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* i965: Take a uint64_t immediate in emit_pipe_control_writeJason Ekstrand2017-06-144-17/+14
| | | | | | | | It's a 64-bit value. Splitting it up just makes the function arguments awkward. Cc: "17.1" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Flush around state base addressJason Ekstrand2017-06-142-1/+33
| | | | | Cc: "17.1" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Print "force dual color blending" in FS recompile debug output.Kenneth Graunke2017-06-141-0/+3
| | | | | | | | I forgot to add this when introducing the new key field. It doesn't happen often - just with the Unigine workarounds. But we may as well have it, so we get an accurate picture of why recompiles happen. Reviewed-by: Alejandro Piñeiro <[email protected]>
* Fix khrplatform.h not installed if EGL is disabled.Eric Le Bihan2017-06-142-3/+3
| | | | | | | | | | | KHR/khrplatform.h is required by the EGL, GLES and VG headers, but is only installed if Mesa3d is compiled with EGL support. This patch installs this header file unconditionally. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77240 Signed-off-by: Eric Le Bihan <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i915: Fix wpos_tex vs. -1 comparisonVille Syrjälä2017-06-143-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | wpos_tex used to be a GLuint so assigning -1 to it and later comparing with -1 worked correctly, but commit c349031c27b7 ("i915: Fix texcoord vs. varying collision in fragment programs") changed wpos_tex to uint8_t and hence broke the comparison. To fix this define a more explicit invalid value for wpos_tex. gcc warns us: i915_fragprog.c:1255:57: warning: comparison is always true due to limited range of data type [-Wtype-limits] if (inputsRead & VARYING_BITS_TEX_ANY || p->wpos_tex != -1) { ^ And clang says: i915_fragprog.c:1255:57: warning: comparison of constant -1 with expression of type 'uint8_t' (aka 'unsigned char') is always true [-Wtautological-constant-out-of-range-compare] if (inputsRead & VARYING_BITS_TEX_ANY || p->wpos_tex != -1) { ~~~~~~~~~~~ ^ ~~ Cc: Chih-Wei Huang <[email protected]> Cc: Eric Anholt <[email protected]> Cc: Ian Romanick <[email protected]> Cc: [email protected] Fixes: c349031c27b7 ("i915: Fix texcoord vs. varying collision in fragment programs") Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* tgsi/scan: add missing 'static' to tgsi_is_bindless_image_file()Samuel Pitoiset2017-06-141-1/+1
| | | | | | | | This should fix compilation errors in some situations. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101418 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* configure.ac: Reduce zlib requirement from 1.2.8 to 1.2.3.Chuck Atkins2017-06-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | Testing with zlib versions 1.2.{3,4,5,6,7,8} showed no difference in functionality, correctness, or zlib API usage and 1.2.3 is the oldest version available in still actively deployed production Linux distributions (RHEL/CentOS 6 and SuSE 11). Build 17.1.1 against the system supplied zlib-devel packages for 1.2.3 in EL6 and 1.2.7 on EL7. I then swapped out the zlib version at runtime via LD_LIBRARY_PATH with ones build from the release tarballs from zlib.net Testwise - I ran the piglit shader profile with --quick addded to the tests since I figured that would exercise the shader cache, which would in turn use zlib. Signed-off-by: Chuck Atkins <[email protected]> Cc: 17.1 <[email protected]> Cc: Timothy Arceri <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> [Emil Velikov: add hunk about version/piglit testing] Acked-by: Emil Velikov <[email protected]>
* radeonsi: enable ARB_bindless_textureSamuel Pitoiset2017-06-143-2/+5
| | | | | | | This has only been tested on RX480. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add support for loading bindless imagesSamuel Pitoiset2017-06-141-7/+21
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add support for loading bindless samplersSamuel Pitoiset2017-06-141-3/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: invalidate buffers which are made resident if neededSamuel Pitoiset2017-06-141-0/+34
| | | | | | | | When a buffer becomes resident, check if it has been invalidated, if so update the descriptor and the dirty flag. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: upload new descriptors when resident buffers are invalidatedSamuel Pitoiset2017-06-143-0/+152
| | | | | | | | | | | | | When texture buffers are invalidated the addr in the resident descriptor has to be updated but we can't create a new descriptor because the resident handle has to be the same. Instead, use the WRITE_DATA packet which allows to update memory directly but graphics/compute have to be idle in case the GPU is reading the descriptor. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: only decompress resident textures/images when usedSamuel Pitoiset2017-06-141-2/+11
| | | | | | | | When the current bound shaders don't use any bindless textures or images, it's useless to decompress the resident resources. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: track use of bindless samplers/images from tgsi_shader_infoSamuel Pitoiset2017-06-145-5/+46
| | | | | | | | | This adds some new helper functions to know if the current draw call (or dispatch compute) is using bindless samplers/images, based on TGSI analysis. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: decompress resident textures/images before graphics/computeSamuel Pitoiset2017-06-143-0/+114
| | | | | | | | Similar to the existing decompression code path except that it loops over the list of resident textures/images. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: decompress DCC for resident textures/imagesSamuel Pitoiset2017-06-142-0/+83
| | | | | | | | | | Analogous to bound textures/images. We should also update the resident descriptors and disable COMPRESSION_EN for avoiding useless DCC fetches, but I postpone this optimization for a separate series. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: only add descriptors in presence of resident handlesSamuel Pitoiset2017-06-141-0/+6
| | | | | | | | | This won't help much except for applications that use a ton of resident handles. Though, this will reduce the winsys overhead a little bit. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add all resident buffers to the current CSSamuel Pitoiset2017-06-143-0/+52
| | | | | | | | | | | Resident buffers have to be added to every new command stream. Though, this could be slightly improved when current shaders don't use any bindless textures/images but usually applications tend to use bindless for almost every draw call, and the winsys thread might help when buffers are added early. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: implement ARB_bindless_textureSamuel Pitoiset2017-06-143-0/+285
| | | | | | | | This implements the Gallium interface. Decompression of resident textures/images will follow in the next patches. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add a slab allocator for bindless descriptorsSamuel Pitoiset2017-06-144-0/+119
| | | | | | | | | | | | | | | | | | | For each texture/image handles, we need to allocate a new buffer for the bindless descriptor. But when the number of buffers added to the current CS becomes high, the overhead in the winsys (and in the kernel) is important. To reduce this bottleneck, the idea is to suballocate the bindless descriptors using a slab similar to the one used in the winsys. Currently, a buffer can hold 1024 bindless descriptors but this limit is arbitrary and could be changed in the future for some reasons. Once a slab is allocated the "base" buffer is added to a per-context list. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add si_set_shader_image_desc() helperSamuel Pitoiset2017-06-141-32/+47
| | | | | | | To share some common code between bound and bindless images. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add si_set_sampler_view_desc() helperSamuel Pitoiset2017-06-141-43/+52
| | | | | | | To share some common code between bound and bindless textures. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add si_init_descriptor_list() helperSamuel Pitoiset2017-06-141-0/+15
| | | | | | | | This will be used in order to initialize resident descriptors for bindless textures/images. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: enable ARB_bindless_textureSamuel Pitoiset2017-06-141-0/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: disable per-context seamless cubemap when using texture handlesSamuel Pitoiset2017-06-141-3/+6
| | | | | | | | | | | | | | | | | | | The ARB_bindless_texture spec say: "If ARB_seamless_cubemap (or OpenGL 4.0, which includes it) is supported, the per-context seamless cubemap enable is ignored and treated as disabled when using texture handles." "If AMD_seamless_cubemap_per_texture is supported, the seamless cube map texture parameter of the underlying texture does apply when texture handles are used." The per-context seamless cubemap flag should only be enabled for bound textures/samplers. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: make bindless samplers/images bound to units residentSamuel Pitoiset2017-06-143-0/+108
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add infrastructure for storing bound texture/image handlesSamuel Pitoiset2017-06-144-0/+97
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add st_create_{texture,image}_handle_from_unit() helperSamuel Pitoiset2017-06-141-0/+41
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add st_convert_image_from_unit() helperSamuel Pitoiset2017-06-142-11/+27
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: make convert_sampler_from_unit() non-staticSamuel Pitoiset2017-06-142-6/+13
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: make update_single_texture() non-staticSamuel Pitoiset2017-06-142-6/+14
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: implement ARB_bindless_textureSamuel Pitoiset2017-06-141-0/+84
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi/scan: record bindless samplers/images usageSamuel Pitoiset2017-06-142-0/+49
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: teach rename_temp_registers() about bindless samplersSamuel Pitoiset2017-06-141-0/+6
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: teach the DCE pass about bindless samplers/imagesSamuel Pitoiset2017-06-141-0/+15
| | | | | | | | | | When a texture (or an image) instruction uses a bindless sampler (respectively a bindless image), make sure the DCE pass won't remove code when the resource is a temporary variable. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: add support for bindless pack/unpack operationsSamuel Pitoiset2017-06-141-5/+4
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: add support for bindless imagesSamuel Pitoiset2017-06-141-12/+87
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_tgsi: add support for bindless samplersSamuel Pitoiset2017-06-141-5/+18
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi/ureg: accept TGSI_FILE_{CONSTANT,INPUT} for dst registersSamuel Pitoiset2017-06-141-2/+0
| | | | | | | | | For example, TGSI_OPCODE_STORE for bindless images might use a constant buffer or a shader input. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* tc: add ARB_bindless_texture supportSamuel Pitoiset2017-06-143-1/+133
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* trace: add ARB_bindless_texture supportSamuel Pitoiset2017-06-141-0/+112
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: add ARB_bindless_texture supportSamuel Pitoiset2017-06-141-0/+60
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add ARB_bindless_texture interfaceSamuel Pitoiset2017-06-142-0/+79
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-1417-0/+18
| | | | | | | | | Whether bindless texture operations are supported by the underlying driver. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: fix setting uniform variables for bindless samplers/imagesSamuel Pitoiset2017-06-141-6/+19
| | | | | | | | | This fixes a 64-bit vs 32-bit mismatch when setting an array of bindless samplers. Also, we need to unconditionally set size_mul to 2 when the underlying uniform is bindless. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: handle bindless uniforms bound to texture/image unitsSamuel Pitoiset2017-06-141-6/+116
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: associate uniform storage to bindless samplers/imagesSamuel Pitoiset2017-06-141-0/+25
| | | | | | | | | | | When a bindless sampler/image is bound to a texture/image unit, we have to overwrite the constant value by the resident handle directly in the constant buffer before the next draw. One solution is to keep track of a pointer to the data. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: pass gl_program to _mesa_associate_uniform_storage()Samuel Pitoiset2017-06-145-11/+9
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: update textures for bindless samplers bound to texture unitsSamuel Pitoiset2017-06-142-2/+33
| | | | | | | | This is analogous to the existing SamplerUnits and SamplerTargets, but it loops over bindless samplers bound to texture units. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add update_single_program_texture_state() helperSamuel Pitoiset2017-06-141-13/+23
| | | | | | | | This will also be used for looping over bindless samplers bound to texture units. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>