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* gallium/i915: fix i915_emit_texld() to handle swizzled texcoordsBrian2008-02-252-16/+67
| | | | Allocate a temporary register, insert MOV instruction, etc.
* cell: Additional changes to match changes in draw/draw_vertex_shader.cIan Romanick2008-02-251-1/+2
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* cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick2008-02-251-18/+32
| | | | | This time the off-by-one error caused an extra qword to be fetched under certain circumstances when the source ea was not qword aligned.
* cell: Trivial compiler warning clean-ups.Ian Romanick2008-02-254-5/+8
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* Cell: Remove unnecessary include filesIan Romanick2008-02-252-4/+0
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* Cell: Use multiple DMA tags for the dcache.Ian Romanick2008-02-252-2/+5
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* gallium/i915: compute vertex size _after_ state validation in emit_prim().Brian2008-02-251-3/+7
| | | | Fixes crash when drawing aa lines.
* Added line smooth testBrian2008-02-252-0/+173
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* gallium: clamp line width when creating raster state objectBrian2008-02-251-2/+12
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* gallium/i915: plug in aaline draw stageBrian2008-02-251-1/+5
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* gallium/i915: make sure state is up to date in ↵Brian2008-02-251-1/+8
| | | | i915_vbuf_render_get_vertex_info(), also disable bogus assertion
* gallium/i915: need to recompute vertex info if vertex shader changesBrian2008-02-253-1/+4
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* gallium/i915: call draw_flush() in i915_flush()Brian2008-02-251-0/+3
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* gallium: fix bad ptr assignmentBrian2008-02-251-1/+1
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* gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.Brian2008-02-251-46/+53
| | | | | We now produce the correct 915 vertex layout regardless of the order in which fragment shader inputs are declared.
* softpipe: use draw_find_vs_output() directlyBrian2008-02-251-32/+7
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* gallium: modify draw_find_vs_output() to search vertex shader outputsBrian2008-02-251-3/+21
| | | | | | | | | | This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
* gallium/i915: Use hardware rendering, unless INTEL_SP env var is setBrian2008-02-251-1/+2
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* gallium/i915: added SGT/SLE opcodesBrian2008-02-251-0/+31
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* Make the pipe headers C++ friendly.José Fonseca2008-02-258-14/+75
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* Get more debugging info out of MSVC.José Fonseca2008-02-251-12/+25
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* Remove files of unsupported build systems.José Fonseca2008-02-2570-16150/+0
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* Update git ignores.José Fonseca2008-02-252-0/+3
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* Replace standand library functions by portable ones.José Fonseca2008-02-252-20/+20
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* Add Zack's comments about CSOs.José Fonseca2008-02-251-5/+46
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* Cleanup scons files.José Fonseca2008-02-252-18/+25
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* Update some msvc compiler flags.José Fonseca2008-02-241-3/+3
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* Add new files.José Fonseca2008-02-243-0/+8
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* A few more tweaks to get correct WINDDK compilation.José Fonseca2008-02-242-12/+64
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* gallium: Fix MSVC warnings.José Fonseca2008-02-241-2/+2
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* gallium: disable early Z test if fragment shader contains KIL instruction.Brian2008-02-233-11/+19
| | | | | Use tgsi_scan_shader() to determine if the fragment shader uses KIL or writes fragment.z
* gallium: added TGSI_FILE_COUNTBrian2008-02-231-0/+2
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* gallium: added new tgsi_scan.c / tgsi_scan_shader() functionBrian2008-02-233-0/+175
| | | | Used to get information about registers, instructions used in a shader.
* gallium: MSVC fixes.José Fonseca2008-02-243-5/+7
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* Revamp scons usage.José Fonseca2008-02-234-30/+256
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* Bring in several forgotten MSVC fixes.José Fonseca2008-02-237-7/+18
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* Fix typo.José Fonseca2008-02-231-1/+1
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* gallium: fix a state validation bug found w/ pointblast.cBrian2008-02-221-0/+4
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* gallium: fix bug in which wide point stage overrode the aapoint stageBrian2008-02-221-3/+13
| | | | Also, simplify the logic a bit.
* gallium/i915: overhaul of fragment shader compilation, constant/immediate ↵Brian2008-02-227-150/+226
| | | | | | | | | | | | | | | | | | allocation Before, fragment shaders were translated to i915 hw code at bind time, rather than create time. Now there's an i915_fragment_shader struct with the expected contents that's created by i915_create_fs_state(). Translation to i915 code takes place there too. Immediates are handled correctly now. During program translation we keep track of which constant buffer slots are free (i.e. not referenced by the shader). Then the TGSI immediates and ancillary immediates (introduced for SIN/COS/etc) are put into those free slots. When it's time to upload the constant buffer, use the fp->constant_flags[] array to determine if we should grab an immediate from the shader, or a user-defined parameter from the gallium constant buffer.
* i915: include stdio.hBrian2008-02-221-0/+1
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* i915: include p_debug.h (resolves undefined assert())Brian2008-02-221-0/+1
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* gallium: fix brokenb buildBrian2008-02-221-1/+1
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* cell: added function prototypes to silence warningsBrian2008-02-222-0/+6
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* cell: fix build: s/dest/vertex/Brian2008-02-221-1/+1
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* gallium: Countour MSVC's pickyness for structures returned by value.José Fonseca2008-02-231-4/+2
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* gallium: Wrap decls in extern "C".José Fonseca2008-02-232-0/+22
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* gallium: Add cso convenience routine (from Keith's patch).José Fonseca2008-02-232-0/+29
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* gallium: MSVC fixes.José Fonseca2008-02-231-3/+3
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* gallium: Fix build on Windows.Michal Krol2008-02-231-1/+1
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