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* glsl/shader_cache: handle SPIR-V shadersAlejandro Piñeiro2019-07-121-5/+5
* nir/linker: Initialize UniformDataDefaults when using SPIR-VArcady Goldmints-Orlov2019-07-122-0/+7
* glsl/serialize: Update write_program_resource_data() to handle NULL input and...Arcady Goldmints-Orlov2019-07-121-1/+5
* glsl/serialize: Handle NULL uniform name in write_uniforms()Arcady Goldmints-Orlov2019-07-121-1/+5
* mesa/main: Fix UBO/SSBO ACTIVE_VARIABLES query (ARB_gl_spirv)Antia Puentes2019-07-123-15/+149
* mesa/shader_query: Fix LOCATION_INDEX query (ARB_gl_spirv)Antia Puentes2019-07-121-12/+17
* mesa/shaderapi: Fix TRANSFORM_FEEDBACK_VARYING program queryAntia Puentes2019-07-121-5/+34
* mesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)Antia Puentes2019-07-121-1/+1
* mesa/shader_query: Fix NAME_LENGTH queries (ARB_gl_spirv)Antia Puentes2019-07-121-2/+14
* mesa: Fix ACTIVE_*_MAX_LENGTH program queries (ARB_gl_spirv)Alejandro Piñeiro2019-07-122-7/+42
* nir/types: Add glsl_type_is_unsized_array helperAntia Puentes2019-07-122-0/+7
* nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDEAntia Puentes2019-07-121-3/+25
* nir/linker: Compute the offset for non-trivial uniform types.Antia Puentes2019-07-121-10/+23
* nir/linker: Add atomic counters to the program resource listAntia Puentes2019-07-121-0/+7
* nir/linker: Add XFB resources to the program resource listAntia Puentes2019-07-121-0/+27
* nir/linker: Add BUFFER_VARIABLEs to the prog resource listAntia Puentes2019-07-121-1/+31
* nir/linker: Add inputs/outputs to the program resource listAntia Puentes2019-07-121-0/+108
* nir/linker: add ubo/ssbo to the program resource listAlejandro Piñeiro2019-07-121-0/+14
* nir/linker: Fill the uniform's BLOCK_INDEXAntia Puentes2019-07-121-1/+22
* radv/gfx10: enable 1D texturesSamuel Pitoiset2019-07-123-11/+13
* intel/compiler: remove abandoned commentsAndres Gomez2019-07-121-3/+0
* nir/compiler: keep same bit size when lowering with flrpAndres Gomez2019-07-121-2/+2
* anv: Properly compute image usage in CreateImageViewJason Ekstrand2019-07-121-2/+9
* radv/gfx10: emit DISABLE_CONSERVATIVE_ZPASS_COUNTSSamuel Pitoiset2019-07-121-0/+2
* radv/gfx10: init more registers in the graphics preambleSamuel Pitoiset2019-07-121-0/+9
* radv/gfx10: set HS/GS/CS.WGP_MODESamuel Pitoiset2019-07-121-4/+8
* radv/gfx10: emit GE_PC_ALLOCSamuel Pitoiset2019-07-121-0/+17
* radv/gfx10: enable vertex shaders without export parametersSamuel Pitoiset2019-07-121-3/+15
* radv/gfx10: launch 2 compute waves per CU before going onto the next CUSamuel Pitoiset2019-07-121-4/+9
* radv: use ac_get_compute_resource_limits()Samuel Pitoiset2019-07-121-17/+6
* ac: import ac_get_compute_resource_limits() from RadeonSISamuel Pitoiset2019-07-125-39/+42
* panfrost: Initialize shift/extra_flagsAlyssa Rosenzweig2019-07-122-1/+5
* panfrost: Fix build warningsAlyssa Rosenzweig2019-07-124-11/+9
* radv/gfx10: invalidate everything in L2 when shaders read dataSamuel Pitoiset2019-07-121-1/+3
* radv/gfx10: fix wrong emission of GE_CNTLSamuel Pitoiset2019-07-121-1/+1
* radv: add more assertions to make sure packets are correctly emittedSamuel Pitoiset2019-07-121-3/+3
* v3d: use inc/dec tmu operation with image atomic sub/add of 1Alejandro Piñeiro2019-07-121-5/+11
* v3d: refactor some code from v3d40_vir_emit_image_load_storeAlejandro Piñeiro2019-07-121-33/+29
* v3d: use inc/dec tmu operation with atomic sub/add of 1Alejandro Piñeiro2019-07-122-6/+30
* v3d: remove redefinition of tmu operations on nir_to_virAlejandro Piñeiro2019-07-121-38/+21
* v3d: tweak initial comment on pack generator scriptAlejandro Piñeiro2019-07-121-1/+1
* glsl/link_varyings: Fix hash table leakYevhenii Kolesnikov2019-07-121-9/+8
* iris: Simplify devinfo access in calculate_result_on_gpu()Kenneth Graunke2019-07-121-3/+2
* v3d: remove unused definitionsIago Toral Quiroga2019-07-121-7/+0
* v3d: move implementation of some intrinsics to separate helpersIago Toral Quiroga2019-07-121-78/+90
* v3d: emit correct lowering for logic ops with RGB10A2 render targetsIago Toral Quiroga2019-07-121-12/+64
* v3d: emit correct lowering for logic ops with integer render targetsIago Toral Quiroga2019-07-122-9/+47
* v3d: add lowering for OpenGL logic operationsIago Toral Quiroga2019-07-124-0/+279
* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-124-0/+36
* v3d: implement tile buffer color read intrinsicIago Toral Quiroga2019-07-121-0/+100