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* i965/fs: Move constant propagation to the same codebase as copy prop.Eric Anholt2012-10-083-165/+124
* i965: Remove the old ARB_fragment_program backend.Eric Anholt2012-10-089-4810/+0
* i965: Replace brw_wm_* with dumping code into the fs_visitor.Eric Anholt2012-10-0810-109/+860
* i965: Reduce maximum GL_ARB_fragment_program instruction count to 1024.Eric Anholt2012-10-081-4/+4
* i965/fs: Add a couple more algebraic cases that help some ARB_fp patterns.Eric Anholt2012-10-081-0/+23
* i965/fs: Pull ir_binop_min/ir_binop_max handling to a separate function.Eric Anholt2012-10-082-31/+23
* i965/fs: Refactor rectangle/GL_CLAMP texture coordinate adjustment.Eric Anholt2012-10-082-21/+16
* i965/fs: Pass fragment depth to the fb write as a fs_reg, not an ir_variable.Eric Anholt2012-10-082-7/+4
* mesa: Note that OPCODE_RFL is not part of ARB_fp (it's NV_fp only).Eric Anholt2012-10-081-1/+1
* st/wgl: Don't cache HDC anywhere.José Fonseca2012-10-084-11/+12
* meta: Make shader template literal strings be parameters to asprintfIan Romanick2012-10-071-25/+18
* meta: Always enable GL_EXT_texture_array in mipmap shaderIan Romanick2012-10-071-7/+2
* meta: Since mipmap output type is always vec4, don't sprintf itIan Romanick2012-10-071-2/+2
* meta: Don't use GLSL 1.30 shader on OpenGL ES 2Ian Romanick2012-10-071-1/+1
* meta: Rearrange shader creation in setup_glsl_generate_mipmapIan Romanick2012-10-071-42/+43
* meta: Remove unsafe global mem_ctx pointerIan Romanick2012-10-071-1/+1
* i915g: Call draw_set_mapped_vertex_buffer from draw_vboStéphane Marchesin2012-10-062-15/+17
* r600g: fix possible issue with stencil mipmap renderingMarek Olšák2012-10-061-1/+12
* r600g: ensure PERFECT_ZPASS+NOOP_CULL_DISABLE are 0 for blits+decompressionMarek Olšák2012-10-061-23/+22
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-065-161/+139
* r600g: fix streamout on RS780 and RS880Marek Olšák2012-10-062-7/+14
* gallium: allow debug helpers in the release buildMarek Olšák2012-10-061-8/+0
* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-0510-21/+13
* mesa: remove unused gl_context::DriverCtx fieldBrian Paul2012-10-053-4/+0
* radeon/r200: remove use of gl_context::DriverCtx fieldBrian Paul2012-10-054-8/+16
* radeon/r200: make radeon_context subclass of gl_contextBrian Paul2012-10-0527-105/+106
* mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.Kenneth Graunke2012-10-051-1/+2
* i915g: Get rid of the fixup state functions.Stéphane Marchesin2012-10-053-48/+0
* i915g: Remove the i915_context->saved_* stuff.Stéphane Marchesin2012-10-053-46/+23
* i915g: Don't update I915_HW_PROGRAM in update_framebufferStéphane Marchesin2012-10-051-2/+2
* Revert "i915g: Don't bind 0-length programs"Stéphane Marchesin2012-10-051-8/+2
* glapi: Do not use backtrace on Cygwin.Vinson Lee2012-10-041-1/+1
* mesa: don't enable glVertexPointer() when using API_OPENGLES2.Paul Berry2012-10-041-2/+0
* i915g: Don't bind 0-length programsStéphane Marchesin2012-10-041-2/+8
* mesa: don't call TexImage driver hooks for zero-sized imagesBrian Paul2012-10-041-7/+9
* intel: Fix intel_texsubimage_tiled_memcpy to skip GL_EXT_unpack_subimage caseRob Bradford2012-10-031-1/+4
* dri drivers: Link dricommon before dynamic librariesMatt Turner2012-10-035-10/+10
* register_allocate: don't consider trivially colorable registers for spilling.Paul Berry2012-10-031-0/+7
* glx/dri2: use uint64_t instead of double to represent time for FPS calculationMarek Olšák2012-10-031-5/+6
* mesa: tests: EnumStrings.LookUpByNumberOliver McFadden2012-10-031-2/+2
* docs: add link to the GLSL compiler pageAndreas Boll2012-10-031-0/+1
* docs: update shading documentationAndreas Boll2012-10-031-8/+5
* build: Remove autoconf check for signbitMatt Turner2012-10-021-7/+0
* i915g: Implement srgb textures the easy way.Stéphane Marchesin2012-10-023-102/+9
* i915g: Use X tiling for texturesStéphane Marchesin2012-10-021-7/+2
* SwapBuffersRegionNOK: invert rectangles on y axisRobert Bragg2012-10-021-2/+1
* mesa: remove bogus compressed texture size checksBrian Paul2012-10-022-28/+0
* radeonsi: Fix double compilation of shader variants.Michel Dänzer2012-10-022-6/+4
* radeonsi: Better indexing of parameters in the pixel shader.Michel Dänzer2012-10-023-8/+12
* radeon/llvm: Disable SI flow control again for now.Michel Dänzer2012-10-021-1/+2