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* ac/rtld: check correct LDS max sizeMarek Olšák2019-06-193-1/+12
* radeonsi: add s_sethalt to shaders for debuggingNicolai Hähnle2019-06-194-0/+22
* ac/rtld: fix sorting of LDS symbols by alignmentNicolai Hähnle2019-06-191-2/+2
* meson: Allow building radeonsi with just the android platform.Bas Nieuwenhuizen2019-06-191-3/+3
* anv: Fix vulkan build in meson.Bas Nieuwenhuizen2019-06-191-1/+7
* radv: Fix vulkan build in meson.Bas Nieuwenhuizen2019-06-191-0/+7
* anv/image: Set different usage flags for shadow surfacesJason Ekstrand2019-06-191-1/+6
* anv: Flush caches in anv_image_copy_to_shadowJason Ekstrand2019-06-191-0/+13
* nir: Make nir_constant a vector rather than a matrixJason Ekstrand2019-06-198-132/+136
* glsl/nir: Fix handling of 64-bit values in uniform storageJason Ekstrand2019-06-191-1/+2
* spirv: Only copy needed components for OpSpecConstantOpJason Ekstrand2019-06-191-1/+6
* spirv: Use a single path for OpSpecConstantOp of OpVectorShuffleJason Ekstrand2019-06-191-37/+19
* spirv: Use vtn_constan_uint() for array lengths and gather componentsJason Ekstrand2019-06-191-4/+2
* spirv: Add a vtn_constant_int helperJason Ekstrand2019-06-192-17/+19
* glsl/types: Add a real is_integer helperJason Ekstrand2019-06-193-2/+10
* glsl/types: Rename is_integer to is_integer_32Jason Ekstrand2019-06-1914-32/+33
* glsl/types: Ignore bit sizes in contains_integer()Jason Ekstrand2019-06-191-1/+1
* glsl/types: Handle all bit sizes in glsl_type_is_integerJason Ekstrand2019-06-191-1/+1
* glsl/nir_opt_access: Update uniforms correctly when only vars changeCaio Marcelo de Oliveira Filho2019-06-191-1/+13
* glsl/nir: Fix getting the sampler dim when arrays are involvedCaio Marcelo de Oliveira Filho2019-06-191-1/+2
* meson: Search for execinfo.hJory Pratt2019-06-194-7/+7
* util: Heap-allocate 256K zlib bufferJory Pratt2019-06-191-1/+8
* anv: Fix wrong printf formatterKenneth Graunke2019-06-191-1/+1
* iris: Bail on queries for INTEL_NO_HW=1.Kenneth Graunke2019-06-191-0/+5
* virgl: Support VIRGL_BIND_SHAREDDavid Riley2019-06-192-0/+3
* anv: write spirv-nir logs back to the applicationLionel Landwerlin2019-06-191-0/+35
* ac/nir: Set speculatable for buffer loads where allowedConnor Abbott2019-06-191-3/+4
* nir: Use reorderable access flagConnor Abbott2019-06-191-4/+12
* nir: Add a helper to determine if an intrinsic can be reorderedConnor Abbott2019-06-193-11/+13
* st/nir: Use gl_nir_opt_accessConnor Abbott2019-06-191-0/+2
* glsl/nir: Add optimization pass for access flagsConnor Abbott2019-06-194-0/+324
* nir: Add reorderable memory access enumConnor Abbott2019-06-192-1/+10
* nir/copy_prop_vars: Ignore volatile accessesConnor Abbott2019-06-191-0/+13
* glsl/nir: Propagate access qualifiersConnor Abbott2019-06-192-6/+59
* nir: Allow qualifiers on copy_deref and image instructionsConnor Abbott2019-06-196-12/+48
* ac,radeonsi: Always mark buffer stores as inaccessiblememonlyConnor Abbott2019-06-198-93/+61
* egl: add missing #includeEric Engestrom2019-06-191-0/+1
* radv: disable viewport clamping even if FS doesn't write ZSamuel Pitoiset2019-06-191-3/+1
* radv: implement compressed FMASK texture reads with RADV_PERFTEST=tccompatcmaskSamuel Pitoiset2019-06-197-1/+103
* radv: fix FMASK expand with SRGB formatsSamuel Pitoiset2019-06-191-1/+2
* panfrost: Move to use ralloc for some allocationsTomeu Vizoso2019-06-197-37/+44
* egl: Don't add hardware device if there is no render node v2.Mathias Fröhlich2019-06-191-2/+2
* etnaviv: support GL_ARB_seamless_cubemap_per_textureChristian Gmeiner2019-06-193-6/+10
* etnaviv: update headers from rnndbChristian Gmeiner2019-06-196-22/+33
* radeonsi: fix undefined shift in macro definitionDave Airlie2019-06-191-1/+1
* nouveau: fix frees in unsupported IR error paths.Dave Airlie2019-06-194-0/+6
* panfrost: Move clearing logic into pan_jobRohan Garg2019-06-183-48/+68
* virgl: fix sync issue regarding discard/unsync transfersChia-I Wu2019-06-181-5/+15
* panfrost: Enable sRGBAlyssa Rosenzweig2019-06-181-4/+0
* panfrost: Disable AFBC on sRGB buffersAlyssa Rosenzweig2019-06-181-0/+7