| Commit message (Collapse) | Author | Age | Files | Lines |
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We are now using these bits, so don't assert that they are not set. In gen8,
if these bits are set compaction is not possible. On gen9 and CHV platforms
set_3src_control_index() checks these bits (and others) against a table to
validate if the particular bit combination is eligible for compaction or not.
v2
- Add more detail in the commit message explaining the situation for SKL+
and CHV (Jason)
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is available since gen8.
v2: restore previously existing assertion.
v3: don't use separate tables for gen7 and gen8, just assert that we
don't use half-float before gen8 (Matt)
Reviewed-by: Topi Pohjolainen <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
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The original SrcType is a 3-bit field that takes a subset of the types
supported for the hardware for 3-source instructions. Since gen8,
when the half-float type was added, 3-source floating point operations
can use use mixed precision mode, where not all the operands have the
same floating-point precision. While the precision for the first operand
is taken from the type in SrcType, the bits in Src1Type (bit 36) and
Src2Type (bit 35) define the precision for the other operands
(0: normal precision, 1: half precision).
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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v2:
- make 16-bit be its own separate case (Jason)
v3:
- Drop the result_int temporary (Jason)
Reviewed-by: Topi Pohjolainen <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
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Extended math with half-float operands is only supported since gen9,
but it is limited to SIMD8. In gen8 we lower it to 32-bit.
v2: quashed together the following patches (Jason):
- intel/compiler: allow extended math functions with HF operands
- intel/compiler: lower 16-bit extended math to 32-bit prior to gen9
- intel/compiler: extended Math is limited to SIMD8 on half-float
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
(allow extended math functions with HF operands,
extended Math is limited to SIMD8 on half-float)
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The hardware doesn't support half-float for these.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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There are some hardware restrictions that brw_nir_lower_conversions should
have taken care of before we get here.
v2:
- rebased on top of regioning lowering pass
Reviewed-by: Topi Pohjolainen <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
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Since we handle booleans as integers this makes more sense.
v2:
- rebased to incorporate new boolean conversion opcodes
v3:
- rebased on top regioning lowering pass
Reviewed-by: Jason Ekstrand <[email protected]> (v1)
Reviewed-by: Topi Pohjolainen <[email protected]> (v2)
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Going forward having these split is a bit more convenient since these two
groups have different restrictions.
v2:
- Rebased on top of new regioning lowering pass.
Reviewed-by: Topi Pohjolainen <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
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Some conversions are not directly supported in hardware and need to be
split in two conversion instructions going through an intermediary type.
Doing this at the NIR level simplifies a bit the complexity in the backend.
v2:
- Consider fp16 rounding conversion opcodes
- Properly handle swizzles on conversion sources.
v3
- Run the pass earlier, right after nir_opt_algebraic_late (Jason)
- NIR alu output types already have the bit-size (Jason)
- Use 'is_conversion' to identify conversion operations (Jason)
v4:
- Be careful about the intermediate types we use so we don't lose
range and avoid incorrect rounding semantics (Jason)
Reviewed-by: Topi Pohjolainen <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
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This forces using general sampling and should improve precision and
performance in some cases.
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This changes requires LLVM r356465.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This changes requires LLVM r356465.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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LLVM 9+ now supports 8-bit and 16-bit types.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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No support for 64-bit compare&swap atomic operations.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Except compare&swap which is still buggy.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Use the raw version (ie. IDXEN=0) because vindex is unused.
Use the old intrinsic for compare&swap because the new one
hangs the GPU for some reasons.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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llvm 8 removed saturated unsigned add / sub x86 sse2 intrinsics, and
now llvm 9 removed the signed versions as well - they were proposed for
removal earlier, but the pattern to recognize those was very complex,
so it wasn't done then. However, instead of these arch-specific
intrinsics, there's now arch-independent intrinsics for saturated
add / sub, both for signed and unsigned, so use these.
They should have only advantages (work with arbitrary vector sizes,
optimal code for all archs), although I don't know how well they work
in practice for other archs (at least for x86 they do the right thing).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110454
Reviewed-by: Brian Paul <[email protected]>
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This fixes a race condition where anv_gen_files are executed before
genxml files, which causes a build failure
v2: add dependency on idep_genxml (Lionel)
Fixes: d1992255bb29054fa51763376d125183a9f602f
("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We can deduct the size from another field, let's just save some space.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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The Gen10+ expected format adds an additional counter which we can't
disclose yet. We can still make the size of the expected query result
match.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Reviewed-by: Mark Janes <[email protected]>
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One more thing we want to share between the different APIs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We want to reuse this in Anv.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We'll want to reuse this in our Vulkan extension.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We'll want to reuse those structures later on.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We would like to reuse performance query metrics in other APIs. Let's
make the query code dealing with the processing of raw counters into
human readable values API agnostic.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Similarly to 1cc17fb731466c68586915acbb916586457b19bc
Fixes gpu hangs with dEQP-VK.tessellation.shader_input_output.barrier
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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This blit can fail, but this is not new; in the old version we
didn't even try to blit in this case. So let's just document the
limitation for now, and leave this for another day.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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When running on OpenGL ES, we can't just map any format for reading,
because of limitations on glReadPixels. So let's fall back to the
blit code-path, and translate the pixels to the correct format in the
end.
This fixes the remaining failures of KHR-GL32.packed_pixels.* apart
from the sRGB tests.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Without this, we can't for instance convert between r8_sint and
r8g8b8a8_sint. But that's pretty useful, so let's support it as well.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Otherwise, virglrenderer will reject the resource.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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We currently don't support writing to resources that uses a temporary
staging-resource to resolve the pixels. If a write-bit was set, we
forgot to perform a blit back to the old resource, followed by trying to
update the wrong resource, which lacks backing-storage. The end-result
would be that nothing useful happened.
This approach also fixes a few smaller bugs, like using the wrong box
(without x y and z zeroed out), which means a partial update of a
multisampled texture could result in the wrong part of the texture being
updated.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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In case we're resolving, we need to wait for the resolved resource
instead of the original one.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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It's hard to read the code that decides if we want to queue up an unmap
or destroy the transfer right away. So let's make it a bit simpler, by
setting a bool in case we want to queue it.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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There's no reason to keep an extra indentation level here, let's merge
the two if-conditions.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This isn't the temporary resource itself, it's the template that we'll
create the resource from. So let's name it appropriately.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This is only written to, never read. Let's just get rid of it.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Fixes: d62d434fe920 ("ac/nir_to_llvm: add image bindless support")
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