| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Ian Romanick <[email protected]>
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Some modern apps try to use msaa without keeping in mind the
restrictions on videomem of older cards. Resulting in dmesg saying:
[ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
[ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
[ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
Because we are running out of video memory, after which the program
using the msaa visual freezes, and eventually the entire system freezes.
To work around this we do not allow msaa visauls by default and allow
the user to override this via NV30_MAX_MSAA.
Signed-off-by: Hans de Goede <[email protected]>
[imirkin: move env var lookup to screen so that it's only done once]
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.6 11.0" <[email protected]>
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We do not have a generic blitter on nv3x cards, so we must use the
sifm object for color resolving.
This commit divides the sources and dest surfaces in to tiles which
match the constraints of the sifm object, so that color resolving
will work properly on nv3x cards.
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
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Since debugging issues w/ fd's close()d at the wrong time can be quite
fun, this should probably be made more explicit in the docs.
Signed-off-by: Rob Clark <[email protected]>
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This patch is necessary to avoid building error on android,
due to missing sid_tables.h generated sources
v2:[Emil Velikov] Correctly split the lists.
Fixes: fbbebeae10f(radeonsi: inline si_cmd_context_control)
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to commit 02a4fe22b13 (configure.ac: Always define
__STDC_LIMIT_MACROS.)
v2: [Emil Velikov] keep the LLVM specific __STDC_FORMAT_MACROS
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Fixes: 797f4eacea8(configure.ac: rename LLVM_VERSION_PATCH to avoid
conflict with llvm-config.h)
Cc: 11.0 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise the android build fails with
error : unable to find string literal operator ‘operator"" PRIx64’
There are several resources referring to the problem, which is related
to c++11, in our case used when building mesa for lollipop.
http://comments.gmane.org/gmane.comp.graphics.opensg.user/5883
I've not investigated all the semantics, some people even suggested a
bug in the gcc compiler,
I just saw the building error was solved with one little space for
lollipop and no side effect when c+11 not used.
v2: [Emil Velikov] add an alternative commit message from Mauro.
Cc: 11.0 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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There are a few bits this commit aims to resolve:
One can generalise the mkdir rule to a simple MKDIR_P $(@D) which will
expand appropriately for even if we change the subdir name, and/or add
new rules. We can also drop the explicit $(srcdir) prefix for the
dependency rules, they they are not strictly required, nor used
elsewhere in mesa.
Finally replace $< with explicit filename to be consistent through the
file, and honour PYTHON_FLAGS.
v2: Add comprehensive commit summary/message (Ian, Matt)
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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v2: rebase on top of the previous commit - don't touch the LOCAL_PATH
prefix for nir_constant_expressions.h
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Rather than folding one variable within the other only to unwrap them,
just use the ones we need.
v2: bring back LOCAL_PATH prefix for nir_constant_expressions,h
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]> (v1)
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Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The glsl equivalent of "mesa: automake: rework the source generation
rules". Plus let's make things consistent and always explicitly provide
the header name.
v2: Rebase on top of reverted "remove custom AM_V_LEX/YACC" (Matt)
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Same logic as previous commit applies.
Additionally remove the odd (set -e/mv/INDENT) from the rules.
The last one is the only one we remotely care about, if reading the
generated sources.
Upcoming work from DylanB which will replace the existing python
scripts with ones that produce more readable output anyway.
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Same logic as previous commit applies. Also fix bogus MESA_MAPI_DIR -
the sources are located in the source dir (duh).
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Same logic as previous commit applies.
v2: Merge with "inline glapi_gen_mapi define" (Matt)
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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A handful of changes/cleanups paving the way to bmake support:
- Remove optional $(srcdir)/ prefix for files in the prereq list.
- Drop the space after the AM_V_GEN variable.
- Using $< in a non-suffix rule is a GNU make idiom.
- Use $(@D) over $(dir $@). The latter is a POSIX standard.
v2: Cosmetic tweaks in the commit summary.
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]> (v1)
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This is the only place in mesa that uses this constuct which seems
to be GNUmake-ism. Attempting to build with POSIX make implementations
(bmake) would fail as below.
--- options.h ---
LOCALEDIR := .
sh: line 2: LOCALEDIR: command not found
*** [options.h] Error code 127
So let's keep things consistent and compatible by making the variable
non target specific.
v2:
- Bring back LOCALEDIR.
- Reword the commit message
- Change mesa-stable tag 10.6 > 11.0
Cc: 11.0 <[email protected]>
Cc: Jonathan Gray <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This requires swrast version >= 3. Also EGL_EXT_create_context_robostness
is supported if __DRI2_ROBUSTNESS extension is found.
Reference: https://bugs.freedesktop.org/show_bug.cgi?id=80821
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
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v2: Change return type of the new function from int to bool
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
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v2: Change return type of the new function from int to bool
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
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According to OpenGL ES 3.1 specification table : 20.2 and
OpenGL specification 4.4 table 23.4. The glGetIntegeri_v
functions should report the name of the buffer bound
when called with GL_VERTEX_BINDING_BUFFER.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This code is all pretty much identical. We just needed the translation
from one enum value to the other.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This converts NIR intrinsics that load system values into Mesa's
SYSTEM_VALUE_* enumerations.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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These didn't exist on the original 965.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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TRIFAN_NOSTIPPLE has always been 0x16 - 0x15 is marked "Reserved" on all
platforms. See the 965 PRM, Volume 2, Table 3-1, "3D Primitive Topology
Type Encoding" for a list.
We don't currently use this, and I don't expect we will, but we may as
well not leave the bogus value around.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Tessellation needs to emit URB reads and atomics;
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Docs suggest this is no longer required starting with Gen8.
Perf (no regressions in n=20)
OglMultithread 0.67%
OglTerrainPanInst 0.12%
trex 0.45%
warsow 0.64%
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
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Since 7a32652231f96eac14c4bfce02afe77b4132fb77
r600: Turn 'r600_shader_key' struct into union
we were accessing key fields that might be aliased in the union
with other fields, so we should check what shader type we are
compiling for before using key values from it.
v1.1: make it compile
v2: have caffeine, make it work - we don't set type
until later, so don't reference it until we've set it.
Reviewed-by: Edward O'Callaghan <[email protected]>
Cc: "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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I meant to do this here, but it was in the wrong place:
commit c1151b18f2dce7c6f238f057e9c4fa8d912ce6b5
Author: Ben Widawsky <[email protected]>
Date: Wed Jun 24 20:07:54 2015 -0700
i965/skl: Use more compact hiz dimensions
NOTE: Jordan did go back and look at the original mailing list post. I mailed
the right thing, and pushed the wrong one.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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According to the ARB_viewport_array spec, GL4 limit is higher than the
GL3 limit. Also take this opportunity to fix the GL3 limit.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Indications are that if the colormask indicates a single bit set on
fermi, that value will always be read from $r0 instead of a potentially
higher register (if e.g. green is set). Not to upset the counting logic,
always set the header up with a full color mask for each RT. Such a
situation can basically only ever happen with generated blit shaders.
Fixes the following piglit on Fermi (Kepler is unaffected):
fbo-stencil blit GL_DEPTH32F_STENCIL8
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.6 11.0" <[email protected]>
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Commit 2126c68e5cba killed the array elements parameter on load/store
intrinsics that was stored in const_index[1]. It looks like that
patch missed to remove this assignment in the UBO path.
Reviewed-by: Jason Ekstrand <[email protected]>
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The sifm object has a limit of 1024x1024 for its input size and 2048x2048
for its output. The code checking this was trying to be clever resulting
in it seeing a surface of e.g 1024x256 being outside of the input size
limit.
This commit fixes this.
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.6 11.0" <[email protected]>
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glCopyTexImage behaves similarly to glReadPixels with respect to the
pixel transfer operations. Therefore if any are set we cannot use the
simple blit-only fast paths.
(Though if would be possible to relax the blorp path to handle
pixel zoom, or we can just enhance meta.)
Signed-off-by: Chris Wilson <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviwewed-by: Iago Toral <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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X11_CFLAGS is never defined. Path to X11 headers is not needed here, so
just remove.
Future work: Using AM_CFLAGS here looks wrong, as this Makefile only builds
C++ files
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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X11_CFLAGS is undefined, so these tests will fail to build if x11proto is
installed in a non-standard location.
(See also commits 35189d76, bc93c3798, 54b028ba, d901d7e08, etc.)
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Make sure errors are correcly propagated.
Also don't flush during state emission if emission fails.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Like xa_surface_from_handle(), but takes a handle type, rather than
hard-coding 'shared' handle. This is needed to fix bugs seen with
xf86-video-freedreno with xrandr rotation, for example. The root issue
is that doing a GEM_OPEN ioctl on a bo that already has a GEM handle
associated with the drm_file will result in two unique handles for the
same bo. Which causes all sorts of follow-on fail.
v2:
- Add support for for fd handles.
- Avoid duplicating code.
- Bump xa version minor.
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
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At that point the swizzle should be correct.
Reviewed-by: Jason Ekstrand <[email protected]>
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My earlier attempt to fix this missed the fact that there was a #else
clause that assumes that you have openssh. This moves the whole thing
under #ifdef HAVE_SHA1 which should avoid this issue.
Fixes: 13bfa5201 (util: always include sha1 into the build)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91898
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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SHA1 is now used in all builds when HAVE_SHA1 is defined. Adjust src to
do the same thing, rather than predicating on shader cache.
Fixes: 04e201d0c02 ("mesa: change 'SHADER_SUBST' facility to work with env variables")
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Nothing in the spec allows for the reduced precision, and this also
fixes st_QuerySamplesForFormat for nv50, which does not allow MS8 on
RGBA32F. Now this will be respected instead of reporting MS8 as
supported with an assumption that the format used will be RGBA16F.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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vbuf is never null. We want to make sure that a resource was allocated
for the vbuf, which is *vbuf.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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The hardware only generates vertexid when vertices come from a VBO. This
fixes:
vertexid-drawelements
vertexid-drawarrays
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
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