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*
glsl/shader_cache: handle SPIR-V shaders
Alejandro Piñeiro
2019-07-12
1
-5
/
+5
*
nir/linker: Initialize UniformDataDefaults when using SPIR-V
Arcady Goldmints-Orlov
2019-07-12
2
-0
/
+7
*
glsl/serialize: Update write_program_resource_data() to handle NULL input and...
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
glsl/serialize: Handle NULL uniform name in write_uniforms()
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
mesa/main: Fix UBO/SSBO ACTIVE_VARIABLES query (ARB_gl_spirv)
Antia Puentes
2019-07-12
3
-15
/
+149
*
mesa/shader_query: Fix LOCATION_INDEX query (ARB_gl_spirv)
Antia Puentes
2019-07-12
1
-12
/
+17
*
mesa/shaderapi: Fix TRANSFORM_FEEDBACK_VARYING program query
Antia Puentes
2019-07-12
1
-5
/
+34
*
mesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)
Antia Puentes
2019-07-12
1
-1
/
+1
*
mesa/shader_query: Fix NAME_LENGTH queries (ARB_gl_spirv)
Antia Puentes
2019-07-12
1
-2
/
+14
*
mesa: Fix ACTIVE_*_MAX_LENGTH program queries (ARB_gl_spirv)
Alejandro Piñeiro
2019-07-12
2
-7
/
+42
*
nir/types: Add glsl_type_is_unsized_array helper
Antia Puentes
2019-07-12
2
-0
/
+7
*
nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
Antia Puentes
2019-07-12
1
-3
/
+25
*
nir/linker: Compute the offset for non-trivial uniform types.
Antia Puentes
2019-07-12
1
-10
/
+23
*
nir/linker: Add atomic counters to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+7
*
nir/linker: Add XFB resources to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+27
*
nir/linker: Add BUFFER_VARIABLEs to the prog resource list
Antia Puentes
2019-07-12
1
-1
/
+31
*
nir/linker: Add inputs/outputs to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+108
*
nir/linker: add ubo/ssbo to the program resource list
Alejandro Piñeiro
2019-07-12
1
-0
/
+14
*
nir/linker: Fill the uniform's BLOCK_INDEX
Antia Puentes
2019-07-12
1
-1
/
+22
*
radv/gfx10: enable 1D textures
Samuel Pitoiset
2019-07-12
3
-11
/
+13
*
intel/compiler: remove abandoned comments
Andres Gomez
2019-07-12
1
-3
/
+0
*
nir/compiler: keep same bit size when lowering with flrp
Andres Gomez
2019-07-12
1
-2
/
+2
*
anv: Properly compute image usage in CreateImageView
Jason Ekstrand
2019-07-12
1
-2
/
+9
*
radv/gfx10: emit DISABLE_CONSERVATIVE_ZPASS_COUNTS
Samuel Pitoiset
2019-07-12
1
-0
/
+2
*
radv/gfx10: init more registers in the graphics preamble
Samuel Pitoiset
2019-07-12
1
-0
/
+9
*
radv/gfx10: set HS/GS/CS.WGP_MODE
Samuel Pitoiset
2019-07-12
1
-4
/
+8
*
radv/gfx10: emit GE_PC_ALLOC
Samuel Pitoiset
2019-07-12
1
-0
/
+17
*
radv/gfx10: enable vertex shaders without export parameters
Samuel Pitoiset
2019-07-12
1
-3
/
+15
*
radv/gfx10: launch 2 compute waves per CU before going onto the next CU
Samuel Pitoiset
2019-07-12
1
-4
/
+9
*
radv: use ac_get_compute_resource_limits()
Samuel Pitoiset
2019-07-12
1
-17
/
+6
*
ac: import ac_get_compute_resource_limits() from RadeonSI
Samuel Pitoiset
2019-07-12
5
-39
/
+42
*
panfrost: Initialize shift/extra_flags
Alyssa Rosenzweig
2019-07-12
2
-1
/
+5
*
panfrost: Fix build warnings
Alyssa Rosenzweig
2019-07-12
4
-11
/
+9
*
radv/gfx10: invalidate everything in L2 when shaders read data
Samuel Pitoiset
2019-07-12
1
-1
/
+3
*
radv/gfx10: fix wrong emission of GE_CNTL
Samuel Pitoiset
2019-07-12
1
-1
/
+1
*
radv: add more assertions to make sure packets are correctly emitted
Samuel Pitoiset
2019-07-12
1
-3
/
+3
*
v3d: use inc/dec tmu operation with image atomic sub/add of 1
Alejandro Piñeiro
2019-07-12
1
-5
/
+11
*
v3d: refactor some code from v3d40_vir_emit_image_load_store
Alejandro Piñeiro
2019-07-12
1
-33
/
+29
*
v3d: use inc/dec tmu operation with atomic sub/add of 1
Alejandro Piñeiro
2019-07-12
2
-6
/
+30
*
v3d: remove redefinition of tmu operations on nir_to_vir
Alejandro Piñeiro
2019-07-12
1
-38
/
+21
*
v3d: tweak initial comment on pack generator script
Alejandro Piñeiro
2019-07-12
1
-1
/
+1
*
glsl/link_varyings: Fix hash table leak
Yevhenii Kolesnikov
2019-07-12
1
-9
/
+8
*
iris: Simplify devinfo access in calculate_result_on_gpu()
Kenneth Graunke
2019-07-12
1
-3
/
+2
*
v3d: remove unused definitions
Iago Toral Quiroga
2019-07-12
1
-7
/
+0
*
v3d: move implementation of some intrinsics to separate helpers
Iago Toral Quiroga
2019-07-12
1
-78
/
+90
*
v3d: emit correct lowering for logic ops with RGB10A2 render targets
Iago Toral Quiroga
2019-07-12
1
-12
/
+64
*
v3d: emit correct lowering for logic ops with integer render targets
Iago Toral Quiroga
2019-07-12
2
-9
/
+47
*
v3d: add lowering for OpenGL logic operations
Iago Toral Quiroga
2019-07-12
4
-0
/
+279
*
v3d: acquire scoreboard lock before first tlb read
Iago Toral Quiroga
2019-07-12
4
-0
/
+36
*
v3d: implement tile buffer color read intrinsic
Iago Toral Quiroga
2019-07-12
1
-0
/
+100
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