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* r600g: disable GPUVM by defaultAlex Deucher2013-08-091-1/+1
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
* draw: rewrite primitive assemblerZack Rusin2013-08-089-297/+180
* draw: reset the vertex id when injecting new primitive idZack Rusin2013-08-081-0/+9
* draw: cleanup the extra attribsZack Rusin2013-08-081-0/+1
* util: (trivial) fix more compile errors in u_cpu_detect (gcc/x86 this time).Dieter Nützel2013-08-091-1/+1
* egl: Do not export private symbolsChad Versace2013-08-085-0/+5
* i965: Remember to call intel_prepare_render() before blitting.Kenneth Graunke2013-08-081-0/+5
* util: (trivial) fix compile error with MSVC on x86Roland Scheidegger2013-08-081-1/+1
* gallivm: honor d3d10 floating point rules for shadow comparisonsRoland Scheidegger2013-08-081-3/+17
* softpipe: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-12/+32
* gallivm: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-4/+17
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-086-0/+12
* gallium: clarify SVIEWINFO opcodeRoland Scheidegger2013-08-081-1/+9
* gallivm: fix out-of-bounds behavior for fetch/ldRoland Scheidegger2013-08-083-30/+88
* util: try much harder to set DAZ flagRoland Scheidegger2013-08-083-1/+31
* util: implement table-based + linear interpolation linear-to-srgb conversionRoland Scheidegger2013-08-082-11/+102
* gallivm: fix comment wrt srgb accuracy.Roland Scheidegger2013-08-081-2/+4
* ilo: get rid of GPE tables completelyChia-I Wu2013-08-086-108/+54
* ilo: clean up GPE header inclusionsChia-I Wu2013-08-086-14/+8
* ilo: initialize alpha test state in ilo_gpe_init_dsaChia-I Wu2013-08-085-38/+46
* ilo: fold gen6_translate_index_size into the callerChia-I Wu2013-08-081-17/+15
* ilo: fold gen6_translate_depth_format into the callerChia-I Wu2013-08-081-33/+9
* ilo: Call GPE emit functions directly.Courtney Goeltzenleuchter2013-08-088-1248/+141
* ilo: move emit functions so that they can be inlined.Courtney Goeltzenleuchter2013-08-084-3467/+3453
* r300g/compiler/tests: Pass the required LDFLAGS when building the test programTom Stellard2013-08-071-1/+2
* r300g/compiler/tests: Fix segfaultTom Stellard2013-08-073-4/+4
* gallium-egl: Commit the rest of the native_wayland_drm_bufmgr_helper v2 patchKristian Høgsberg2013-08-073-7/+4
* egl: Update to Wayland 1.2 server APIAnder Conselvan de Oliveira2013-08-0713-69/+99
* gallium-egl: Don't add a listener for wl_drm twice in wayland platformAnder Conselvan de Oliveira2013-08-071-1/+0
* gallium-egl: Simplify native_wayland_drm_bufmgr_helper interfaceAnder Conselvan de Oliveira2013-08-079-308/+276
* ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bitChia-I Wu2013-08-073-26/+12
* ilo: skip state emission when reducing sampler countChia-I Wu2013-08-071-19/+29
* ilo: simplify setting of shader samplers and viewsChia-I Wu2013-08-071-44/+33
* ilo: correctly check for stencil ref changeChia-I Wu2013-08-071-1/+1
* draw: fix slot detectionZack Rusin2013-08-062-2/+1
* gallivm: Fix build - Remove TargetOptions.RealignStack for llvm>=3.4Laurent Carlier2013-08-061-0/+2
* i965: Add #defines for the MI_LOAD_REGISTER_MEM command.Kenneth Graunke2013-08-061-0/+4
* i965: Initialize the intel_context::bufmgr pointer earlier.Kenneth Graunke2013-08-061-2/+1
* i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEEDED registers.Kenneth Graunke2013-08-061-5/+2
* i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN registers.Kenneth Graunke2013-08-062-7/+4
* nvc0: don't access array out of bounds on unexpected sample countChristoph Bumiller2013-08-061-2/+1
* nv50: handle pure integer vertex attributesEmil Velikov2013-08-062-2/+14
* nvc0: implement MP performance counters for nvc0:nvd9Samuel Pitoiset2013-08-062-93/+370
* nvc0: implement compute support for nvc0Samuel Pitoiset2013-08-069-32/+706
* nvc0: add more MP counters for nve4Samuel Pitoiset2013-08-063-14/+47
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20