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* i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees.Eleni Maria Stea2019-02-153-69/+134
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GPUs Gen < 8 cannot sample ETC2 formats. So far, they converted the compressed EAC/ETC2 images to non-compressed RGBA images. When GetCompressed* functions were called, the pixels were returned in this RGBA format and not the compressed format that was expected. Trying to fix this problem, we use a secondary shadow miptree to store the decompressed data for the rendering and the main miptree to store the compressed for the Get functions to work. Each time that the main miptree is written with compressed data, we decompress them to RGB and update the shadow. Then we use the shadow for rendering. v2: - Fixes in the commit message (Nanley Chery) - Reversed the changes in brw_get_texture_swizzle and swapped the b, g values at the time that we decompress the data in the function: intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery) - Simplified the format checks in the miptree_create function of the intel_mipmap_tree.c and reserved the call of the intel_lower_compressed_format for the case that we are faking the ETC support (Nanley Chery) - Removed the check for the auxiliary usage for the shadow miptree at creation (miptree_create of intel_mipmap_tree.c) as we won't use auxiliary buffers with these types of trees (Nanley Chery) - Set the etc_format of the non-ETC miptrees to MESA_FORMAT_NONE and removed the unecessary checks (Nanley Chery) - Fixed an unrelated indentation change (Nanley Chery) - Modified the function intel_miptree_finish_write to set the mt->shadow_needs_update to true to catch all the cases when we need to update the miptree (Nanley Chery) - In order to update the shadow miptree during the unmap of the main and always map the main (Nanley Chery) the following change was necessary: Splitted the previous update function that was updating all the mipmap levels and use two functions instead: one that updates one level and one that updates all of them. Used the first during unmap and the second before the rendering. - Removed the BRW_MAP_ETC_BIT flag and the mechanism to decide which miptree should be mapped each time and reversed all the changes in the higher level texture functions that upload data to textures as they aren't needed anymore. - Replaced the boolean needs_fake_etc with an inline function that checks when we need to fake the ETC compression (Nanley Chery) - Removed the initialization of the strides in the update function as the values will be overwritten by the intel_miptree_map call (Nanley Chery) - Used minify instead of division in the new update function intel_miptree_update_etc_shadow_levels in intel_mipmap_tree.c (Nanley Chery) - Removed the depth from the calculation of the number of slices in the new update function (intel_miptree_update_etc_shadow_levels of intel_mipmap_tree.c) as we don't need to support 3D ETC images. (Nanley Chery) v3: - Renamed the rgba_fmt in function miptree_create (intel_mipmap_tree.c) to decomp_format as the format is not always in rgba order. (Nanley Chery) - Documented the new usage for the shadow miptree in the comment above the field in the intel_miptree struct in intel_mipmap_tree.h (Nanley Chery) - Removed the redundant flags from the mapping of the miptrees in intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery) - Fixed the switch from surface's logical level to physical level in the intel_miptree_update_etc_shadow_levels of intel_mipmap_tree.c (Nanley Chery) - Excluded the Baytrail GPUs from the check for the ETC emulation as they support the ETC formats natively. (Nanley Chery) - Simplified the check if the format is BGRA in intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery) v4: - Removed the functions intel_miptree_(map|unmap)_etc and the check if we need to call them as with the new changes, they became unreachable. (Nanley Chery) - We'd rather calculate the level width and height using the shadow miptree instead of the main in intel_miptree_update_etc_shadow_levels of intel_mipmap_tree.c (Nanley Chery) - Fixed the format in the mt_surface_usage, set at the miptree creation, in miptree_create of intel_mipmap_tree.c (Nanley Chery) v5: - Fixed the levels calculations in intel_mipmap_tree.c (Nanley Chery) - Update the flag shadow_needs_update outside the function intel_miptree_update_etc_shadow (Nanley Chery) - Fixed indentation error (Nanley Chery) v6: - Fixed typo in commit message (Nanley Chery) - Simplified the assignment of the mt_fmt in the miptree_create of the intel_mipmap_tree.c (Nanley Chery) - Combined declarations and assignments where it was possible in the intel_miptree_update_etc_shadow and intel_miptree_update_etc_shadow_levels of the intel_mipmap_tree.c (Nanley Chery) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81843 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104272 Reviewed-by: Nanley Chery <[email protected]>
* i965: Rename intel_mipmap_tree::r8stencil_* -> ::shadow_*Nanley Chery2019-02-153-19/+19
| | | | | | | Use more generic field names. We'll reuse these fields for a workaround with ASTC miptrees. Reviewed-by: Eleni Maria Stea <[email protected]>
* nir: remove simple dead if detection from nir_opt_dead_cf()Timothy Arceri2019-02-161-7/+2
| | | | | | | | | | | | | | | | | | This was probably useful when it was first written, however it looks to be no longer necessary. As far as I can tell these days dce is smart enough to remove useless instructions from if branches. Once this is done nir_opt_peephole_select() will end up removing the empty if. Removing this support reduces the dolphin uber shader compilation time spent in nir_opt_dead_cf() by a little over 7x. No shader-db changes on i965 or radeonsi. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* swr/rast: Add translation support to streamoutAlok Hota2019-02-1512-37/+106
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: simdlib cleanup, clipper stack space fixesAlok Hota2019-02-1513-135/+127
| | | | | | | Reduce stack space used by clipper, which had lead to crashes in some versions for MSVC Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: convert DWORD->uint32_t, QWORD->uint64_tAlok Hota2019-02-155-25/+25
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Refactor scratch space variable namesAlok Hota2019-02-154-14/+14
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: FP consistency between POSH/RENDER pipesAlok Hota2019-02-154-11/+33
| | | | | | | | - Ensure all threads have optimal floating-point control state - Disable auto-generation of fused FP ops for VERTEX shader stage - Disable "fast" FP ops for VERTEX shader stage Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Move knob defaults to generated cpp fileAlok Hota2019-02-152-7/+14
| | | | | | Reduces amount of compile churn when testing different default values Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Flip BitScanReverse index calculationAlok Hota2019-02-151-2/+2
| | | | | | | The intrinsic returns the number of leading zeros, not the bit number of the first nonzero, so just flip it based on the mask size Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Correctly align 64-byte spills/fillsAlok Hota2019-02-151-2/+2
| | | | | | Fixes crashes on some compute shaders when running on AVX512 Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Disable use of __forceinline by defaultAlok Hota2019-02-151-1/+12
| | | | | | | - Was not useful to inline in release builds - FORCEINLINE can be used if absolutely necessary Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Convert system memory pointers to gfxptr_tAlok Hota2019-02-156-3/+18
| | | | | | Fulfills an unused internal interface Reviewed-by: Bruce Cherniak <[email protected]>
* radv: Use correct num formats to detect whether we should be use 1.0 or 1.Bas Nieuwenhuizen2019-02-151-1/+2
| | | | | | | normalized and scaled formats also return floats. Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches") Reviewed-by: Samuel Pitoiset <[email protected]>
* nir/algebraic: Simplify comparison with sequential integers starting with 0Ian Romanick2019-02-151-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All of the affected shaders are Unreal4 demos. All Gen6+ platforms had similar results. (Skylake shown) total instructions in shared programs: 15437170 -> 15437001 (<.01%) instructions in affected programs: 21536 -> 21367 (-0.78%) helped: 43 HURT: 0 helped stats (abs) min: 1 max: 4 x̄: 3.93 x̃: 4 helped stats (rel) min: 0.68% max: 1.01% x̄: 0.80% x̃: 0.80% 95% mean confidence interval for instructions value: -4.07 -3.79 95% mean confidence interval for instructions %-change: -0.83% -0.77% Instructions are helped. total cycles in shared programs: 383007896 -> 383007378 (<.01%) cycles in affected programs: 158640 -> 158122 (-0.33%) helped: 38 HURT: 4 helped stats (abs) min: 1 max: 48 x̄: 13.89 x̃: 6 helped stats (rel) min: 0.03% max: 1.01% x̄: 0.33% x̃: 0.19% HURT stats (abs) min: 2 max: 3 x̄: 2.50 x̃: 2 HURT stats (rel) min: 0.06% max: 0.09% x̄: 0.08% x̃: 0.08% 95% mean confidence interval for cycles value: -16.90 -7.77 95% mean confidence interval for cycles %-change: -0.39% -0.19% Cycles are helped. Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8213746 -> 8213745 (<.01%) instructions in affected programs: 127 -> 126 (-0.79%) helped: 1 HURT: 0 total cycles in shared programs: 187734146 -> 187734144 (<.01%) cycles in affected programs: 2132 -> 2130 (-0.09%) helped: 1 HURT: 0 Reviewed-by: Jason Ekstrand <[email protected]>
* nir/algebraic: Convert some f2u to f2iIan Romanick2019-02-151-0/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Section 5.4.1 (Conversion and Scalar Constructors) of the GLSL 4.60 spec says: It is undefined to convert a negative floating-point value to an uint. Assuming that (uint)some_float behaves like (uint)(int)some_float allows some optimizations in the i965 backend to proceed. This basically undoes the small amount of damage done by "intel/compiler: Avoid propagating inequality cmods if types are different". v2: Replicate part of the commit message as a comment in the code. Suggested by Jason. shader-db results compairing *before* "intel/compiler: Avoid propagating inequality cmods if types are different" and after this commit: Skylake total cycles in shared programs: 383007996 -> 383007896 (<.01%) cycles in affected programs: 85208 -> 85108 (-0.12%) helped: 13 HURT: 8 helped stats (abs) min: 2 max: 26 x̄: 10.77 x̃: 6 helped stats (rel) min: 0.09% max: 0.65% x̄: 0.28% x̃: 0.14% HURT stats (abs) min: 2 max: 12 x̄: 5.00 x̃: 3 HURT stats (rel) min: 0.04% max: 0.32% x̄: 0.12% x̃: 0.07% 95% mean confidence interval for cycles value: -9.31 -0.21 95% mean confidence interval for cycles %-change: -0.24% <.01% Cycles are helped. Broadwell total cycles in shared programs: 415251194 -> 415251370 (<.01%) cycles in affected programs: 83750 -> 83926 (0.21%) helped: 7 HURT: 13 helped stats (abs) min: 10 max: 12 x̄: 11.43 x̃: 12 helped stats (rel) min: 0.30% max: 0.30% x̄: 0.30% x̃: 0.30% HURT stats (abs) min: 2 max: 36 x̄: 19.69 x̃: 22 HURT stats (rel) min: 0.05% max: 0.89% x̄: 0.44% x̃: 0.47% 95% mean confidence interval for cycles value: 0.76 16.84 95% mean confidence interval for cycles %-change: <.01% 0.37% Inconclusive result (%-change mean confidence interval includes 0). Haswell total instructions in shared programs: 13823885 -> 13823886 (<.01%) instructions in affected programs: 2249 -> 2250 (0.04%) helped: 0 HURT: 1 total cycles in shared programs: 390094243 -> 390094001 (<.01%) cycles in affected programs: 85640 -> 85398 (-0.28%) helped: 15 HURT: 6 helped stats (abs) min: 4 max: 26 x̄: 18.53 x̃: 18 helped stats (rel) min: 0.09% max: 0.66% x̄: 0.47% x̃: 0.42% HURT stats (abs) min: 2 max: 14 x̄: 6.00 x̃: 2 HURT stats (rel) min: 0.04% max: 0.37% x̄: 0.15% x̃: 0.04% 95% mean confidence interval for cycles value: -17.36 -5.69 95% mean confidence interval for cycles %-change: -0.44% -0.14% Cycles are helped. Ivy Bridge total cycles in shared programs: 180986448 -> 180986552 (<.01%) cycles in affected programs: 34835 -> 34939 (0.30%) helped: 0 HURT: 10 HURT stats (abs) min: 2 max: 18 x̄: 10.40 x̃: 10 HURT stats (rel) min: 0.06% max: 0.36% x̄: 0.28% x̃: 0.30% 95% mean confidence interval for cycles value: 4.67 16.13 95% mean confidence interval for cycles %-change: 0.20% 0.35% Cycles are HURT. Sandy Bridge total cycles in shared programs: 154603969 -> 154603970 (<.01%) cycles in affected programs: 171514 -> 171515 (<.01%) helped: 25 HURT: 14 helped stats (abs) min: 1 max: 4 x̄: 1.80 x̃: 1 helped stats (rel) min: 0.02% max: 0.10% x̄: 0.04% x̃: 0.04% HURT stats (abs) min: 1 max: 8 x̄: 3.29 x̃: 3 HURT stats (rel) min: 0.03% max: 0.28% x̄: 0.10% x̃: 0.11% 95% mean confidence interval for cycles value: -0.91 0.96 95% mean confidence interval for cycles %-change: -0.02% 0.04% Inconclusive result (value mean confidence interval includes 0). No changes on Iron Lake or GM45. Reviewed-by: Jason Ekstrand <[email protected]>
* intel/compiler/test: Add unit test for mismatched signedness comparisonMatt Turner2019-02-151-0/+32
| | | | | | | | | v2 (idr): Move adding the test to after adding the fix. Reordering the two commits prevents possible headaches for git-bisect with scripts that always do 'ninja check'. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404 Reviewed-by: Ian Romanick <[email protected]>
* intel/compiler: Avoid propagating inequality cmods if types are differentMatt Turner2019-02-151-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2: Fix silly bug in logic. s/||/&&/ All but one of the affected shaders is in an Unreal4 demo. The other is in Tomb Raider. All of the cases that Ian investigated appear to be sequences like the following if (int(uint(some_float)) < 0) /* other relations too */ ... At least in Tomb Raider, it's not obvious that this sequence came from the original shader. In some of the Unreal demos, the shader contains code like if (int(uint(textureLod(...))) > 0) ... which explicitly generates the offending sequence. All Gen6+ platforms had similar results (Skylake shown): total instructions in shared programs: 15437170 -> 15437187 (<.01%) instructions in affected programs: 4492 -> 4509 (0.38%) helped: 0 HURT: 17 HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 HURT stats (rel) min: 0.05% max: 0.73% x̄: 0.66% x̃: 0.73% 95% mean confidence interval for instructions value: 1.00 1.00 95% mean confidence interval for instructions %-change: 0.57% 0.75% Instructions are HURT. total cycles in shared programs: 383007996 -> 383007992 (<.01%) cycles in affected programs: 20542 -> 20538 (-0.02%) helped: 6 HURT: 7 helped stats (abs) min: 2 max: 6 x̄: 5.33 x̃: 6 helped stats (rel) min: 0.11% max: 0.36% x̄: 0.32% x̃: 0.36% HURT stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4 HURT stats (rel) min: 0.27% max: 0.27% x̄: 0.27% x̃: 0.27% 95% mean confidence interval for cycles value: -3.30 2.69 95% mean confidence interval for cycles %-change: -0.19% 0.19% Inconclusive result (value mean confidence interval includes 0). No changes on Iron Lake or GM45. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404 Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: [email protected] Tested-by: Danylo Piliaiev <[email protected]>
* intel/compiler/test: Set devinfo->gen = 7Matt Turner2019-02-151-1/+1
| | | | | | | We emit an FBL instruction which only exists since Gen7. This prevents the test from segfaulting when run with TEST_DEBUG=1. Reviewed-by: Ian Romanick <[email protected]>
* gallium/auxiliary/vl: Add video compositor compute shader renderJames Zhu2019-02-152-28/+83
| | | | | | | | Add compute shader initilization, assign and cleanup in vl_compositor API. Set video compositor compute shader render as default when pipe support it. Signed-off-by: James Zhu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/auxiliary/vl: Add compute shader to support video compositor renderJames Zhu2019-02-155-0/+469
| | | | | | | Add compute shader to support video compositor render. Signed-off-by: James Zhu <[email protected]> Acked-by: Christian König <[email protected]>
* gallium/auxiliary/vl: Rename csc_matrix and increase its size.James Zhu2019-02-153-7/+7
| | | | | | | | Rename csc_matrix to shader_params, and increase shader_params size to store more constants for compute shader, Signed-off-by: James Zhu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor APIJames Zhu2019-02-155-688/+821
| | | | | | | | Split vl_compositor graphic shaders from vl_compositor API in order to share vl_compositor API with vl_compositor compute shader later. Signed-off-by: James Zhu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/auxiliary/vl: Move dirty define to header fileJames Zhu2019-02-152-9/+8
| | | | | | | Move dirty define to header file to share with compute shader. Signed-off-by: James Zhu <[email protected]> Reviewed-by: Christian König <[email protected]>
* nir: remove jump from two merging jump-ending blocksJuan A. Suarez Romero2019-02-151-2/+19
| | | | | | | | | | | | | | | | | | In opt_peel_initial_if optimization, when moving the continue list to end of the continue block, before the jump, could happen that the continue list itself also ends with a jump. This would mean that we would have two jump instructions in a row: the first one from the continue list and the second one from the contine block. As inserting an instruction after a jump is not allowed (and it does not make sense, as it will not be executed), remove the jump from the continue block and keep the one from continue list, as it will be executed first. CC: Jason Ekstrand <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* nir: move ALU instruction before the jump instructionJuan A. Suarez Romero2019-02-151-1/+1
| | | | | | | | | | | | opt_split_alu_of_phi moves ALU instruction to the end of continue block. But if the continue block ends with a jump instruction (an explicit "continue" instruction) then the ALU must be inserted before the jump, as it is illegal to add instructions after the jump. CC: Ian Romanick <[email protected]> Fixes: 0881e90c099 ("nir: Split ALU instructions in loops that read phis") Reviewed-by: Ian Romanick <[email protected]>
* mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*DataAndres Gomez2019-02-151-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | Instead of generating a GL_INVALID_ENUM error when the type or format is incorrect while using glClear{Named}Buffer{Sub}Data, generate GL_INVALID_VALUE. From page 72 (page 94 of the PDF) of the OpenGL 4.6 spec: " An INVALID_VALUE error is generated if type is not one of the types in table 8.2. An INVALID_VALUE error is generated if format is not one of the formats in table 8.3." Fixes the following test: KHR-GL45.direct_state_access.buffers_errors v2: correct the doxygen documentation. Cc: Pi Tabred <[email protected]> Cc: Brian Paul <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* virgl: use virgl_transfer_inline_write even lessGurchetan Singh2019-02-151-1/+1
| | | | | | | | | | | | | | We've noticed the Team Fortress 2 engine seems to do many small calls to glSubData(..). Let's pick our heuristic based on the resource base width, not the size of a particular upload. This will cause transfers to be batched together in the transfer queue. Revelant glbench microbenchmark -- Before: buffer_upload_dynamic_element_array_131072 = 131.17 mbytes_sec After: buffer_upload_dynamic_element_array_131072 = 6828.24 mbytes_sec Reviewed-by: Gert Wollny <[email protected]>
* virgl: use transfer queueGurchetan Singh2019-02-155-18/+36
| | | | | | | | | | This improves Unigine Valley benchmark by 3 to 10 fps (depending on the scene). It also improves the Team Fortress 2 benchmark from 6 fps to 13 fps (host: 20 fps). Reviewed-by: Gert Wollny <[email protected]>
* virgl: introduce transfer queueGurchetan Singh2019-02-155-0/+390
| | | | | | | | | | | | | | | | | | | | Transfers will be placed here at unmap time instead of incurring a VM exit. There's an attempt to deduplicate intersecting 1D transfers, which are surprisingly common. This can also help with mipmapped texture upload and smaller textures, where the majority of the time is spent in the guest kernel / QEMU -- not virglrenderer. This is shown by the GLbench texture upload benchmark: Before: texture_upload_rgba_teximage2d_32 = 64.23 mtexel_sec After: texture_upload_rgba_teximage2d_32 = 367.44 mtexel_sec v2: Split up list iteration functions (@gerddie) v3: Support for optimizing glBufferSubData Reviewed-by: Gert Wollny <[email protected]>
* virgl: add encoder functions for new protocolGurchetan Singh2019-02-152-0/+28
| | | | | | Let's encode the new protocol with new helper functions. Reviewed-by: Gert Wollny <[email protected]>
* virgl: make winsys modifications for encoded transfersGurchetan Singh2019-02-155-6/+21
| | | | | | | | | | | | | The idea is to have two command buffers: 1) One for transfers 2) One for commands, which can include transfers At flush time, (2) will be filled. Otherwise, (1) will be used to submit transfers if there are enough of them. v2: Pass size directly to cmd_buf_create (@gerddie) Reviewed-by: Gert Wollny <[email protected]>
* virgl: add extra checks in virgl_res_needs_flush_waitGurchetan Singh2019-02-151-4/+9
| | | | | | | | | | | | | | | | | | | | | | This is motivated by the following scenario: glSubBufferData(GL_ARRAY_BUFFER, ...) glFlush(..) glSubBufferData(GL_ARRAY_BUFFER, ...) glSubBufferData(GL_ARRAY_BUFFER, ...) glSubBufferData(GL_ARRAY_BUFFER, ...) This increases @davidriley's Team Fortress 2 apitrace from 1 fps to 6 fps and helps with the Chromium glbench microbenchmarks: Before: texture_update_rgba_texsubimage2d_2048 = 554.96 mtexel_sec buffer_upload_dynamic_array_12 = 0.02 mbytes_sec buffer_upload_dynamic_array_576 = 1.07 mbytes_sec After: texture_update_rgba_texsubimage2d_2048 = 612.29 mtexel_sec buffer_upload_dynamic_array_12 = 2.22 mbytes_sec buffer_upload_dynamic_array_576 = 164.89 mbytes_sec Reviewed-by: Gert Wollny <[email protected]>
* virgl: pass virgl transfer to virgl_res_needs_flush_waitGurchetan Singh2019-02-155-14/+22
| | | | Reviewed-by: Gert Wollny <[email protected]>
* virgl: keep track of number of computationsGurchetan Singh2019-02-152-3/+3
| | | | | | It's good to keep track of these things. Reviewed-by: Gert Wollny <[email protected]>
* virgl: limit command length to 16 bitsGurchetan Singh2019-02-152-5/+8
| | | | | | | | | | | Much of our logic is based around the idea the upper 16 bits of a command dword can encode the length of the command. Now that the command buffer >= 2^16 - 1, we should check for this. v2: alignment, and only check VIRGL_ENCODE_MAX_DWORDS Reviewed-by: Gert Wollny <[email protected]>
* virgl: use virgl_transfer in inline writeGurchetan Singh2019-02-151-26/+40
| | | | | | | | | | | | | Let's define a helper function and use it. This commit also allows resources to be emitted into different command buffers. Like the ioctls, send 0 for layer_stride and stride. If we actually send the real values, there are various assumptions in virglrenderer for non-1D buffers that may need to be modified. Reviewed-by: Gert Wollny <[email protected]>
* virgl: add protocol for resource transfersGurchetan Singh2019-02-152-0/+12
| | | | | | | | | Mostly similar to VIRGL_CCMD_RESOURCE_INLINE_WRITE. However, this uses the resource's already attached iovecs rather than the command buffer to transfer the data. v2: Used (1 << 16) not (1 << 15) [@gerddie] Reviewed-by: Gert Wollny <[email protected]>
* virgl: when creating / freeing transfers, pass slab pool directlyGurchetan Singh2019-02-154-14/+14
| | | | | | | This will allow us to destroy transfers w/o having a pointer to the context. Reviewed-by: Gert Wollny <[email protected]>
* virgl: unmap uploader at flush timeGurchetan Singh2019-02-151-2/+3
| | | | | | This should save some memory when allocating and freeing transfers. Reviewed-by: Gert Wollny <[email protected]>
* virgl: make alignment smaller when uploading index user buffersGurchetan Singh2019-02-151-1/+1
| | | | | | | | Since we're just uploading to guest memory, let's just align to dword size. Fixes: e0f932 ("u_upload_mgr: pass alignment to u_upload_data manually") Reviewed-by: Gert Wollny <[email protected]>
* virgl: track level cleanliness rather than resource cleanlinessGurchetan Singh2019-02-156-14/+20
| | | | | | This allows a minor optimization for texture upload. Reviewed-by: Gert Wollny <[email protected]>
* virgl: don't mark unclean after a flushGurchetan Singh2019-02-151-1/+0
| | | | | | | The guest memory is still clean until host GL touches it, which we should track elsewhere. Reviewed-by: Gert Wollny <[email protected]>
* virgl: use virgl_resource_dirty helperGurchetan Singh2019-02-156-16/+19
| | | | Reviewed-by: Gert Wollny <[email protected]>
* virgl: add ability to do finer grain dirty trackingGurchetan Singh2019-02-158-13/+15
| | | | | | There are levels to cleanliness. Reviewed-by: Gert Wollny <[email protected]>
* panfrost: Improve logging and patch memory leaksAlyssa Rosenzweig2019-02-152-49/+48
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Don't align framebuffer dimsAlyssa Rosenzweig2019-02-151-2/+2
| | | | | | Fixes regressions with EGL clients Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTERAlyssa Rosenzweig2019-02-151-1/+8
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Identify MALI_OCCLUSION_PRECISE bitAlyssa Rosenzweig2019-02-152-5/+7
| | | | | | Setting this is required for desktop-style occlusion queries. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* drirc/i965: add option to disable 565 configs and visualsTapani Pälli2019-02-152-0/+18
| | | | | | | | | | | We have cases where we would not like to expose these. v2: call the option allow_rgb565_configs for consistency with existing allow_rgb10_configs (Eric, Jason) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>