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* oops, missed vpstate.cBrian Paul2002-01-141-0/+1
* added vertex program sourcesBrian Paul2002-01-141-0/+3
* added glReadPixels / scissor bug fixBrian Paul2002-01-121-1/+2
* don't apply scissor box in read_fast_rgba_pixels()Brian Paul2002-01-121-15/+15
* added some commentsBrian Paul2002-01-121-1/+3
* updated some commentsBrian Paul2002-01-121-6/+6
* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
* Changed gl_client_array's Enabled field to GLuint so it can actuallyBrian Paul2002-01-111-11/+11
* Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul2002-01-113-84/+153
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-1011-132/+89
* init whole immediate struct to zeroBrian Paul2002-01-101-11/+2
* added glTexEnviv bug fixBrian Paul2002-01-091-1/+2
* fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul2002-01-091-6/+12
* added GL_REPLACE / GL_RGB texture bug fixBrian Paul2002-01-091-1/+2
* fixed GL_REPLACE / GL_RGB bugBrian Paul2002-01-091-2/+7
* added GL_BLEND/texenv color bug fixBrian Paul2002-01-091-3/+2
* texture env color wasn't used correctly in GL_BLEND modeBrian Paul2002-01-091-15/+15
* compile with -DNDEBUGBrian Paul2002-01-081-6/+5
* work-around for QNX compiler problemBrian Paul2002-01-081-7/+9
* implemented vertex program point size controlBrian Paul2002-01-066-15/+28
* Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul2002-01-0610-156/+107
* minor clean-upsBrian Paul2002-01-051-12/+14
* infrastructure for vertex program attribute evaluatorsBrian Paul2002-01-055-833/+304
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-0523-1101/+551
* comments, clean-ups, added lots of const qualifiersBrian Paul2002-01-051-53/+78
* comments, clean-ups, added lots of const qualifiersBrian Paul2002-01-051-47/+54
* test multitexture and vertex arraysBrian Paul2002-01-041-0/+238
* added some assertions to exercise glIsTexture()Brian Paul2002-01-041-1/+5
* added info about which drivers work and don't workBrian Paul2002-01-041-1/+27
* fix bug 498555 - test for __GNUC__Brian Paul2002-01-041-2/+2
* - Clean up state bitmask.Gareth Hughes2002-01-041-39/+52
* regenerated from updated glsparcasm.py scriptBrian Paul2002-01-031-1499/+1496
* don't use macros, just expand them in-lineBrian Paul2002-01-031-7/+4
* Add missing items from .cvsignore files, tests/MakefileGareth Hughes2001-12-281-1/+7
* Remove warnings about the difference between function pointers andGareth Hughes2001-12-281-72/+75
* add _compat_VertexAttrib4fNVKeith Whitwell2001-12-211-1/+2
* Define finite as _finite for Windows.Karl Schultz2001-12-201-1/+2
* Further help with dri libGL version skewKeith Whitwell2001-12-205-71/+73
* Fix clipping problem on mgaKeith Whitwell2001-12-201-3/+3
* some display list support for vertex program extensionBrian Paul2001-12-191-9/+174
* added separate specular bug fix to 4.0.1 listBrian Paul2001-12-191-1/+2
* fix a comment typoBrian Paul2001-12-191-2/+2
* have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chi...Brian Paul2001-12-191-5/+38
* remove some cruftBrian Paul2001-12-191-8/+1
* bring 4.0.1 info into trunkBrian Paul2001-12-183-5/+58
* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-1824-463/+334
* disable prototype matrix stack codeBrian Paul2001-12-171-3/+3
* Committing in .Jouk Jansen2001-12-172-1/+13
* added some debug printfs (disabled)Brian Paul2001-12-171-1/+8
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-1722-1044/+1671