| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This bit is definitely not necessary because subroutine_list
can be used instead. This frees one more bit in the flags.q
struct which is nice because arb_bindless_texture will need
4 bits for the new layout qualifiers.
No piglit regressions found (including compiler tests) with
"-t subroutine".
v2: set the subroutine flag for validating illegal flags
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Do not hardcode the file in the python script, but pass it via the build
system(s). The latter is the only one that should know about the file
location/tree structure.
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The following changes are implemented:
Add src/vulkan/Android.mk to build libmesa_vulkan_util
Android.mk: add src/vulkan to SUBDIR to build new module
intel/vulkan: fix libmesa_vulkan_util,vk_enum_to_str.h dependencies
Add -o OUTPUT_PATH option in src/vulkan/util/gen_enum_to_str.py script
Use -o OUTPUT_PATH option in automake generation rules for vk_enum_to_str.{c,h}
Fixes: e9dcb17 "vulkan/util: Add generator for enum_to_str functions"
Fixes: 8e03250 "vulkan: Combine wsi and util makefiles"
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
[Emil Velikov]
- Move parser within main()
- Use --outdir instead of -o
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since both r600 and radeonsi use code from libamd_common they need to
static link it. At the same time, adding a common library to LIB_DEPS is
fragile [can lean to multiple symbol definitions] and non-obvious - I
had to do a double-take how things work atm.
So follow the libradeon.la approach and put common libraries in
TARGET_RADEON_COMMON
Fixes: 936f5407a7d ("gallium/radeon: Add libamd_common.a to TARGET_LIB_DEPS also for r600")
Cc: Timothy Arceri <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
| |
Otherwise we'll fail at `make distcheck'
Fixes: 3cc33e76401 ("glx: add GLXdispatchIndex sort check")
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Otherwise we'll fail to find the header and `make distcheck` will bail.
Fixes: e9dcb17962f ("vulkan/util: Add generator for enum_to_str functions")
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
This was hiding bugs as it retyped the source to destination's type.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.0" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When generating the MOV INDIRECT instruction, the source type is ignored
and it is set to destination's type. However, this is going to change in a
later patch, so we need to explicitly set the proper source type.
brw_vec8_grf() creates an float type's fs_reg by default, when the
ICP handle is actually unsigned. This patch fixes these cases before
applying the aforementioned patch.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.0" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The lowered BSW/BXT indirect move instructions had incorrect
source types, which luckily wasn't causing incorrect assembly to be
generated due to the bug fixed in the next patch, but would have
confused the remaining back-end IR infrastructure due to the mismatch
between the IR source types and the emitted machine code.
v2:
- Improve commit log (Curro)
- Fix read_size (Curro)
- Fix DF uniform array detection in assign_constant_locations() when
it is acceded with 32-bit MOV_INDIRECTs in BSW/BXT.
v3:
- Move changes in assign_constant_locations() to other patch.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.0" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
proper locations
Previously, if we had accesses with different sizes to the same uniform, we might not
push it aligned with the bigger one. This is a problem in BSW/BXT when we access
an array of DF uniform with both direct and indirect addressing because for the latter
we use 32-bit MOV INDIRECT instructions. However this problem can happen with other
generations and bitsizes.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.0" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This bug can make that we don't detect the end of a contiguous area
correctly and push larger areas than the real ones.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.0" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
| |
I messed this up when I wrote it, this fixes:
dEQP-VK.memory.pipeline_barrier.*uniform_texel_buffer.*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
Cc: 17.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
We can then use constants for indexed loads.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
So we don't need to know about radv_sampler in ac_nir_to_llvm.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a DRI3 version of a change made for DRI2
(4d6d4f939e0af4252e0b, "egl/dri2: implement query surface hook"),
that fixed failures in dEQP-EGL.functional.resize.surface_size.grow
and dEQP-EGL.functional.resize.surface_size.shrink.
Cc: Tapani Pälli <[email protected]>
Cc: Mark Janes <[email protected]>
Cc: Chad Versace <[email protected]>
Signed-off-by: Brendan King <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Cc: "17.0" <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes build failure with --enable-opencl --enable-xvmc:
make[4]: Entering directory '/home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/targets/xvmc'
CXXLD libXvMCgallium.la
../../../../src/gallium/drivers/r600/.libs/libr600.a(evergreen_compute.o): In function `evergreen_create_compute_state':
/home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/drivers/r600/../../../../../src/gallium/drivers/r600/evergreen_compute.c:254: undefined reference to `ac_elf_read'
../../../../src/gallium/drivers/r600/.libs/libr600.a(evergreen_compute.o): In function `r600_shader_binary_read_config':
/home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/drivers/r600/../../../../../src/gallium/drivers/r600/evergreen_compute.c:189: undefined reference to `ac_shader_binary_config_start'
/home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/drivers/r600/../../../../../src/gallium/drivers/r600/evergreen_compute.c:189: undefined reference to `ac_shader_binary_config_start'
collect2: error: ld returned 1 exit status
Makefile:760: recipe for target 'libXvMCgallium.la' failed
Fixes: dc4c551a345d ("radeon/ac: switch from radeon_elf_read() to ac_elf_read()")
Acked-by: Timothy Arceri <[email protected]>
Tested-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
| |
I have no idea why these were part of the compiler files. They're
miptree related code, and the compiler doesn't appear to use them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Fixes build regression caused by d90bf4ef3e1db7
|
|
|
|
|
|
| |
We now use the shared code in AMD common instead.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
For radeonsi we could probably switch to
ac_shader_binary_read_config(). However the functions have
diverged so just share this helper for now.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
The read config functions are different for r600 and radeonsi so
we can't just share the one in amd common. So just share this
instead.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There was exactly one user of this, and I just removed it.
It also accessed an implicit global context, with no locking. This
meant that it was only safe if all callers of ralloc_autofree_context()
held the same lock...which is a pretty terrible thing for a utility
library to impose.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of using ralloc_autofree_context() to install an atexit()
handler to ralloc_free(glsl_type::mem_ctx), we can simply free them
from _mesa_glsl_release_types().
This is effectively the same, because _mesa_glsl_release_types() is
called from _mesa_destroy_shader_compiler(), which is called from Mesa's
one_time_fini() function, which Mesa installs as an atexit() handler.
The one advantage here is that it ensures the built-in functions are
destroyed before the types.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
this allows to pass the generated files directly to llc or bugpoint
v2: add atomic counter ID
v3: remove extra scope operator, constify
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For blitting we need to use the depth or stencil format, never
the combined.
This fixes:
dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
and a few others.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
These formats are used by some CTS tests, may as well fill them in.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is similar to what we do in the texture error codepath.
While we are at it, update the specification comment with
latest GL 4.5 spec.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This improves consistency with image variables and atomic
counters which are already rejected the same way.
Note that opaque variables can't be treated as l-values, which
means only the 'in' function parameter is allowed.
v2: rewrite commit message
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]> (v1)
Reviewed-by: Marek Olšák <[email protected]> (v2)
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The main idea behind this is to free some bits in the flags.q
struct because currently all 64-bits are used and we can't
add more layout qualifiers without reaching a static assert.
In order to do that (mainly for ARB_bindless_texture), use an
enumeration for the AMD_conservative_depth layout qualifiers
because it's forbidden to declare more than one depth qualifier
for gl_FragDepth.
Note that ast_type_qualifier::merge_qualifier() will prevent
using duplicate layout qualifiers by returning a compile-time
error.
No piglit regressions found (including compiler tests) with
RX480 on RadeonSI.
v2: use a switch case
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Andres Gomez <[email protected]> (v1)
|
|
|
|
|
|
|
|
| |
Preliminary work for ARB_bindless_texture which can interact
with ARB_shader_image_load_store.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This game uses GLSL 430 but the interpolation qualifiers in
some shaders don't match, which ends up in a link error. GLSL
440 spec removed this restriction, force it.
This fixes the following link error, as well as serious
rendering problems.
error: vertex shader output `out_TEXCOORD1' specifies noperspective
interpolation qualifier, but fragment shader input specifies no
interpolation qualifier
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
| |
We've been following the spec changes.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
This brings in a bunch of new extensions
|
|
|
|
|
|
|
| |
nir_const_value is not needed in get_iteration
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
| |
Noticed a couple, found the rest using vimspell.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
If i-th thread could not be created it means we have i threads,
not i+1, because we start from 0.
Fixes: 404d0d5 "gallium/u_queue: add an option to have multiple worker threads"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commit 4aea8fe ("gallium/u_queue: fix random crashes when the app calls
exit()") added a atexit handler which calls
util_queue_killall_and_wait() for each queue to stop the threads.
However the app is also free to use atexit handlers to clean up things,
leading to util_queue_destroy() call which will also call
util_queue_killall_and_wait() for the same queue again, causing threads
being joined twice, and that is undefined. This happens with libglut,
for example. A simple fix is to just set num_threads to 0 as there are
no more valid threads after util_queue_killall_and_wait() returns.
Fixes: 4aea8fe "gallium/u_queue: fix random crashes when the app calls exit()"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Per spec, VK_QUERY_RESULT_64_BIT specifies the integer size and the
availability flag is an integer. We apparently handled this correctly
already for the copy to buffer case.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Cc: 13.0 17.0 <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
PKT3_OCCLUSION_QUERY hangs when used in a nested IB. This only
calls it when in a primary command buffer and we change
GetQueryPoolResults to not need it. CmdCopyQueryPoolResults
still needs it so we break that behavior for secondary command buffers.
However, that would hang already and using an unitialized value is
better than a hang.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Cc: 13.0 17.0 <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Otherwise if the new compute pipeline is the same as the last used
pipeline before the call, we don't emit it again.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Cc: 13.0 17.0 <[email protected]>
|