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* nir/cursor: Add a constructor for the end of a block but before the jumpJason Ekstrand2015-09-092-6/+12
* nv30: Disable msaa unless requested from the env by NV30_MAX_MSAAHans de Goede2015-09-092-1/+21
* nv30: Fix color resolving for nv3x cardsHans de Goede2015-09-091-1/+37
* gallium/docs: clairify dmabuf fd ownershipRob Clark2015-09-091-0/+8
* android: radeonsi: add support for sid_tables.h generated sourcesMauro Rossi2015-09-093-3/+15
* android: Always define __STDC_LIMIT_MACROS.Mauro Rossi2015-09-091-0/+1
* android: rename LLVM_VERSION_PATCH to MESA_LLVM_VERSION_PATCHMauro Rossi2015-09-091-1/+1
* nouveau: android: add space before PRIx64 macroMauro Rossi2015-09-091-1/+1
* svga: pick all the files into the tarballEmil Velikov2015-09-091-5/+26
* auxiliary: rework the python generated sources rulesEmil Velikov2015-09-091-12/+17
* glsl: build: remove bogus dependencyEmil Velikov2015-09-092-3/+2
* glsl: build: use makefile.sources variables when possibleEmil Velikov2015-09-093-18/+11
* glsl: automake: reuse $(NIR_GENERATED_FILES) where possibleEmil Velikov2015-09-091-5/+1
* glsl: automake: rework the sources generation rulesEmil Velikov2015-09-091-16/+22
* mesa: automake: rework the source generation rulesEmil Velikov2015-09-091-27/+18
* mapi: automake: rework the source generation rulesEmil Velikov2015-09-091-19/+19
* mapi: automake: rework the *api/glapi_mapi_tmp.h rulesEmil Velikov2015-09-091-11/+12
* util: automake: rework the format_srgb.c ruleEmil Velikov2015-09-091-2/+4
* xmlpool: 'promote' LOCALEDIR variableEmil Velikov2015-09-091-1/+1
* egl_dri2: Add support for EGL_KHR_create_contest when using swrastBoyan Ding2015-09-091-1/+2
* egl_dri2: Use createContextAttribs if swrast version >= 3Boyan Ding2015-09-091-6/+27
* egl_dri2: Move filling context_attrib array in a separate functionBoyan Ding2015-09-091-36/+54
* mesa: Allow query of GL_VERTEX_BINDING_BUFFERMarta Lofstedt2015-09-091-0/+8
* mesa/es3.1: Enable GL_MAX_VERTEX_ATTRIB enums for GLES 3.1Marta Lofstedt2015-09-091-7/+7
* i965/nir: Use nir_system_value_from_intrinsic to reduce duplication.Kenneth Graunke2015-09-082-60/+17
* nir: Add a nir_system_value_from_intrinsic() function.Kenneth Graunke2015-09-082-0/+36
* i965: Mark topologies with adjacency information as G45+.Kenneth Graunke2015-09-081-4/+4
* i965: Fix value of _3DPRIM_TRIFAN_NOSTIPPLE.Kenneth Graunke2015-09-081-1/+1
* i965: Add 64-bit dirty flag handling to brw_upload_pull_constantsChris Forbes2015-09-082-2/+2
* i965: Add defines for all new Gen7/8 URB opcodesChris Forbes2015-09-082-10/+16
* i965/gen8+: Skip depth stalls on state changeBen Widawsky2015-09-081-0/+8
* r600: don't use shader key without verifying shader type (v2)Dave Airlie2015-09-091-7/+12
* i965/skl: Use more compact hiz dimensionsBen Widawsky2015-09-081-32/+32
* st/mesa: increase viewport bounds limits for GL4 hwIlia Mirkin2015-09-081-2/+7
* nvc0: always emit a full shader colormaskIlia Mirkin2015-09-081-1/+1
* docs: fix date formatting in index.htmlBrian Paul2015-09-081-5/+5
* nir: UBO loads no longer use const_index[1]Iago Toral Quiroga2015-09-081-1/+0
* nv30: Fix max width / height checks in nv30 sifm codeHans de Goede2015-09-071-2/+2
* i965: Disallow fast blit paths for CopyTexImage with PixelTransfer opsChris Wilson2015-09-072-0/+8
* mesa/tests: Remove unneeded X11_CFLAGSJon TURNEY2015-09-071-1/+0
* glxl/tests: Use X11_INCLUDES instead of X11_CFLAGSJon TURNEY2015-09-071-1/+1
* svga: Fix surface view error handlingThomas Hellstrom2015-09-071-22/+26
* xa: add xa_surface_from_handle2 v2Rob Clark2015-09-073-11/+45
* i965/nir/vec4: removed unneeded tex src swizzle setAlejandro PiƱeiro2015-09-071-1/+0
* util: make mesa-sha1.c completely empty when there are no SHA1 implsIlia Mirkin2015-09-071-2/+2
* util: always include sha1 into the buildIlia Mirkin2015-09-063-8/+6
* st/mesa: don't fall back to 16F when 32F is requestedIlia Mirkin2015-09-061-14/+8
* st/mesa: properly handle u_upload_alloc failureIlia Mirkin2015-09-061-1/+1
* nouveau: don't mark full range as used on unmap with explicit flushIlia Mirkin2015-09-051-5/+7
* nv50: avoid using inline vertex data submit when gl_VertexID is usedIlia Mirkin2015-09-054-2/+14