size for gen7 pull const loadsIago Toral Quiroga2016-03-171-0/+1
| | | | | | | | | | v2 (Topi): - No need to set the execsize for the indirect send message, the next patch will handle that. - Set the execution size explicitly instead of taking it from the width of the dst that we set before. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* i965/eu: set correct execution size in brw_NOPIago Toral Quiroga2016-03-171-2/+3
| | | | | | | v2: NOP should have an execsize of 1 (Matt) Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* meta: Don't use integer handles for shaders or programs.Kenneth Graunke2016-03-167-147/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we gave our internal clear/blit shaders actual GL handles and stored them in the shader/program hash table. We used ordinary GL API entrypoints to work with them. We thought this shouldn't be a problem because GL doesn't allow applications to invent their own names for shaders or programs. GL allocates all names via glCreateShader and glCreateProgram. However, having them in the hash table is a bit risky: if a broken application guesses the name of our shaders or programs, it could alter them, potentially screwing up future meta operations. Also, test cases can observe the programs in the hash table. Running a single dEQP process that executes the following test list: dEQP-GLES3.functional.negative_api.buffer.clear dEQP-GLES3.functional.negative_api.shader.compile_shader dEQP-GLES3.functional.negative_api.shader.delete_shader would result in the last two tests breaking. The compile_shader test calls glCompileShader(9) straight away, and since it hasn't even created any shaders or programs, it expects to get a GL_INVALID_VALUE error because there's no such name. However, because the clear test ran first, it created Meta programs, so an object named "9" did exist. This patch reworks Meta to work with gl_shader and gl_shader_program pointers directly. These internal programs have bogus names, and are never stored in the hash tables, so they're invisible to applications. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* mesa: Expose compile_shader() and link_program() beyond the file.Kenneth Graunke2016-03-162-10/+16
| | | | | | | | This will allow me to use them directly from Meta, bypassing the versions that work with GL integer handles. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* mesa: Make link_program() take a gl_shader_program, not a GLuint.Kenneth Graunke2016-03-161-6/+4
| | | | | | | | In half the callers, we already have a pointer, and don't need to look it up again. This will also help with upcoming meta work. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* mesa: Make compile_shader() take a gl_shader, not a GLuint.Kenneth Graunke2016-03-161-9/+6
| | | | | | | | In half the callers, we already have a pointer, and don't need to look it up again. This will also help with upcoming meta work. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke2016-03-162-40/+8
| | | | | | | Less boilerplate. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
* vc4: Move discard handling to the condition flag.Eric Anholt2016-03-165-34/+29
| | | | | | | | | | | | | | | Now that the field exists in the instruction, we can make discards less special. As a bonus, that means that we should be able to merge some more .sf instructions together when we get around to that. This causes some scheduling changes, as it allows tlb_color_reads to be delayed past the discard condition setup. Since the tlb_color_read ends up later, this may mean performance improvements, but I haven't tested. total instructions in shared programs: 78114 -> 78035 (-0.10%) instructions in affected programs: 1922 -> 1843 (-4.11%) total estimated cycles in shared programs: 234318 -> 234329 (0.00%) estimated cycles in affected programs: 8200 -> 8211 (0.13%)
* vc4: Don't make a temporary for setting flags.Eric Anholt2016-03-161-1/+2
| | | | | | | | | The register allocator doesn't really do anything about the temp, so it doesn't seem like it should matter. However, the scheduler would think that a new def is being created. This doesn't change anything yet, but it avoids a bunch of regressions in the next commit.
* vc4: Add a safety check for setting flags.Eric Anholt2016-03-161-0/+3
| | | | | If a pack was on the src reg, should it be a float, int, or mul unpack? Just complain, instead.
* vc4: Reuse list_for_each_entry_safe_rev().Eric Anholt2016-03-161-6/+2
| | | | This didn't exist when I wrote the code.
* meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.Kenneth Graunke2016-03-163-19/+17
| | | | | | | | | | | | | | | | | This is cleaner than using glBindAttribLocation(). Not all drivers support the extension, but I don't think those drivers use GLSL in the first place. Apparently some Meta shaders already use GL_ARB_explicit_attrib_location, so I think it should be okay. Honestly, I'm not sure how the old code worked anyway - we bound the attribute location for "texcoords", while all the shaders capitalized or spelled it differently. v2: Convert another instance in brw_meta_fast_clear.c. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* mesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabledPlamena Manolova2016-03-151-0/+2
| | | | | | | | | | When a user defines a point size array and enables it, the point size value set via glPointSize should be ignored. To achieve this, we can simply toggle ctx->VertexProgram.PointSizeEnabled. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187 Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* vc4: Coalesce instructions using VPM reads into the VPM read.Varad Gautam2016-03-153-7/+71
| | | | | | | | | | | | | | | This is done instead of copy propagating the VPM reads into the instructions using them, because VPM reads have to stay in order. shader-db results: total instructions in shared programs: 78509 -> 78114 (-0.50%) instructions in affected programs: 5203 -> 4808 (-7.59%) total estimated cycles in shared programs: 234670 -> 234318 (-0.15%) estimated cycles in affected programs: 5345 -> 4993 (-6.59%) Signed-off-by: Varad Gautam <varadgautam@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Rhys Kidd <rhyskidd@gmail.com>
* vc4: rename file to group vpm optimizations togetherVarad Gautam2016-03-152-2/+2
| | | | | | | | This file will contain optimization passes for both vpm reads and writes. Signed-off-by: Varad Gautam <varadgautam@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
* vc4: Fix failures with nir_extract_* since the addition of the opcodes.Eric Anholt2016-03-151-0/+2
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* llvmpipe: fix lp_rast_plane alignment on 32bitRoland Scheidegger2016-03-152-0/+8
| | | | | | | | | | | | Some rasterization code relies (for sse) on the first and third planes (but not the second for now) being 128bit aligned, and we didn't get that on 32bit - I mistakenly thought the 64bit number in the struct would get the thing aligned to 64bit even on 32bit archs. Stephane Marchesin really figured this out. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> CC: <mesa-stable@lists.freedesktop.org>
* draw: fix line stipplingRoland Scheidegger2016-03-151-15/+15
| | | | | | | | | | | | | | | | The logic was comparing actual ints, not true/false values. This meant that it was emitting always multiple line segments instead of just one even if the stipple test had the same result, which looks inefficient, and the segments also overlapped thus breaking line aa as well. (In practice, with the no-op default line stipple pattern, for a 10-pixel long line from 0-9 it was emitting 10 segments, with the individual segments ranging from 0-1, 0-2, 0-3 and so on.) This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94193 Reviewed-by: Jose Fonseca <jfonseca@vmware.com> CC: <mesa-stable@lists.freedesktop.org>
* softpipe: fix misleading TGSI_QUAD_SIZE usageRoland Scheidegger2016-03-151-24/+29
| | | | | | | | | | | | | | | All these img filter loops iterate through NUM_CHANNELS, not QUAD_SIZE. In practice both are of course the same unchangeable value (4), but it makes the code look a bit confusing. Moreover, some of the functions were actually given an array of 4 values according to the declaration, yet the code was addressing values 0/4/8/12 out of it, so fix this by just saying it's a pointer to floats like the other functions. While here, also add comment about not quite correct filtering. There's no actual code difference. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
* softpipe: fix anisotropic filtering crashRoland Scheidegger2016-03-151-2/+7
| | | | | | | | | | | | | The filt_args->offset wasn't assigned but was always used later leading to a crash (as far as I can tell, texel offsets don't actually make much sense with anisotropic filtering, but because there's no explicit setting if offsets are enabled there the array is always accessed). This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94481 Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> CC: <mesa-stable@lists.freedesktop.org>
* radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCILNicolai Hähnle2016-03-141-0/+3
| | | | Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* tgsi: add tgsi_full_src_register_from_dst helper functionNicolai Hähnle2016-03-142-0/+20
| | | | | Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* gallium/u_inlines: add util_copy_image_viewNicolai Hähnle2016-03-141-0/+10
| | | | | Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* st/mesa: set image access flags in st_bind_imagesNicolai Hähnle2016-03-141-0/+15
| | | | | Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* gallium: add access field to pipe_image_viewNicolai Hähnle2016-03-142-1/+10
| | | | | | | | This allows drivers to make smarter decisions e.g. about whether the image has to be decompressed. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>