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* freedreno: support for using generic clear pathRob Clark2016-08-165-10/+92
* gallium/u_blitter: split out a helper for common clear stateRob Clark2016-08-162-13/+30
* gallium/u_blitter: add helper to save FS const buffer stateRob Clark2016-08-162-0/+25
* gallium/u_blitter: export some functionsRob Clark2016-08-162-70/+84
* egl/dri2: dri2_make_current: Release previous context's displayNicolas Boichat2016-08-161-4/+5
* st/vdpau: change the order in which filters are applied(v3)Nayan Deshmukh2016-08-161-10/+18
* glcpp: Update tests for new #undef of built-in macro rules.Kenneth Graunke2016-08-154-1/+11
* anv: fix writemask on blit fragment shader.Dave Airlie2016-08-161-1/+1
* egl/android: Set dpy->DriverData to NULL on errorNicolas Boichat2016-08-151-0/+1
* egl/drm: Set disp->DriverData to NULL on errorNicolas Boichat2016-08-151-0/+1
* egl/surfaceless: Set disp->DriverData to NULL on errorNicolas Boichat2016-08-151-0/+1
* egl/wayland: Set disp->DriverData to NULL on errorNicolas Boichat2016-08-151-0/+2
* egl/x11: avoid using freed memory if dri2 init failsJan Ziak2016-08-151-0/+3
* anv: add genX_multisample.h to the sources list(s).Emil Velikov2016-08-151-0/+1
* anv/x11: Add support for Xlib platformKevin Strasser2016-08-153-15/+80
* glx: apple specific occurences of dummyContext checkTapani Pälli2016-08-153-4/+4
* glx: fix error code when there is no context boundBernard Kilarski2016-08-155-20/+33
* mesa: Remove duplicate include.Mathias Fröhlich2016-08-151-1/+0
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-152-26/+12
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-152-7/+8
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-153-35/+33
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* nv50,nvc0: fix depth range when halfz is enabledIlia Mirkin2016-08-142-4/+14
* gallium/util: add helper to compute zmin/zmax for a viewport stateIlia Mirkin2016-08-142-1/+61
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* freedreno/a3xx+a4xx: move common VBOs to fd_contextRob Clark2016-08-1310-185/+116
* freedreno/a2xx: add missing casts to silence notices[email protected]2016-08-131-2/+2
* freedreno/ir3: fix issue with emit_tex()Rob Clark2016-08-131-19/+28
* glsl: emit a specific error when ast_*_assign changes typeIlia Mirkin2016-08-121-1/+27
* st/mesa: provide GL_OES_copy_image support by caching the original ETC dataIlia Mirkin2016-08-126-39/+156
* st/mesa: refactor duplicated etc fallback checksIlia Mirkin2016-08-122-6/+12
* glsl: look for frag data bindings with [0] tacked onto the end for arraysIlia Mirkin2016-08-121-11/+28
* anv: pipeline: gen7: fix assert in debug modeLionel Landwerlin2016-08-121-0/+4
* mesa: change state query return value for RGB565Haixia Shi2016-08-121-2/+2
* anv/device: Add limits for InterpolationOffsetAnuj Phogat2016-08-121-3/+3
* i965: Change 8X MSAA sample mappingAnuj Phogat2016-08-122-6/+6
* i965: Change 8x multisample positionsAnuj Phogat2016-08-121-23/+20
* anv: Use macro to avoid code duplication for sample positionsAnuj Phogat2016-08-123-92/+106
* st/mesa: BufferData should flag NewDriverStateMarek Olšák2016-08-121-5/+5
* st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effectMarek Olšák2016-08-121-3/+6
* st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't usedMarek Olšák2016-08-123-8/+60
* st/mesa: when changing shaders, only dirty states that are affected by themMarek Olšák2016-08-124-91/+79
* st/mesa: determine states used or affected by shaders at compile timeMarek Olšák2016-08-123-3/+189
* st/mesa: remove TES/TCS/GS state dirtying optimizationMarek Olšák2016-08-121-8/+0
* st/mesa: don't update clip state on VS changes if it has no effectMarek Olšák2016-08-124-15/+16
* st/mesa: don't update clip state if it has no effectMarek Olšák2016-08-123-4/+9
* mesa: Document that _mesa_enum_to_string() returns non-null (v2)Chad Versace2016-08-121-1/+6
* glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.Kenneth Graunke2016-08-112-2/+22
* glsl: Tidy stream handling in merge_qualifier().Kenneth Graunke2016-08-111-3/+2
* glsl: Fix inout qualifier handling in GLSL 4.40.Kenneth Graunke2016-08-111-1/+2