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* nir/search: Only allow matching SSA valuesJason Ekstrand2017-01-111-5/+11
* egl/dri2: add image_loader_extension back into loader extensions for waylandDerek Foreman2017-01-111-0/+1
* gallium/tgsi: fix overflow in parse propertyLi Qiang2017-01-111-3/+6
* st/dri: remove trailing whitespaceMauro Rossi2017-01-111-1/+1
* android: st/mesa: fix building error in libmesa_st_mesaMauro Rossi2017-01-111-1/+3
* radv: fix multi-viewport emissionDave Airlie2017-01-111-2/+2
* nir: change asserts to unreachable in nir_type_conversion_opTapani Pälli2017-01-111-3/+3
* spirv: gl_PrimitiveID in the fragment shader is handled as an inputIago Toral Quiroga2017-01-111-1/+4
* freedreno: add "nogrow" debug paramRob Clark2017-01-103-1/+4
* freedreno/a5xx: remove hack for glamorRob Clark2017-01-101-3/+0
* freedreno/a5xx: fixed instancedRob Clark2017-01-101-0/+1
* freedreno/a5xx: use the non-_ZERO_BASE for vertexidRob Clark2017-01-104-6/+20
* freedreno/a5xx: add texture MIPLVLSRob Clark2017-01-101-3/+3
* freedreno/a5xx: fix fragcoord related hangsRob Clark2017-01-102-2/+6
* freedreno: update generated headersRob Clark2017-01-106-13/+22
* anv: Enable tessellation shaders.Kenneth Graunke2017-01-102-1/+2
* anv: Initialize physical device limits for tessellationKenneth Graunke2017-01-101-8/+8
* anv: Clamp depth buffer dimensions to be at least 1.Kenneth Graunke2017-01-101-2/+2
* anv: Compile TCS/TES shaders.Kenneth Graunke2017-01-101-2/+191
* anv: Emit 3DSTATE_HS/TE/DS packets.Kenneth Graunke2017-01-102-4/+89
* anv: Handle patch primitives.Kenneth Graunke2017-01-101-2/+7
* nir: Add a pass to lower TES patch_vertices intrinsics to a constant.Kenneth Graunke2017-01-103-0/+55
* spirv: Silence unsupported tessellation capability warnings.Kenneth Graunke2017-01-102-2/+6
* spirv: Tidy some repeated if checks by using a switch statement.Kenneth Graunke2017-01-101-8/+9
* spirv: Add tessellation varying and built-in support.Kenneth Graunke2017-01-103-6/+52
* spirv: Handle tessellation execution modes.Kenneth Graunke2017-01-101-6/+41
* compiler: Merge shader_info's tcs and tes structs.Kenneth Graunke2017-01-109-36/+37
* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-104-4/+4
* anv: set input_slots_valid on brw_wm_prog_keyLionel Landwerlin2017-01-101-3/+8
* anv: add helper to get vue map for fragment shaderLionel Landwerlin2017-01-102-6/+12
* anv: add get_.*_prog_data for tesselation stagesLionel Landwerlin2017-01-101-0/+2
* anv: make get_.*_prog_data take a const pipelineLionel Landwerlin2017-01-101-1/+1
* nir: Fix anonymous union initialization with older GCC.Vinson Lee2017-01-091-1/+1
* docs: add Vulkan Float64 capability support for anv driverSamuel Iglesias Gonsálvez2017-01-101-0/+1
* radv/ac: add support for multi sample image coordsDave Airlie2017-01-101-1/+16
* glsl: Do not allow scalar types in vector relational functionsBoyan Ding2017-01-091-19/+10
* nir: remove duplicated foreach loopThomas Hindoe Paaboel Andersen2017-01-091-1/+0
* i965: Fix number of slots in SSO mode when there are no user varyings.Kenneth Graunke2017-01-091-4/+2
* spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.Kenneth Graunke2017-01-091-1/+2
* mesa: set GLSL 1.20 for the fixed-function fragment shaderMarek Olšák2017-01-101-1/+13
* radv: Create single RADV_DEBUG env var.Bas Nieuwenhuizen2017-01-096-36/+53
* ac/debug: Dump indirect buffers.Bas Nieuwenhuizen2017-01-095-9/+37
* radv: Dump command buffer on hang.Bas Nieuwenhuizen2017-01-096-9/+150
* ac/debug: Move IB decode to common code.Bas Nieuwenhuizen2017-01-097-332/+420
* ac/debug: Move sid_tables.h generation to common code.Bas Nieuwenhuizen2017-01-096-15/+12
* relnotes: Claim OpenGL 4.5 rather than 4.4Jason Ekstrand2017-01-091-3/+3
* mesa: Bump the version to 17.0Jason Ekstrand2017-01-092-5/+5
* radeonsi: fix the Witcher 2 black transitionsMarek Olšák2017-01-091-2/+13
* radeonsi: set si_shader_context::input_decls for ranged decls correctlyMarek Olšák2017-01-091-1/+4
* radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUGMarek Olšák2017-01-095-13/+15