Commit message (Collapse) | Author | Age | Files | Lines | |
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* | iris: Flag ALL_DIRTY_BINDINGS on aux state change. | Rafael Antognolli | 2019-02-21 | 3 | -21/+29 |
| | | | | | | If we change the aux state for a given resource, we need to re-emit the binding table pointers for any stage that has such resource bound. Since we don't track that, flag IRIS_ALL_DIRTY_BINDINGS and emit all of them. | ||||
* | iris: Skip resolve if there's no context. | Rafael Antognolli | 2019-02-21 | 1 | -1/+9 |
| | | | | | | If iris_resource_get_handle() gets called without a context, we can't resolve the resource. Hopefully it shouldn't be compressed anyway, so let's just add an assert to ensure it's correct. | ||||
* | iris/clear: Pass on render_condition_enabled. | Rafael Antognolli | 2019-02-21 | 1 | -2/+4 |
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* | iris: Avoid leaking if we fail to allocate the aux buffer. | Rafael Antognolli | 2019-02-21 | 1 | -2/+6 |
| | | | | Otherwise we could leak the aux state map or the aux BO. | ||||
* | iris: Only resolve compute resources for compute shaders | Kenneth Graunke | 2019-02-21 | 1 | -4/+3 |
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* | iris: Fix aux usage in render resolve code | Kenneth Graunke | 2019-02-21 | 1 | -1/+1 |
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* | iris: Pin HiZ buffers when rendering. | Rafael Antognolli | 2019-02-21 | 1 | -0/+8 |
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* | iris: Flush before hiz_exec. | Rafael Antognolli | 2019-02-21 | 1 | -0/+2 |
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* | iris: Allow disabling aux via INTEL_DEBUG options | Kenneth Graunke | 2019-02-21 | 1 | -2/+4 |
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* | iris: do flush for buffers still | Kenneth Graunke | 2019-02-21 | 1 | -19/+17 |
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* | iris: make surface states for CCS_D too | Kenneth Graunke | 2019-02-21 | 1 | -1/+2 |
| | | | | | | | | CCS_E can fall back to CCS_D with incompatible format views CCS_D is pretty useless without fast clears and we may as well use NONE, but we're surely going to hook those up at some point, so may as well just go ahead and do it now... | ||||
* | iris: Skip msaa16 on gen < 9. | Rafael Antognolli | 2019-02-21 | 1 | -15/+33 |
| | | | | Also needed to add gen information to KEY_INIT. | ||||
* | iris: Set program key fields for MCS | Kenneth Graunke | 2019-02-21 | 1 | -3/+6 |
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* | iris: don't use hiz for MSAA buffers | Kenneth Graunke | 2019-02-21 | 1 | -9/+12 |
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* | iris: some initial HiZ bits | Kenneth Graunke | 2019-02-21 | 7 | -17/+146 |
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* | iris: disable aux for external things | Kenneth Graunke | 2019-02-21 | 1 | -1/+14 |
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* | iris: Resolves for compute | Kenneth Graunke | 2019-02-21 | 1 | -2/+8 |
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* | iris: consider framebuffer parameter for aux usages | Kenneth Graunke | 2019-02-21 | 3 | -9/+13 |
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* | iris: Make blit code use actual aux usages | Kenneth Graunke | 2019-02-21 | 1 | -2/+2 |
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* | iris: store modifier info in res | Kenneth Graunke | 2019-02-21 | 2 | -9/+14 |
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* | iris: pin the buffers | Kenneth Graunke | 2019-02-21 | 1 | -2/+12 |
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* | iris: resolve before transfer maps | Kenneth Graunke | 2019-02-21 | 2 | -3/+12 |
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* | iris: be sure to skip buffers in resolve code | Kenneth Graunke | 2019-02-21 | 1 | -0/+6 |
| | | | | Buffers don't have ISL surfaces, and this can get us into trouble. | ||||
* | iris: try to fix copyimage vs copybuffers | Kenneth Graunke | 2019-02-21 | 1 | -15/+18 |
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* | iris: actually use the multiple surf states for aux modes | Kenneth Graunke | 2019-02-21 | 1 | -10/+30 |
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* | iris: add some draw resolve hooks | Kenneth Graunke | 2019-02-21 | 6 | -47/+236 |
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* | iris: blorp using resolve hooks | Kenneth Graunke | 2019-02-21 | 2 | -6/+70 |
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* | iris: Initial import of resolve code | Kenneth Graunke | 2019-02-21 | 5 | -8/+1050 |
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* | iris: create aux surface if needed | Kenneth Graunke | 2019-02-21 | 2 | -4/+159 |
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* | iris: Fill out SURFACE_STATE entries for each possible aux usage | Kenneth Graunke | 2019-02-21 | 1 | -14/+59 |
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* | iris: Fill out res->aux.possible_usages | Kenneth Graunke | 2019-02-21 | 1 | -5/+66 |
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* | iris: Add iris_resource fields for aux surfaces | Kenneth Graunke | 2019-02-21 | 2 | -0/+54 |
| | | | | But without fast clears or HiZ per-level tracking just yet. | ||||
* | iris: Emit default L3 config for the render pipeline | Jordan Justen | 2019-02-21 | 1 | -23/+38 |
| | | | | Signed-off-by: Jordan Justen <[email protected]> | ||||
* | iris: Always emit at least one BLEND_STATE | Kenneth Graunke | 2019-02-21 | 1 | -1/+8 |
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* | iris: Add missing depth cache flushes | Kenneth Graunke | 2019-02-21 | 1 | -0/+5 |
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* | iris: Simplify iris_get_depth_stencil_resources | Kenneth Graunke | 2019-02-21 | 1 | -5/+1 |
| | | | | | | | | We can safely assume that the given resource is depth, depth/stencil, or stencil already. The stencil-only case is easily detectable with a single format check, and all other cases are handled identically. This saves some CPU overhead. | ||||
* | iris: Make an IRIS_MAX_MIPLEVELS define | Kenneth Graunke | 2019-02-21 | 2 | -1/+3 |
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* | iris: Store internal_format when getting resource from handle. | Rafael Antognolli | 2019-02-21 | 1 | -0/+1 |
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* | iris: Move create and bind driver hooks to the end of iris_program.c | Kenneth Graunke | 2019-02-21 | 1 | -330/+312 |
| | | | | | | | | This just moves the code for dealing with pipe_shader_state / pipe_compute_state / iris_uncompiled_shader to the end of the file. Now that those do precompiles, they want to call the actual compile functions. Putting them at the end eliminates the need for a bunch of prototypes. | ||||
* | iris: implement clearing render target and depth stencil | Timur Kristóf | 2019-02-21 | 1 | -107/+184 |
| | | | | v2 (Kenneth Graunke): split color/depthstencil cases, fix iris_clear | ||||
* | iris: Drop XXX about checking for swizzling | Kenneth Graunke | 2019-02-21 | 1 | -2/+1 |
| | | | | | | | | | | | | | Caio noted that this is not necessary on Gen8+: "Before Gen8, there was a historical configuration control field to swizzle address bit[6] for in X/Y tiling modes. This was set in three different places: TILECTL[1:0], ARB_MODE[5:4], and DISP_ARB_CTL[14:13]. For Gen8 and subsequent generations, the swizzle fields are all reserved, and the CPU's memory controller performs all address swizzling modifications." Since we don't support earlier hardware, we can skip it entirely. | ||||
* | iris: Set HasWriteableRT correctly | Kenneth Graunke | 2019-02-21 | 2 | -1/+45 |
| | | | | A bit of irritating state cross dependency here, but nothing too hard | ||||
* | iris: Set 3DSTATE_WM::ForceThreadDispatchEnable | Kenneth Graunke | 2019-02-21 | 1 | -0/+4 |
| | | | | | | | | The Vulkan driver only sets this if color writes are disabled, which is more conservative - but would require us to inspect blend state. (If color writes are enabled, we don't need to force anything, because the internal signal is already correct. But it shouldn't hurt to do so.) | ||||
* | iris: Drop XXX about alpha testing | Kenneth Graunke | 2019-02-21 | 1 | -3/+1 |
| | | | | | | I was misreading i965 - the 3DSTATE_WM::PixelShaderKillsPixel bit from Gen < 8 needed all of this, but the 3DSTATE_PS_EXTRA bit only needs prog_data->uses_kill. | ||||
* | iris: improve PIPE_CAP_VIDEO_MEMORY bogus value | Andre Heider | 2019-02-21 | 1 | -1/+1 |
| | | | | | | -1 is a little too bogus for most games ;) Signed-off-by: Andre Heider <[email protected]> | ||||
* | iris: fix build with gallium nine | Andre Heider | 2019-02-21 | 2 | -3/+4 |
| | | | | Signed-off-by: Andre Heider <[email protected]> | ||||
* | iris: Stop chopping off the first nine characters of the renderer string | Kenneth Graunke | 2019-02-21 | 1 | -1/+1 |
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* | iris: rework num textures to util_lastbit | Kenneth Graunke | 2019-02-21 | 2 | -6/+10 |
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* | iris: Add PIPE_CAP_MAX_VARYINGS | Kenneth Graunke | 2019-02-21 | 1 | -0/+1 |
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* | iris: Make a iris_batch_reference_signal_syncpt helper function. | Kenneth Graunke | 2019-02-21 | 3 | -7/+22 |
| | | | | Suggested by Chris Wilson. More obvious what's going on. |