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* egl: Add an optional function call for getting the DRI driver interface.Eric Anholt2013-10-241-2/+18
* glx: Add an optional function call for getting the DRI driver interface.Eric Anholt2013-10-246-8/+35
* dri: Move driver config options to dri driver extensions.Eric Anholt2013-10-247-18/+40
* dri: Allow config options to be passed to the loader through extensions.Eric Anholt2013-10-242-9/+28
* glx: Move the driver extension-loading to a helper function.Eric Anholt2013-10-243-4/+18
* clover: Query maximum kernel block size from the device instead of the kernel...Francisco Jerez2013-10-244-10/+18
* glsl: silence unused 'var' variable warningBrian Paul2013-10-241-2/+2
* svga: remove user-space vertex/index buffer codeBrian Paul2013-10-246-259/+13
* i965: Print more debuginfo in intel_texsubimage_memcpy()Chad Versace2013-10-241-2/+8
* i965: Fix glTexImage when packing alignment != cppChad Versace2013-10-241-2/+11
* freedreno: fix compile errorRob Clark2013-10-231-1/+1
* i965/fs: Only unroll high-accuracy dFdy() from SIMD16 to SIMD8 on gen4 and IVB.Paul Berry2013-10-231-10/+27
* glsl/gs: Prevent illegal input/output primitive types.Paul Berry2013-10-231-3/+32
* i965: Add perf debug hint when the app makes us do index buffer scanning.Eric Anholt2013-10-231-1/+4
* i965: Try to avoid stalls on the GPU when doing glBufferSubData().Eric Anholt2013-10-239-36/+150
* i965: Be sure to reset brw->vb.buffers[] when trying to redo vertex setup.Eric Anholt2013-10-231-0/+2
* i965: Add support for GL_ARB_texture_buffer_range.Eric Anholt2013-10-235-9/+34
* i965: Add a note about the late-allocation in intel_bufferobj_buffer().Eric Anholt2013-10-231-0/+4
* i965: Drop intel_bufferobj_source().Eric Anholt2013-10-234-30/+8
* i965: Fix texture buffer rendering after a whole buffer replacement.Eric Anholt2013-10-231-0/+2
* clover: fix build after a3ed98f7aa85636579a5696bf036ec13e5c9104aDavid Heidelberger2013-10-231-3/+4
* nv50: clamp PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS to PIPE_MAX_SAMPLERSBrian Paul2013-10-231-1/+1
* radeonsi: remove unused si_set_cs_sampler_view()Brian Paul2013-10-231-4/+0
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-2344-492/+277
* svga: remove unneeded include of u_double_list.hBrian Paul2013-10-231-2/+0
* i965: Expose write_reg() as brw_store_register_mem64().Kenneth Graunke2013-10-232-9/+11
* i965: Move flushing out of write_reg and into the callers.Kenneth Graunke2013-10-231-4/+8
* glsl: Simplify the interface to link_invalidate_variable_locationsIan Romanick2013-10-223-44/+31
* glsl/tests: Unit test vertex shader in / out with link_invalidate_variable_lo...Ian Romanick2013-10-222-0/+209
* glsl: Modify interface to link_invalidate_variable_locationsIan Romanick2013-10-222-7/+7
* glsl/tests: Verify geometry shader built-ins generated by _mesa_glsl_initiali...Ian Romanick2013-10-221-0/+98
* glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initiali...Ian Romanick2013-10-221-0/+71
* glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize...Ian Romanick2013-10-222-0/+225
* glsl: When constructing a variable with an interface type, set interface_typeIan Romanick2013-10-226-4/+115
* mesa/tests: Add simple, dumb test for _mesa_program_state_stringIan Romanick2013-10-222-1/+48
* wayland: Don't leak wl_drm global when unbinding displayAnder Conselvan de Oliveira2013-10-221-2/+5
* mesa: fixes for MSVC 2013Scott Graham2013-10-222-1/+4
* st/mesa: minor whitespace, comment changes in st_draw.cBrian Paul2013-10-221-8/+11
* st/dri: minor formatting clean-ups in dri_context.cBrian Paul2013-10-221-4/+6
* mesa: fix a couple issues with U_FIXED, I_FIXED macrosBrian Paul2013-10-221-3/+3
* mesa: remove GL_MESA_program_debug bits from gl.hBrian Paul2013-10-221-21/+0
* mesa: remove remnants of GL_MESA_shader_debugBrian Paul2013-10-223-55/+0
* i965: Only emit interpolation setup if there are actual FS inputs.Kenneth Graunke2013-10-211-4/+6
* i965/fs: Fix accidental type conversion in header setupChris Forbes2013-10-221-3/+2
* i965/fs: Fix handling of sampler messages with header but zero offsetChris Forbes2013-10-221-3/+11
* glsl: Optimize -(-expr) into expr.Matt Turner2013-10-211-0/+10
* glsl: Optimize abs(-expr) and abs(abs(expr)) into abs(expr).Matt Turner2013-10-211-0/+18
* glsl: Use saved values instead of recomputing them.Matt Turner2013-10-211-8/+4
* docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.Matt Turner2013-10-211-3/+3
* docs: Update docs for ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-212-1/+2